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Старый 04-02-2010, 18:58   #461
CrazyIvan
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@ CrazyIvan : will DWX 1.1 be a simple update that can be installed over DWX 1.0 or do we have to cancel DW and then reinstall everything again with DWX 1.1 ?

No Update.

Fully reinstall everything again with DWX 1.1
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Старый 04-02-2010, 21:49   #462
CrazyIvan
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Cool Important Note

Well, Mans.

The following part consists in the following - elimination of the bug with the message TIW.

Our team intends to result it in a normal condition.

The message TIW can be received only then, when the torpedo can be really found out by sensor controls of the player - and in any no way earlier.

In original, the message TIW is adhered to the maximal distance of a sensor control. If the torpedo in this range - that message TIW will be sent to the player. That really on mistake - the player can not see a signal from a torpedo.

We eliminate this dependence.

No more cheat TIW of the message.
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Старый 04-02-2010, 23:35   #463
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
Well, Mans.

The following part consists in the following - elimination of the bug with the message TIW.

Our team intends to result it in a normal condition.

The message TIW can be received only then, when the torpedo can be really found out by sensor controls of the player - and in any no way earlier.

In original, the message TIW is adhered to the maximal distance of a sensor control. If the torpedo in this range - that message TIW will be sent to the player. That really on mistake - the player can not see a signal from a torpedo.

We eliminate this dependence.

No more cheat TIW of the message.
Amazing news.
Will this also work for the launch of Subrocs and submarine launched missiles (harpoon, etc...) ?
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Старый 04-02-2010, 23:44   #464
CrazyIvan
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Amazing news.
Will this also work for the launch of Subrocs and submarine launched missiles (harpoon, etc...) ?

Yes certainly.

Noise level will influence.

If the signal is capable to appear on sonar display - then TIW will come.
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Старый 05-02-2010, 03:17   #465
whiskey111
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That really on mistake - the player can not see a signal from a torpedo.
Does it mean that we will no longer hear/receive torpedo pings from very long range ?
If it's true - this is awesome change !
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Старый 05-02-2010, 06:09   #466
suBB
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Сообщение от CrazyIvan Посмотреть сообщение
Well, Mans.

The following part consists in the following - elimination of the bug with the message TIW.

Our team intends to result it in a normal condition.

The message TIW can be received only then, when the torpedo can be really found out by sensor controls of the player - and in any no way earlier.

In original, the message TIW is adhered to the maximal distance of a sensor control. If the torpedo in this range - that message TIW will be sent to the player. That really on mistake - the player can not see a signal from a torpedo.

We eliminate this dependence.

No more cheat TIW of the message.
Much thanks, Sirs (salute to RA team)

I can't believe what I'm reading; amazing work!!

Can only imagine how to experience DW with such changes in place..

patiently looking forward to DWX...

thanks again for all of the quality work RA team is doing!!
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Старый 05-02-2010, 15:34   #467
fitzcarraldo
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Сообщение от CrazyIvan Посмотреть сообщение
Well, Mans.

The following part consists in the following - elimination of the bug with the message TIW.

Our team intends to result it in a normal condition.

The message TIW can be received only then, when the torpedo can be really found out by sensor controls of the player - and in any no way earlier.

In original, the message TIW is adhered to the maximal distance of a sensor control. If the torpedo in this range - that message TIW will be sent to the player. That really on mistake - the player can not see a signal from a torpedo.

We eliminate this dependence.

No more cheat TIW of the message.

Well done!!!

Is there some possibility to add a regressive counting (voice or text) for the aproximation of torps ?: "thirty second for impact - twenty seconds for impact - ten seconds for impact...." That is the practice on the real subs when a torp is in the water and aproximating...

Many thanks!!!

Fitzcarraldo
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Старый 06-02-2010, 04:57   #468
fitzcarraldo
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Is there the possibility of include the "Seaview" nuclear submarine of the classical TV series "Voyage to the bottom of the sea"...This sub was a SSBN for "scientific purposes", but armed with cruise missiles with nuclear heads and torps....

Regards

Fitzcarraldo
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Старый 07-02-2010, 15:10   #469
goldorak
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Red face

Hi Guys,

As you all know DW is not exactly the most stable of programs, moreso in multiplayer with a lot of players, playable units etc... There are lots of CTD, most of them reproducibile. For instance a lot of players CTD using the high frequency sonar of subs and/or surface units when marking a contact. I think maybe these are bugs in the navalsimegine.
Is it possibile to correct these bugs ? I know SCS won't do it because it has already abandoned the game. But how about the modders ?
Would a list of crash info (memory address, faulting module name, stack parameters etc...) be sufficient to correct/patch the executable ?
If the task is impossibile forget I ever asked in the first place.
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Старый 09-02-2010, 20:30   #470
CrazyIvan
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It is necessary to have such mission - where use HF sonars gives the bug.
If you have such mission - that send.
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Старый 11-02-2010, 02:51   #471
CrazyIvan
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Hi Guys,

As you all know DW is not exactly the most stable of programs, moreso in multiplayer with a lot of players, playable units etc... There are lots of CTD, most of them reproducibile. For instance a lot of players CTD using the high frequency sonar of subs and/or surface units when marking a contact. I think maybe these are bugs in the navalsimegine.
Is it possibile to correct these bugs ? I know SCS won't do it because it has already abandoned the game. But how about the modders ?
Would a list of crash info (memory address, faulting module name, stack parameters etc...) be sufficient to correct/patch the executable ?
If the task is impossibile forget I ever asked in the first place.
give mission.
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Старый 13-02-2010, 16:48   #472
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
give mission.

CrazyIvan you misunderstood me.
I was making a general consideration on wether it were possibile to correct DW crashes independantly from any mod.

Of course, if we encounter a crash using DWX I'll try to send you the mission.
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Старый 15-02-2010, 13:29   #473
CrazyIvan
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CrazyIvan you misunderstood me.
I was making a general consideration on wether it were possibile to correct DW crashes independantly from any mod.

Of course, if we encounter a crash using DWX I'll try to send you the mission.

We did not observe cases CTD at HF to marks in multiplay game.
Therefore, the mission is necessary to see it. (RA or original 1.04 - not important)

However, I think what is it is connected more with hardware.

We had some cases - 2 or 3 players had CTD with mission -PolarWolves-.
Other players - had no never CTD on same mission.

Is present self-made WAV a file - "LFA_sonar.wav".
After in game this file will be reproduced, use by the player MF active sonar - does CTD.

However - some players have it, others - never have it.
Therefore it is possible, that the problem is made in hardware which there is a player.
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Старый 15-02-2010, 22:25   #474
акулыч
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Прошу прощения, возможно плохо читал - но можно прямую ссылку на скачивание DW RA 1.1?
__________________
"У пилота есть работа - он летает самолет" (с)
Чистого неба!
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Старый 18-02-2010, 17:17   #475
CrazyIvan
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Now are available warning of the separate message - for a torpedo and for a missile of undersea launched (Subrocs).

TIW (torpedo in the water) the message for a torpedo - distance is reduced. Now player can earlier find out a torpedo, than the message TIW comes.

TIW for a torpedo will act is last boundary of the warning inform.

The new message - "Conn,Sonar: Undersea Missile Launch, bearing xxx " - can comes on significant distances.
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Старый 18-02-2010, 18:11   #476
goldorak
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Question

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TIW (torpedo in the water) the message for a torpedo - distance is reduced. Now player can earlier find out a torpedo, than the message TIW comes.

Hi CrazyIvan,

We will be able to track torpedoes on the sonar before getting a TIW message ?
Why did you change this, last time you said we get a TIW message when torpedo is visible on the sonar screen.
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Старый 18-02-2010, 22:09   #477
CrazyIvan
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Hi CrazyIvan,

We will be able to track torpedoes on the sonar before getting a TIW message ?
Why did you change this, last time you said we get a TIW message when torpedo is visible on the sonar screen.

The initial variant - was corrected.
The torpedo will be necessarily seen before TIW by the message.
TIW - critical message.
If the player simply has passed (missed) a torpedo - he will receive TIW - but on a very short distance about 3-3.5 nmi.
Torpedo track player capable received certainly earlier.

Also rather DSRV device - now it should normally come back to a Sub of the Player.
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Старый 18-02-2010, 22:29   #478
goldorak
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The initial variant - was corrected.
The torpedo will be necessarily seen before TIW by the message.
TIW - critical message.
If the player simply has passed (missed) a torpedo - he will receive TIW - but on a very short distance about 3-3.5 nmi.
Torpedo track player capable received certainly earlier.
Yeah i like the TIW as a "critical message".
The player should always have situational awareness about what is in the water.

Цитата:
Also rather DSRV device - now it should normally come back to a Sub of the Player.
Really ? You managed to fix the DSRV bug ?
You rock man.
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Старый 18-02-2010, 23:01   #479
whiskey111
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Also rather DSRV device - now it should normally come back to a Sub of the Player
"should" ? So this is not confirmed info?
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Старый 19-02-2010, 00:09   #480
CrazyIvan
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"should" ? So this is not confirmed info?
Will come back.
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