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Старый 09-01-2010, 16:29   #421
dasOoops
DW & Il2 player
 
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I say shortly: Happy New Year all! Without discrimination ) And with Christmas! )
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Старый 13-01-2010, 00:40   #422
Rosencrantz
Aircraftsman
 
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One question and one idea came into my mind. Is oil rig floating like a ship or grounded and stationary like a building in RA? (I don't have RA installed now, as I'm waiting for 1.1, so I can't check this out.)

I'm just thinking that could it be possible to give an ordinary ship extending legs like an oil rig (which, I think, grow as much as needed), and could we move "stationary ship" or "ship in anchorage" problem to the history? You know, then there would be maybe three classes of freighter for example: original Freighter, Freighter loaded and then, within the "buildings", Freighter stationary.

Most of the times these specialized stationary ships would be probably decorations only, but I think they could be nice. Personally I hate wandering ships in port and have thought many times how the problem could be solved. By editing wind and current the problem can't be solved properly and definitely.

Comments, please...


Greetings,
-RC-
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Старый 14-01-2010, 23:07   #423
fitzcarraldo
DW Sub Captain
 
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There is a new estimated date for the one-one RA?

I´m desesperate for the new mod!!!

I´ll watch that, I´ll watch that....

Fitz
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Старый 16-01-2010, 03:58   #424
MR.Wood
Senior Aircraftsman
 
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Any more units being added from the past release ?
Also you guys kick a**
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Старый 16-01-2010, 13:36   #425
Jaf
БЧ-2
 
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Сообщение от fitzcarraldo Посмотреть сообщение
There is a new estimated date for the one-one RA?
New estimated date for 1.1 - when will be ready ;)

Цитата:
Сообщение от MR.Wood Посмотреть сообщение
Any more units being added from the past release ?
Also you guys kick a**:pilot
1. Victor-I SSN (Rus)
2. Victor-II SSN (Rus)
3. Akula-I SSN (Rus)
4. Rubis SSN (France)
5. Améthyste SSN (France)

Последний раз редактировалось Jaf; 18-01-2010 в 15:42.
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Старый 17-01-2010, 15:09   #426
whiskey111
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I have a few questions:
1. player ctrl helicopters - when they are not controlled by human during the mission they just started to fly north east. It's very embarrassed situation becasue it requireds to always have enough people to play or editing the mission all the time. I remember that in Lwami and pure DW 104 helicopters works correctly. If this possible to do the same in RAmod ?

2. TLAM missles firing by AI DDGs doesn't work properly and they are just flying over the target. Even if the target is near sea level (without any terrain obstacles). Or maybe I'm doing something wrong.

3. Type 212, Lada, Akula II impr. - special forces deploy doesn't exist or doesn't work. Any changes in the future ?

4. When special forces reached their target, this target is going to be destroyed. It is very difficult then to create scenario with special forces deployment because they are going to destroy everything Is this possible (and correct with RAmod main idea) to make special forces not destroying their target ?

5. Akula I - possible to add this sub in RA1.1 ? We have only Akulas of North Fleet. It will be nice to have some Akula I of Pacific Fleet.

Thanks for replying

Последний раз редактировалось whiskey111; 18-01-2010 в 01:03.
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Старый 18-01-2010, 12:18   #427
CrazyIvan
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Сообщение от whiskey111 Посмотреть сообщение
I have a few questions:
1. player ctrl helicopters - when they are not controlled by human during the mission they just started to fly north east. It's very embarrassed situation becasue it requireds to always have enough people to play or editing the mission all the time. I remember that in Lwami and pure DW 104 helicopters works correctly. If this possible to do the same in RAmod ?

2. TLAM missles firing by AI DDGs doesn't work properly and they are just flying over the target. Even if the target is near sea level (without any terrain obstacles). Or maybe I'm doing something wrong.

3. Type 212, Lada, Akula II impr. - special forces deploy doesn't exist or doesn't work. Any changes in the future ?

4. When special forces reached their target, this target is going to be destroyed. It is very difficult then to create scenario with special forces deployment because they are going to destroy everything Is this possible (and correct with RAmod main idea) to make special forces not destroying their target ?

5. Akula I - possible to add this sub in RA1.1 ? We have only Akulas of North Fleet. It will be nice to have some Akula I of Pacific Fleet.

Thanks for replying
1. Fixed
2. Fixed
3. Work good.
4. No.
5. Added in v. 1.1
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Старый 18-01-2010, 12:35   #428
whiskey111
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About point 3: you wrote that it works but it doesn't for me now. Maybe it's me doing something incorrect. How to deploy special forces from lada if this unit doesn't have option "deploy special forces" ?

Thanks for the answers. Very nice to hear that Akula I is added to v1.1.
You all make excellent work !
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Старый 18-01-2010, 14:21   #429
PJB
Senior Aircraftsman
 
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Сообщение от whiskey111 Посмотреть сообщение
About point 3: you wrote that it works but it doesn't for me now. Maybe it's me doing something incorrect. How to deploy special forces from lada if this unit doesn't have option "deploy special forces" ?

Thanks for the answers. Very nice to hear that Akula I is added to v1.1.
You all make excellent work !
of course it doesnt work for you yet they are saying its fixed for the new release.
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Старый 19-01-2010, 02:45   #430
whiskey111
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My next question is about new drivable units. Is there any chance in the future to drive Gotland class submarine ?
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Старый 19-01-2010, 10:58   #431
fleet command CC
Leading Aircraftsman
 
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Can I ask who made the,

Vanguard.j3d
Vanguard.bmp
Pulsor.bmp

in the DWX_RA?
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Старый 20-01-2010, 10:14   #432
CrazyIvan
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Сообщение от fleet command CC Посмотреть сообщение
Can I ask who made the,

Vanguard.j3d
Vanguard.bmp
Pulsor.bmp

in the DWX_RA?
From SCX-II Project.

See SCX-II (SCX-IIc) Description Doc.
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Старый 20-01-2010, 11:33   #433
fleet command CC
Leading Aircraftsman
 
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Сообщение от CrazyIvan Посмотреть сообщение
From SCX-II Project.

See SCX-II (SCX-IIc) Description Doc.
Hello CrazyIvan.

Thanks I will check that out niceone.

I've got a model of the French Submarine: LE REDOUTABLE S 611, I dunno if you would like it, if you would let me know.
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Старый 20-01-2010, 14:39   #434
CrazyIvan
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Сообщение от whiskey111 Посмотреть сообщение
My next question is about new drivable units. Is there any chance in the future to drive Gotland class submarine ?
No, this is not considered as a priority.
Also as Yankie, Papa, and many other...

Obviously, in the version 1.1 Gotland will not be.
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Старый 20-01-2010, 22:59   #435
whiskey111
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I would like to ask about what kind of new "realistic" upgrades can we expect in the following version 1.1 or even more future ?
I hope these information are not classified
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Старый 21-01-2010, 06:06   #436
CrazyIvan
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We do not classify.
Some hundreds changes. And can be more.
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Старый 21-01-2010, 18:46   #437
fitzcarraldo
DW Sub Captain
 
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Is there the possibility of create a personal new Navy with the 1.1 mod? I like add new ships to the existents navies (example: latinamerican countries - A Cuban Akula or a Venezuelan Victor or an Argentinean Seawolf!!!!).

Many thanks for the upcoming update

Fitzcarraldo
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Старый 23-01-2010, 14:31   #438
whiskey111
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I have some idea about sonar issues. I don't know nothing about realism but it could be interesting from playing point of view.

SITUATION:
This is highly confirmed that long long before we can see a target on the broadband sonar display firstly we can see it on the narrowband sonar display. When we notice a single frequency on the narrowband sonar display we don't see it on the broadband sonar display and mostly we can't mark the target (but AI can do this).

IDEA:
Upgrade broadband sonar display behave into this way that give us possibility to notice a target when in narrowband sonar display is only single frequency.



And one another question, rather about mission making:
is this possible to recover special forces (to the submarine) after their deployed?


Thank you for the answers.
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Старый 24-01-2010, 00:26   #439
fleet command CC
Leading Aircraftsman
 
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Here is a idea would it be possible to hack DW so the you could, use the unit like you can in Fleet Command?
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Старый 24-01-2010, 01:05   #440
whiskey111
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I don't understand what's your point.
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