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Старый 25-01-2011, 10:45   #1381
Castout
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Сообщение от Snipt Посмотреть сообщение
The CTDs on multistationplay are a known problem in DW sertore. If you check Sonalysts forum you will find a whole bunch of complaints about that subject, namely has to do with desync.
Cheers
How do you avoid that? By running DW in sync? Or do you mean connection sync?

Is the problem severe? Is there a way to resolve that?
Could we hope that RA team to fix this?

If it wasn't for RA team I'd have already uninstalled the game a long time ago.

Crazy Ivan can the patch for DWX 1.3 be expected anytime soon?

The external sound of the Tu-95 bear is just weird. It sounds like a static than a rotor wing aircraft.

Последний раз редактировалось Castout; 25-01-2011 в 11:15.
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Старый 26-01-2011, 18:04   #1382
Nihil
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running red october

Is there any way to engage the Caterpillar on Red October ? Where can i found Information about?

btw its a great Mod!
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Старый 26-01-2011, 19:15   #1383
Snipt
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Look at this one here Castout:
http://www.sonalystscombatsims.com/p...tistation#7383

I don't think there will be improvements to this, and especially not done by RA-Mod
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Старый 26-01-2011, 20:17   #1384
Panzermensch
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Сообщение от Nihil Посмотреть сообщение
Is there any way to engage the Caterpillar on Red October ? Where can i found Information about?

btw its a great Mod!
you can find an instruction in the USNI-References.
Go below 150m, raise shnorkel-mast and start "diesel-engines".
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Старый 26-01-2011, 20:40   #1385
Nihil
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Сообщение от Panzermensch Посмотреть сообщение
you can find an instruction in the USNI-References.
Go below 150m, raise shnorkel-mast and start "diesel-engines".
Thanks , seems i just overlooked it.


...

I' ve not overlooked it, because Red October does not appear in the OS - Section of the Browser. It can be found in the Russia - Section and is there redmarked, but there only apears:

RED OCTOBER SSBN

Hypothetical submarine from motion picture - "Hunt For Red October".

Has 32 VLS Silo.

Advanced Propulsion System.

For Game Purpose modelled as:

Speed: 26 knots
Depth:400 meters (1312 feet)

Photo and 3D appear properly.
Any Idea what went wrong?
I'm running the Sim under Win7 and it runs very stable, also if you often use CRTL-I and letting it halfadays in Pause mode.

Последний раз редактировалось Nihil; 26-01-2011 в 21:39.
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Старый 27-01-2011, 05:04   #1386
Castout
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Thanks Snipt.


Not that I play MP with DW often. Lack of opponent and timezone difficulty are the main cause.
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Старый 27-01-2011, 14:34   #1387
Panzermensch
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I' ve not overlooked it, because Red October does not appear in the OS - Section of the Browser. It can be found in the Russia - Section and is there redmarked, but there only apears:

RED OCTOBER SSBN
Well, sure there is an entry in the Ownship Information about Red October.


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Сообщение от Nihil Посмотреть сообщение
Hypothetical submarine from motion picture - "Hunt For Red October".

Has 32 VLS Silo.

Advanced Propulsion System.

For Game Purpose modelled as:

Speed: 26 knots
Depth:400 meters (1312 feet)

Photo and 3D appear properly.
Any Idea what went wrong?
I'm running the Sim under Win7 and it runs very stable, also if you often use CRTL-I and letting it halfadays in Pause mode.
Red October only has 32 VLS in the movie. It's what you said, it's hypothetical. Only the Propulsion System was modelled for game purpose.
I think there is no need for 32 SLBMs 16 are far enough...
Perhaps it is hard to code so many VLS in a sub, so thats why the RA-Team didn't add this feature.
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Старый 27-01-2011, 19:41   #1388
dd149
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TLAM bug?

It seems that the cruise missiles have following problems:
1) Only one waypoint available, even during programming
2) crash into the high ground, some trouble with terrain following

This did not seem to happen with 1.2, any idea?
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Старый 27-01-2011, 21:48   #1389
Panzermensch
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Сообщение от dd149 Посмотреть сообщение
It seems that the cruise missiles have following problems:
1) Only one waypoint available, even during programming
2) crash into the high ground, some trouble with terrain following

This did not seem to happen with 1.2, any idea?
hey, I think I had this problem as well during last session.
On Seawolf I can still set 4 Waypoints for TLAM, but point 2) seems to be the same trouble over here. They just explode at first waypoint. It works with Attack over Menu, because Auto Crew only sets one single waypoint. I already compared the database object files of RA 1.2's and RA 1.3's TLAM. They are identical. Possible its a bug in the doctrines.

Последний раз редактировалось Panzermensch; 27-01-2011 в 22:17.
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Старый 27-01-2011, 21:55   #1390
Panzermensch
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-delete me-

Последний раз редактировалось Panzermensch; 27-01-2011 в 22:00. Причина: double post sry
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Старый 27-01-2011, 22:22   #1391
Jaf
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Сообщение от dd149 Посмотреть сообщение
It seems that the cruise missiles have following problems:
1) Only one waypoint available, even during programming
2) crash into the high ground, some trouble with terrain following
1) It you attack over NavMap your Auto Crew sets one waypoint.
When you program waypoints from TargetDisplay, then you must properly set "DestructRange" value.
If you set "DestructRange" value correctly, as described in RA_Weapon_Info_rev3.pdf, then write what type of missile is not working properly.

If not - RTFM!!!

2) It is necessary to install the missile waypoints so that it skirted the steep slopes.
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Старый 27-01-2011, 22:36   #1392
Panzermensch
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Сообщение от Jaf Посмотреть сообщение
1) It you attack over NavMap your Auto Crew sets one waypoint.
When you program waypoints from TargetDisplay, then you must properly set "DestructRange" value.
If you set "DestructRange" value correctly, as described in RA_Weapon_Info_rev3.pdf, then write what type of missile is not working properly.

If not - RTFM!!!

2) It is necessary to install the missile waypoints so that it skirted the steep slopes.
Thanks for that hint!
It works properly now
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Старый 28-01-2011, 02:33   #1393
dd149
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Thanks Jaf, transmitted to the French team, just one question, could you tweak the doctrine to be able to cope with steeper slopes, or is it hardcoded in the Game or Navsim engine?
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Старый 28-01-2011, 10:56   #1394
sertore
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Exclamation [BUG] Possible bug on multistation session

Dear RA team, we experienced some troubles in starting a multiplayer session with the same unit class used multiple times (I insert the Akula II Improved for 3 players, 2 on the same side).

You can find attached the scenario that we were not able to start on a multistation session due to message "Not all station assigned" for side 0: obviously we are sure that every player selected all the stations, assigning them to itself or to its partner in case of effective multistation, but it did not work; everything works fine if you play the scenario in single player.

Can you please check to give us further directions for missions editing?

Thanks in adance for help.
Вложения
Тип файла: zip _ms_romeo.zip (4.0 Кб, 506 просмотров)
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Старый 28-01-2011, 14:18   #1395
Castout
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Сообщение от Jaf Посмотреть сообщение
1) It you attack over NavMap your Auto Crew sets one waypoint.
When you program waypoints from TargetDisplay, then you must properly set "DestructRange" value.
If you set "DestructRange" value correctly, as described in RA_Weapon_Info_rev3.pdf, then write what type of missile is not working properly.

If not - RTFM!!!

2) It is necessary to install the missile waypoints so that it skirted the steep slopes.

That's a relief.
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Старый 29-01-2011, 01:30   #1396
Castout
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The problem with wakehoming not working against human controlled surface combatant is still relevant right?

I'm asking just to get confirmation. Played an online game without realizing this until mid game. :-)

Had CTD in the middle of session. So wouldn't know for sure.

Последний раз редактировалось Castout; 29-01-2011 в 07:52.
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Старый 29-01-2011, 12:19   #1397
goldorak
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Сообщение от Castout Посмотреть сообщение
The problem with wakehoming not working against human controlled surface combatant is still relevant right?

I'm asking just to get confirmation. Played an online game without realizing this until mid game. :-)

Had CTD in the middle of session. So wouldn't know for sure.
Yes wakehoming torpedos don't work against human controlled surface units.
Its been like that since the original DW, so nothing has changed in this respect.
Just bypass this limitation by using wireguided torpedos.
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Старый 31-01-2011, 11:54   #1398
Castout
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Thanks Goldorak too bad since many Russian submarines depends on wakehoming guidance to attack surface combatants. This renders 65-76 torpedo useless to human controlled surface combatants and that's a big loss.
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Старый 31-01-2011, 12:27   #1399
goldorak
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Сообщение от Castout Посмотреть сообщение
Thanks Goldorak too bad since many Russian submarines depends on wakehoming guidance to attack surface combatants. This renders 65-76 torpedo useless to human controlled surface combatants and that's a big loss.
Actually its no big loss.
The only human controlled ships are the udaloy and frigate and these can be sunk by a combination of UGSTs (which are quite powerful) and sub launched missiles.
Against all other suface ships wakehoming torpedos work flawlessly.
And in the event it were possibile to use wakehoming torpedos against the udaloy and frigate, they could be spoofed quite easily just by reducing speed so as to eliminate the wake.
So in the end you're still going to be more productive with wireguided torpedos than with any other weapon in your arsenal.
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Старый 31-01-2011, 17:37   #1400
CrazyIvan
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Сообщение от sertore Посмотреть сообщение
Dear RA team, we experienced some troubles in starting a multiplayer session with the same unit class used multiple times (I insert the Akula II Improved for 3 players, 2 on the same side).

You can find attached the scenario that we were not able to start on a multistation session due to message "Not all station assigned" for side 0: obviously we are sure that every player selected all the stations, assigning them to itself or to its partner in case of effective multistation, but it did not work; everything works fine if you play the scenario in single player.

Can you please check to give us further directions for missions editing?

Thanks in adance for help.
Try this update.
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Тип файла: rar MultiStation_Update.rar (159.4 Кб, 580 просмотров)
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