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Старый 07-12-2005, 13:12   #1
Hokum
Corporal
 
Регистрация: Nov 2005
Сообщений: 92
Update Notes December 7th, 2005

http://forums.station.sony.com/swg/b...essage.id=2951

Combat
Added a "Shoot-Through-Friendlies" Functionality for combat targeting . This should improve your play experience when fighting in a group, both for combat and for healing. For more information regarding this change, click here .

GCW
Faction Bases may now be entered by enemy faction members, even with active turrets.
Faction Bases will no longer spawn NPCs when a terminal is disabled.

Quests
Experience Points for quests up to level 20 have been increased.
When earning experience points from quests, you can only earn up to 50% of the total number of experience points needed to reach the next level. For example, it will always take at least 2 quests to earn 1 combat level.
Jabba's Palace/Bib Fortuna: Romo Vax will now spawn with the correct name. Finding him near the Sennex bunker during the quest will be much easier now.
Jabba's Palace/Bib Fortuna: We have increased the availability of Romo Vax. This should also make Romo Vax easier to find.
Bug Hunt Quest: The waypoints to infested areas will now be properly given during the quest.
Mayor Mikdanyell's quests to visit Purvis, Paewp and Entha have been changed to include a final visit to the NPC. This will help everyone find the next leg of the quest.

User Interface
Pressing the ESC key will clear your target box. This simply clears what you have targeted. If you are "moused over" a target, you will re-target the Object, Creature or NPC. Also, pressing the ESC key will only clear your target, not end combat.
Corrected the mouse-mode toggling on the Character Sheet. Closing the Character Sheet will no longer close all other screens, such as your inventory screen.

Kurt "Thunderheart" Stangl
Community Relations Manager
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Старый 08-12-2005, 13:51   #2
Hokum
Corporal
 
Регистрация: Nov 2005
Сообщений: 92
Shoot-Through-Friendlies Functionality

We have been working on a feature that will improve a player’s ability to continue damaging a combat target even when a friendly (non-combatant fellow player) runs between you and your target. This should improve the experience when fighting in a group, both for combat and for healing.

How it works:

Non-Combat
Targeting, left-click actions and right-click actions work as they do now
Reticle, targeting brackets and contextual cursors all work as they do now

In Combat
Friendly actions (like healing) ignore all enemies between you and your first “friend”
This means that you can heal someone who is hidden behind your combat target
Combative actions (attacks) ignore all “friends” between you and your combat target
This means that you can shoot through someone who is tanking and damage the enemy beyond him
Red reticle focuses on who you can attack
If you are moused over a friend and an enemy walks behind them, your reticle will turn red
This is only *during* combat
Blue targeting brackets focus on who you can attack
If you have your blue targeting bracket on a friend and an enemy walks behind them, the brackets will switch to the enemy
This is only *during* combat
All non-combat-related “contextual cursors” stop working when you are in a combat state
This means that you will not be able to trade while in combat, for example
When you leave combat
After your target is defeated, and you are off of the hate lists of all enemies, you will return to the Non-Combat state described above
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