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Старый 09-12-2005, 15:20   #1
Hokum
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Регистрация: Nov 2005
Сообщений: 92
Что нас ждет в Р26?

Pub 26 - Quest Updates

http://forums.station.sony.com/swg/b...ssage.id=11426

Greetings!

I just wanted to get a look ahead at some of the quest updates for Publish 26.

There are a couple of things to keep in mind:

• We did some overall work on the technical stuff that makes quests work. These changes should make many quests work much better.
• This is not the full list of quest fixes. These are just some of the ones that are ready for Publish 26 (ETA Dec 13). There are many more in the pipeline.


With that being said, here is the latest news on quest updates:

Anger and Harmony: For the Jedi Progression Quest, "Anger and Harmony", the twisted creatures that you have to kill to complete this quest won't be stuck inside a structure anymore. You should now be able to target them.

Bestine Jobs: When you take this quest from Captain Jasha, he will give you the waypoints to the Banthas now.

Bone Gnasher: When you complete the Bone Gnasher quest for Tori, she will tell you to go back to Reimos. Now, when she does this, you will get a waypoint that points you to the next quest.

Darklighter Cache: On Tatooine, the Darklighter Quest that asks you to click on the target terminals, but when you do, it gives you a message that says, "That object does not interest you". You should now be able to click on the terminals and finish your progress on the quest. Also, if you let the timer run out, you should be able to go back to the NPC Darci and get the quest again. If you want the quest to show up on the quest helper, just open the quest journal and it should appear in the quest helper window.

Dem Bones, Rill Thing and Might Mites had an issue where you would be told to go to an infested location to kill the critters. All three of these quests will now give you the correct waypoints for the infested locations.

Force Sensitive Essentials V: When you complete this level 38 quest, you will receive your awards which include a Lightsaber Crafting Toolkit, A first generation Lightsaber, a two-handed first generation lightsaber, a double bladed first generation lightsaber and a Force Sensitive Ring (which is still rewarded as part of the quest).

Kill Romo Vax: When you are given the quest to kill Romo Vax, you'll get the correct waypoint and Romo will spawn in the right location.

Lar's Homestead: When you disarm the bomb for Zef, he gives you a datapad. When you click on it, you should get your next quest.

Mark of the Hero: The Squill skull should spawn properly.

Rebel Bantha Hunt: when you complete this quest by killing the Bantha's you will get a message now letting you know that it's complete and Droma Ordo will give you your quest reward.

Repo Man: The hostile NPCs Daezii Mae, Buhba and Kleatus will all be more available so you can complete the quest (spawning has been increased).

Rescue Karl Eckener: On this Naboo Quest, Hugo Eckener will offer a rescue quest. You can complete this quest now to follow the story. Previously, Hugo would offer other quests that would skip the rescue quest. Now, Hugo will offer you the quest you need. You can go back to Hugo to get the quest again if you need to.

Starting the Search: You should be able to speak to Barrezz again so you can accept the quest.



Publish 26 - Proposed Harvester Changes

http://forums.station.sony.com/swg/b...ssage.id=11763

Greetings,

While investigating possible solutions to server load issues, we found that one of the key problems is the over-abundance of unused harvesters on the game worlds. There are far more harvesters out there among the planets than was ever intended and unfortunately our changes to allow structures to remain condemned, rather than removed, only made the matter worse.

Since changes were made to allow structures to be condemned rather than removed, not a single harvester has been removed from the servers. This has lead to unsightly harvester farms as well as clogging key resource areas with harvesters that are usually not even functioning.

Here is the proposed solution that we believe to be the best possible solution to this growing problem.


Harvester Cleanup: All condemned harvesters in the world will be removed to free up database space, improve server load times and increase performance overall. This will be done with plenty of fore-warning to allow anyone who needs to take care of maintenance fees, to do so before they are removed.


Harvester Maintenance: Going forward, when a harvester runs out of money, the harvester will be removed from the game. It will no longer pull money from the owners' bank to sustain itself nor will it enter a condemned state.

(The Harvester will still take damage when it runs out of maintenance and decay to 0%. Once it hits 0%, it will destroy itself rather than pull credits from the owner’s bank account).


Harvester Admin Abilities: We have also identified that, through various loopholes in the admin abilities, many crafters were able to make use of many more harvesters than was originally intended. In order to remedy this, we are removing the ability to grant Admin Rights to other players from harvesters. You will now only be able to place as many harvesters are your lot limit allows. Remember that each player is limited to 10 lots total.

This specific change will not affect houses, player city structures, guild halls or factories.


Increased Extraction Rate: We realize that this change will reduce the resources available to some crafters, so to help those who currently have more than their fair share of harvesters, we will increase the extraction rate of all harvesters by 50%

We feel, and we hope that you agree, that this proposed solution is an important change to the game. This clears up much needed database space which we need in order to allow extra character slots on the server of your choice, as well as serving to clear up older, unused harvesters and unsightly harvester farms.

Please let us know what you think of these proposed changes.

Thank you!

Message Edited by Thunderheart on 12-08-2005 03:12 PM

Kurt "Thunderheart" Stangl
Community Relations Manager


Publish 26 - Changes to Rooting Abilities

http://forums.station.sony.com/swg/b...sage.id=209490

Greetings,

In Publish 26, we have a bug fix that is going to affect some of the special abilities for Commandos and Smugglers.

This change is being made for three reasons:

• These abilities were never meant to be a "rooting" ability. When this happens, it is happening because of a bug.

• No other professions have abilities this powerful because these abilities were never meant to work the way they do.

• These changes will bring these professions into a better balance for PvP. Often times this ability ends up working like an "I win" button.


Here is the list of special abilities that will be affected:
• Commando: Stun Grenade
• Commando: Flashbang Grenade
• Commando: Concussion Grenade
• Smuggler: Jolting Blow
• Smuggler: Stagger Shot
• Smuggler: Concussion Shot


Currently these abilities can completely root their opponents for a short duration. The specials were originally intended to root the opponent for a short duration, or until the opponent received damage.

Changing the abilities so that the root is broken when the opponent receives damage will make them much less useful: essentially, they would then only be of use against opponents that you are *not* fighting and the commando’s abilities in particular would be hampered by their reliance on area-effect damage.

Rather than changing the abilities so that the roots are broken when the opponent receives damage, we’re going to change them from complete roots to powerful snares; and maintain that they will not be broken when the opponent receives damage.

We understand that this change is going to affect some abilities that some of you use in combat, but the underlying bug needs to be fixed to help make combat work better and balance these professions for PvP Combat.

Please let us know what you think of these changes.

Thank you!

Kurt "Thunderheart" Stangl
Community Relations Manager

Последний раз редактировалось Hokum; 10-12-2005 в 10:48.
Hokum вне форума   Ответить с цитированием
Старый 10-12-2005, 13:32   #2
rasst
Corporal
 
Аватар для rasst
 
Регистрация: Nov 2005
Сообщений: 115
1. Пофиксили кучу квестов.
2. Харвестеры будут добываить на 50% больше ресурсов, админских прав на харвестеры не будет, харвестеры condition 0% будут удаляться.
3. У Commando и Smuggler не будет атак с root-эффектом, только сильное snare.

Если melee эксклюзивно получат root, а у ranged будет только снаре, тогда ещё melee-профессии будут иметь смысл. Пока я не понимаю, как melee смогут победить ranged.
rasst вне форума   Ответить с цитированием
Старый 12-12-2005, 10:26   #3
Jaara
Aircraftsman
 
Регистрация: Nov 2005
Сообщений: 8
Никак!!! И не должны побеждать... смотрел "Последний Самурай"? Вот там показано, как ренжер с миле мочится, надеюсь ответ не нужен, кто выиграл?
Jaara вне форума   Ответить с цитированием
Старый 12-12-2005, 21:54   #4
rasst
Corporal
 
Аватар для rasst
 
Регистрация: Nov 2005
Сообщений: 115
Не, "Последего самурая" не смотрел. Я "Индиану Джонса" смотрел
rasst вне форума   Ответить с цитированием
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