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Старый 22-07-2016, 23:32   #2241
Lau
Senior Aircraftsman
 
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Hello DWX DEV Team and community!

Wonderful news and thank you so much for giving an update about yet another amazing addition to your already fantastic mod for DW.

Please keep up the good work and be sure that many quiet Skippers like me await the release of DWX v1.41 even if they are too shy to write it in this forum!

Yours very respectfully and with many thanks !!

Lau
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Старый 23-07-2016, 11:57   #2242
USA~Driver
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Angry Gotta say my piece.

* In evade mode, for maximal speed TA has been Retracted.

So no more TB-16 washout at 20 kts? I suppose that's fair. Not happy about this - a major loss to my game strategy but I understand it, and will find a new tactic(s) to compensate. Adapt. Improvise. Overcome.

However, the chances of me divulging tactical information like that ever again are absolute zero. In good conscience giving advice to a fellow captain ended up being a lose situation for me. Lesson learned.

There. I've had my say, and will not bring this up again.
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Старый 23-07-2016, 13:30   #2243
CrazyIvan
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* In evade mode, for maximal speed TA has been Retracted.

So no more TB-16 washout at 20 kts? I suppose that's fair. Not happy about this - a major loss to my game strategy but I understand it, and will find a new tactic(s) to compensate. Adapt. Improvise. Overcome.

However, the chances of me divulging tactical information like that ever again are absolute zero. In good conscience giving advice to a fellow captain ended up being a lose situation for me. Lesson learned.

There. I've had my say, and will not bring this up again.
TB-16: Full speed 24 knots washout (you do not see a signal on brodband), but at this rate DEMON still able to keep tracker on the contact.

But this is not a washout rates as of the breaking speed rate.
Breaking speed TB-16 - 28 knots.
Accordingly, with a streaming TA-16, the AI Sub can not run more than 28 knots.
But washing out will be - above 24 knots, acoustics becomes dull.

If the AI captain decides to clean datum at high speed, then the TB-16 and TB-23 will be retract. Evade speed can be maximized. But only Sphere and Hull sonars will work on the AI Sub.

Even if the AI Sub reduces the speed - will still only work sphere and the hull, as a towed sonar - removed. About three minutes required to deploy the AI Sub any towed TB sonars again.

Like all the actions of a human player.

* - This is a random selection - AI captain will always be randomly to decide what tactics he chooses for evade torpedo.
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Последний раз редактировалось CrazyIvan; 23-07-2016 в 13:55.
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Старый 23-07-2016, 13:49   #2244
CrazyIvan
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To FPSchazly: Surfaced new platform will not be added - it is not very friendly platform for modding.
Everything works very crooked
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Старый 23-07-2016, 18:26   #2245
Von Faust
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Thanks to all RA Team from Betasom community !!!
We attend Your work.
We are always willing to make our contribution if and when You want.
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Старый 23-07-2016, 23:36   #2246
USA~Driver
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I'm sorry CrazyIvan

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Like all the actions of a human player.
So it appears I've completely misinterpreted what was presented and I take responsibility for that. That's completely on me. Rethinking it now I suppose it would have been better to ask first if I was unsure. I just read it wrong. So again, I apologize for my error.

Lesson learned.
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Старый 25-07-2016, 00:04   #2247
sertore
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Really eager to see your new improvments: we will test them as soon as they will be available!

Thanks again for your valuable work!
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Старый 25-07-2016, 03:00   #2248
FPSchazly
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To FPSchazly: Surfaced new platform will not be added - it is not very friendly platform for modding.
Everything works very crooked
I'm sorry to hear that but I understand completely. Thanks for replying!
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Старый 26-07-2016, 00:07   #2249
pepe
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What about Bergamini from Betamod? It is very good new surface platform from my italian fiends.
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Старый 27-07-2016, 11:39   #2250
sertore
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Bergamini from Betamod

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What about Bergamini from Betamod? It is very good new surface platform from my italian fiends.
Thanks for notice pepe!
It is basically a Udaloy based unit developed by Drakken (dll modding) and Von Faust (graphics), with new shades, weapons and new NFH-90 helo player controlled, working on RA 1.36.
It is a powerful unit, with improved AAW capabilities (ASTER and DART CIWS) and good ASUW weapon (MILAS); ASW is excellent with NFH-90 support.
Here are some screenshots: if requested we can release shades and weapons specifications, with modded dlls but we will have for sure several conflicts with the current RA database objects due to same DbRecNum for different objects.
Waiting for new RA 1.41, we remain available for any question.
Миниатюры
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Размер:	58.3 Кб
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Просмотров: 643
Размер:	39.6 Кб
ID:	10812   Нажмите на изображение для увеличения
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Просмотров: 703
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Название: 8.JPG
Просмотров: 634
Размер:	68.2 Кб
ID:	10816  


Последний раз редактировалось sertore; 27-07-2016 в 11:58.
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Старый 28-07-2016, 01:29   #2251
CrazyIvan
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Thumbs up Comrade JAF new interesting link

TOP 10 CRUISE MISSILEs 2016 (VIDEOs) - YouTube

Enjoy !
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Старый 29-07-2016, 03:37   #2252
FERdeBOER
Leading Aircraftsman
 
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Thank you guys! Amazing job! Eager to play the new update
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Старый 29-07-2016, 11:06   #2253
USA~Driver
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Wink

New subscriber. Thanks JAF.
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Старый 01-08-2016, 18:44   #2254
Breakshot
Aircraftsman
 
Регистрация: Aug 2016
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Greetings Gents,

Very cool mod you have going here - bringing much life to an otherwise stagnant sim!

I'm curious to know would there be a possibility of adding controllable SIERRA class boats to RA 1.41?

I think that should be very much doable given the current modelling limitations?

Also, any chance the Victor III getting its own weapons launch menu? So there are not half a dozen empty useless tubes around...

Cheers!

Последний раз редактировалось Breakshot; 01-08-2016 в 19:07.
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Старый 02-08-2016, 01:36   #2255
CrazyIvan
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Greetings Gents,

Very cool mod you have going here - bringing much life to an otherwise stagnant sim!

I'm curious to know would there be a possibility of adding controllable SIERRA class boats to RA 1.41?

I think that should be very much doable given the current modelling limitations?

Also, any chance the Victor III getting its own weapons launch menu? So there are not half a dozen empty useless tubes around...

Cheers!

Important thing is not empty tubes, but functionality of existing weapons in loadouts.


Empty tube - do not launch any weapon.
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Старый 02-08-2016, 12:54   #2256
Breakshot
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Important thing is not empty tubes, but functionality of existing weapons in loadouts.


Empty tube - do not launch any weapon.
But of course! I was just thinking more from the perspective of aesthetics since you have made the necessary modifications for other subs with unique launch stations.

As for the SIERRA? Any thoughts why you didn't include it in RA yet?

Would be a pretty nice addition given it would be the only other titanium hull SSN that can actually exploits its diving depth advantage (and should be reasonably quiet).
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Старый 03-08-2016, 18:14   #2257
seadog0514
seadog
 
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Great job, thanks for your effort!
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Старый 03-08-2016, 21:44   #2258
Jaf
БЧ-2
 
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As for the SIERRA? Any thoughts why you didn't include it in RA yet?
Would be a pretty nice addition given it would be the only other titanium hull SSN that can actually exploits its diving depth advantage (and should be reasonably quiet).
Sierra does not have any unique features.
The titanium hull gives only a smaller magnetic field.
As to its diving depth advantage - it's just uninformed guesses.
(The submarine with titanium hull and diving depth advantage is Mike.)
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Старый 03-08-2016, 22:02   #2259
Jaf
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if requested we can release shades and weapons specifications, with modded dlls but we will have for sure several conflicts with the current RA database objects due to same DbRecNum for different objects.
To unite all RA players our dev. team offers to integrate Betamod in RA (fully or partially).
If the Betamod developers agree - send PM with link to last version of Betamod to CrazyIvan or to me.
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Старый 04-08-2016, 14:28   #2260
Von Faust
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To unite all RA players our dev. team offers to integrate Betamod in RA (fully or partially).
If the Betamod developers agree - send PM with link to last version of Betamod to CrazyIvan or to me.
Hello Jaf,
I will send You soon via pm all the material and documentation.
We are always available for any clarification.
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