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Старый 21-01-2017, 22:03   #1
MR.Wood
Senior Aircraftsman
 
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Регистрация: Dec 2008
Адрес: Columbus,Ohio
Сообщений: 34
Exclamation Creating Playable units need help starting it

Trying to create some new playables for us all to enjoy haven't done this in years and trying a crude way of starting to test it out with improvements after I get it to work created new unit Upholder class ssk basically coped the U212 interface but when I go to test it out I get failed to load interface. I figured out how to find the right ship number which was a PITA pain in the ass. Dose anyone have a list of steps to do one? If so can you add send this list to me. After getting it to work I will go into full detail of making it and testing it to the RA teams standards which would include the kilo battery Trafalgar Class sonar and weapons for the UK version and the sexy modern looking mast of the German and Russian navy. Can anyone help I will be checking the fourm all day and night working on this till I get it to work


Also trying to get my Brother to help me with some 3d work since he has a degree in cad but also need suggestions for free 3d creator programs
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Старый 25-01-2017, 06:02   #2
MR.Wood
Senior Aircraftsman
 
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Регистрация: Dec 2008
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Figured it out the interface sensors to both objects have to match or you get a CTD. Now I have only got it to mimic the Trafalgar boats but with slower speed not able to figure out how to make it a dirty boat but hell it's like playing the collins just we we had some new interfaces to add
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Старый 25-01-2017, 07:17   #3
MR.Wood
Senior Aircraftsman
 
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Регистрация: Dec 2008
Адрес: Columbus,Ohio
Сообщений: 34
By interfaces I mean ship stations like a new control mix of Kilo with the 212 having an issue getting the mast in the right spot can anyone tell me if this is due to the interface if so any way to change it also can you co-merge say a 212 control for F1 with Trafalgar weapons station F6 ?
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