Red Rodgers  

Вернуться   Red Rodgers > Запасная полоса > S.C.S. Dangerous Waters

Ответ
 
Опции темы Опции просмотра
Старый 20-09-2009, 09:28   #221
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от suBB Посмотреть сообщение
Some observations made on RA_DWX_1.00

A. Sturgeon(short) & LA flt 1 hulls:

Either HF sonar not working, or has been disabled for these hulls.
It has been disabled.

Цитата:
B. Collins, 212A, Trenchant, Lada, Virginia, Seawolf, akula 2, akula 2 improved hulls:

I assume this is the photonic mast that has the same periscope icon, but assigned to the F10 key. There appears to be a typo in the mouse over on this icon. When you move the mouse over it, it says ‘ship control F10’
Disable tool tips and you won't see these incongruencies.

Цитата:
C. Collins, Harushio, 212, 212A, Trenchant, Virginia, Trafalgar hulls:

Rig bow planes command doesn’t work. If it should then it’s a bug. If not then it should be removed from visible sight(if possible). Since 212 & 212A don’t have bowplanes, I think the icon should be removed from visible sight.
Yes the Type 212A and 212 don't have bow planes, but they have sail planes.
Just imagine the button in the control station refers to the sail planes (even if it read bow planes). A little venial mistake.

Цитата:
D. CTD:

Selecting typhoon U hull in mission(not just quick mission) causes CTD
Known bug and already fixed.
goldorak вне форума   Ответить с цитированием
Старый 20-09-2009, 09:30   #222
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Bug Report

In the Iranian Kilo, if you fire the Great Prophet, you can hear the message "torpedo is running normally" but the track on the navmap disappears.
goldorak вне форума   Ответить с цитированием
Старый 20-09-2009, 10:31   #223
suBB
Senior Aircraftsman
 
Регистрация: Nov 2008
Сообщений: 31
Цитата:
Сообщение от goldorak Посмотреть сообщение
It has been disabled.



Disable tool tips and you won't see these incongruencies.



Yes the Type 212A and 212 don't have bow planes, but they have sail planes.
Just imagine the button in the control station refers to the sail planes (even if it read bow planes). A little venial mistake.



Known bug and already fixed.
thanks for the clarity...

I haven't been following the threads, but what is the story with RA AI subs.. last I glanced in the forums they were just fish fodder and did nothing but sit around...
suBB вне форума   Ответить с цитированием
Старый 20-09-2009, 11:21   #224
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от suBB Посмотреть сообщение
thanks for the clarity...

I haven't been following the threads, but what is the story with RA AI subs.. last I glanced in the forums they were just fish fodder and did nothing but sit around...

The mod was released with out of date doctrines, the update released 1 or 2 days ago fixed this problem.
goldorak вне форума   Ответить с цитированием
Старый 20-09-2009, 11:47   #225
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Цитата:
Сообщение от falconsix Посмотреть сообщение
Hi

I have another Question:

Is shedulded, for the German Submarine "Type 212", to integrate the "IDAS" System? It is a sub - launched, AA - missile wich is loaded in a 4x magazine for one torpedo tube.

The range is 20 kilometers, the guidiance runs with an infrared heat seeker.

Falconsix

I'd made a series of Sub-Air missiles, include IDAS(German) Polyphem(French) AIM-9X(US), they can be launched underwater , self-guided strike Helo ; ASW Plane ; small Surface ship or coastline land target, so,that prove the concept is viable in the Game.
Now, with the RA_mod's Laser station, it might work better.

little tech problem: "a 4x magazine for one torpedo tube"(that's reality according to the web resource), I can make it 4X missiles in one tube by messing the wpnloadout.dll, but problem is I can't launch them one by one, due to the FCLP.dll limit, I can't make it happen. the best I can do is launch 4 of them at once----that make no difference than launch 1 missile
cayman вне форума   Ответить с цитированием
Старый 20-09-2009, 12:58   #226
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
Another European torpedo: Black-Shark, does have the Wake sensor
here is the official document: http://www.wass.it/WASSWEB/brochure/black_shark.pdf

According to the internet info , can tell that Black-shark(also known as IF21) is a better torpedo than DM2A4, and it already serve in several navies: France Italy Chile, and possible in German, it's a major killer now, so may I suggest RA team consider add this baby in the mod?
cayman вне форума   Ответить с цитированием
Старый 20-09-2009, 13:49   #227
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от goldorak Посмотреть сообщение
In the Iranian Kilo, if you fire the Great Prophet, you can hear the message "torpedo is running normally" but the track on the navmap disappears.
Fixed.
CrazyIvan вне форума   Ответить с цитированием
Старый 20-09-2009, 16:01   #228
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Bug in the doctrines

According to the weapons info document, the missile variant of the MPT-1UE torpedo can target surface and subsurface targets
Active or passive mode torpedo set by random method in doctrine.

Testing done by fellow players have confirmed that the random method is not working, the MPT-1UE always uses passive search.
Not once has it used active search at least when targeting subs.

Looking at the doctrine files, it seems the value is locked at PASSIVE instead of allowing true randomness between passive and active.

The same problem occurs with the Silex (asroc that carries an UMGT-1 torpedo). According to the weapons info document, the torpedo should be able to use either active or passive homing based on a random method in the doctrine. Testing revealed that
the random method doesn't work, the torpedo always uses passive search.
goldorak вне форума   Ответить с цитированием
Старый 20-09-2009, 18:40   #229
falconsix
Leading Aircraftsman
 
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
Yep, i have already read things like this on Subsim, and in my opinion, it is very interesting to shoot down some annoying ASW Helicopters.^^ Currently i just make the new Countdown Movie, and then ill take a look to your work!
falconsix вне форума   Ответить с цитированием
Старый 21-09-2009, 07:33   #230
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Цитата:
Сообщение от falconsix Посмотреть сообщение
Yep, i have already read things like this on Subsim, and in my opinion, it is very interesting to shoot down some annoying ASW Helicopters.
not only interesting, but it can drive the whole game into a different level. normal low-speed ASW planes or helicopters won't get any guarantee survival, then you can bring in Su-32 FN----the only known supersonic ASW plane ever made
cayman вне форума   Ответить с цитированием
Старый 21-09-2009, 10:08   #231
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Now, time reload SAM launchers for users, has been increased up to 30 seconds (instead - 13 seconds default).

What idea of time of a reloads of the main torpedoes tubes by different sub are?

We can establish it to real parameters.
CrazyIvan вне форума   Ответить с цитированием
Старый 21-09-2009, 11:19   #232
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
Now, time reload SAM launchers for users, has been increased up to 30 seconds (instead - 13 seconds default).
Very nice !!!
Now if subs want to go hunting air units, they better be prepared for first shot = kill.
goldorak вне форума   Ответить с цитированием
Старый 21-09-2009, 17:30   #233
Jaf
БЧ-2
 
Аватар для Jaf
 
Регистрация: Nov 2008
Сообщений: 255
Состряпал страничку, чтобы хоть как-то всё упорядочить:
http://www.ra-dwx.narod.ru

(не стреляйте в пианиста...)
Jaf вне форума   Ответить с цитированием
Старый 21-09-2009, 17:42   #234
Fearless
Senior Aircraftsman
 
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
Howdy all,

Tried to download pt1 and 2 but doesn't work. Only get about 8kb file
__________________
Fearless
Fearless вне форума   Ответить с цитированием
Старый 21-09-2009, 17:57   #235
Jaf
БЧ-2
 
Аватар для Jaf
 
Регистрация: Nov 2008
Сообщений: 255
Цитата:
Сообщение от Fearless Посмотреть сообщение
Howdy all,

Tried to download pt1 and 2 but doesn't work. Only get about 8kb file
Try from http://seashadows.org/index.php?seashadows=download#DW
Jaf вне форума   Ответить с цитированием
Старый 21-09-2009, 18:09   #236
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от Jaf Посмотреть сообщение
Состряпал страничку, чтобы хоть как-то всё упорядочить:
http://www.ra-dwx.narod.ru

(не стреляйте в пианиста...)

Hi,

What does this patch fix ?
goldorak вне форума   Ответить с цитированием
Старый 21-09-2009, 18:19   #237
Jaf
БЧ-2
 
Аватар для Jaf
 
Регистрация: Nov 2008
Сообщений: 255
Цитата:
Сообщение от goldorak Посмотреть сообщение
Hi,

What does this patch fix ?
BB and NB "Freezing" (212, 212A, Collins, Harushio)

Some fixes in doctrines (current cumulative pack)
Jaf вне форума   Ответить с цитированием
Старый 21-09-2009, 19:35   #238
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
The wire antenna in the Lada is not operational.
Is this a bug or the feature was intentionally disabled ?
goldorak вне форума   Ответить с цитированием
Старый 21-09-2009, 19:38   #239
Fearless
Senior Aircraftsman
 
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
Howdy,

I get an error "Error 12010 bitmap failed to load" when I go into weapons loadout screen before I go into the sim for the Collins Class sub. Also, when I am in game and go to the weapons station of the Collins Class, pressing the countermeasures button doesn't bring up the countermeasures control panel.
__________________
Fearless

Последний раз редактировалось Fearless; 22-09-2009 в 06:22.
Fearless вне форума   Ответить с цитированием
Старый 22-09-2009, 11:08   #240
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от goldorak Посмотреть сообщение
The wire antenna in the Lada is not operational.
Is this a bug or the feature was intentionally disabled ?

It fixed.
Also as Alrosa FW.
CrazyIvan вне форума   Ответить с цитированием
Ответ


Здесь присутствуют: 7 (пользователей: 0 , гостей: 7)
 
Опции темы
Опции просмотра

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +4, время: 19:56.


Red Rodgers official site. Powered by TraFFa. ©2000 - 2024, Red Rodgers
vBulletin Version 3.8.12 by vBS. Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Перевод: zCarot