Red Rodgers  

Вернуться   Red Rodgers > Запасная полоса > S.C.S. Dangerous Waters

Ответ
 
Опции темы Опции просмотра
Старый 11-06-2009, 13:46   #141
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от fleet command CC Посмотреть сообщение
Это очень крутой модем, могу ли я спросить, как вы главы РА в Группе удалось сделать более проигрываемый платформу?

Я надеюсь, что мои российские права.

This is a super cool mod, can I ask how you chaps in the RA Team manage to make more playable platform?

I hope my Russian is right.
Unfortunately, game DW practically Non Modable...

You will not design new units on the basis of available base interfaces...
CrazyIvan вне форума   Ответить с цитированием
Старый 11-06-2009, 16:24   #142
fleet command CC
Leading Aircraftsman
 
Регистрация: Jun 2009
Сообщений: 29
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
Unfortunately, game DW practically Non Modable...
Да знаю DW не Моддинг дружественных игра, Я был Моддинг и воспроизведение с DW включение и отключение поскольку она вышла. Почему Я еще не пытался сделать больше единицы наличие воспроизводимых причина, поскольку обратно в день, S.C.S, запрещено добавление наличие воспроизводимых платформ, но S.C.S не ухода больше даже сказали тем.

Было бы неплохо, если вы главы в команде Армения может дать мне некоторые советы по как сделать это пожалуйста.

Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
You will not design new units on the basis of available base interfaces...
Я не получаю, какие вы заявили здесь. : 42:

Что касается,

FCCC.

Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
Unfortunately, game DW practically Non Modable...
Yes I know DW is not a modding friendly game, I've been modding and playing around with DW on and off since it came out. The reason why I haven't tried making more units playable is, because back in the day S.C.S prohibited adding playable platforms, but S.C.S doesn't care anymore they even said so.

It would be nice if you chaps in the RA Team could give me some tips on how to do it please.

Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
You will not design new units on the basis of available base interfaces...
I don't get what you have said here.

Regards,

FCCC.
fleet command CC вне форума   Ответить с цитированием
Старый 12-06-2009, 05:37   #143
timcav
Leading Aircraftsman
 
Регистрация: Jan 2009
Сообщений: 20
I don't get what you have said here.

Regards,

FCCC.[/QUOTE]

I think what he is saying, is that modding the surface ships is extremely hard given the lack of interfaces. Otherwise you are just going to end up with a perry class frigate with the skin of a type 45, that doesn't do anything for me...
timcav вне форума   Ответить с цитированием
Старый 12-06-2009, 13:46   #144
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от timcav Посмотреть сообщение
I don't get what you have said here.

Regards,

FCCC.
I think what he is saying, is that modding the surface ships is extremely hard given the lack of interfaces. Otherwise you are just going to end up with a perry class frigate with the skin of a type 45, that doesn't do anything for me...[/QUOTE]

Absolutely correctly.

-perry class frigate with the skin of a type 45-
CrazyIvan вне форума   Ответить с цитированием
Старый 12-06-2009, 13:47   #145
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от TimCav Посмотреть сообщение
I think what he is saying, is that modding the surface ships is extremely hard given the lack of interfaces. Otherwise you are just going to end up with a perry class frigate with the skin of a type 45, that doesn't do anything for me...
Absolutely correctly.

-perry class frigate with the skin of a type 45-[/QUOTE]
CrazyIvan вне форума   Ответить с цитированием
Старый 12-06-2009, 14:48   #146
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
Absolutely correctly.

-perry class frigate with the skin of a type 45-

I imagined it was something like that.
Is this the reason why the Udaloy in RA mod cannot fire the cannon forward but only sideways ?
goldorak вне форума   Ответить с цитированием
Старый 12-06-2009, 15:04   #147
kpv1974
Sergeant
 
Аватар для kpv1974
 
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 216
Цитата:
Сообщение от goldorak Посмотреть сообщение
I imagined it was something like that.
Is this the reason why the Udaloy in RA mod cannot fire the cannon forward but only sideways ?
Yes.
kpv1974 вне форума   Ответить с цитированием
Старый 13-06-2009, 07:49   #148
fleet command CC
Leading Aircraftsman
 
Регистрация: Jun 2009
Сообщений: 29
Цитата:
Сообщение от timcav Посмотреть сообщение
I think what he is saying, is that modding the surface ships is extremely hard given the lack of interfaces. Otherwise you are just going to end up with a perry class frigate with the skin of a type 45, that doesn't do anything for me...
timcav,

Thank you for your helpful input niceone.

Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
Absolutely correctly.

-perry class frigate with the skin of a type 45-
CrazyIvan,

That's a shame about the interfaces, but I would still like to know how the RA Team made some new playable units. If your willing to let me know, also alot of other chaps would like to know as well. The more people that know how to do it, the bigger the possibility of finding a way around this problem.

Do the subs have the same interface problem? I'm only asking because I've got some sub models too, that I'm willing to share with the RA team.

Regards,

FCCC.
fleet command CC вне форума   Ответить с цитированием
Старый 16-06-2009, 01:37   #149
falconsix
Leading Aircraftsman
 
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
Hi!

First: I am from Germany, it wasnt easy to find my way through this Kiryllic stuff, but at last i´ve got it! I think, this mod should be more popular, so i have done some movies with it:

http://www.youtube.com/watch?v=faswz...e=channel_page

http://www.youtube.com/watch?v=j6o2q...e=channel_page

I called id "unofficial", cause i didnt know your Team, but i hope, you like it, and someday, i can write below "Official Trailer".

Greetings
F6
falconsix вне форума   Ответить с цитированием
Старый 16-06-2009, 02:00   #150
kpv1974
Sergeant
 
Аватар для kpv1974
 
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 216
Цитата:
Сообщение от falconsix Посмотреть сообщение
Hi!

First: I am from Germany, it wasnt easy to find my way through this Kiryllic stuff, but at last i´ve got it! I think, this mod should be more popular, so i have done some movies with it:

http://www.youtube.com/watch?v=faswz...e=channel_page

http://www.youtube.com/watch?v=j6o2q...e=channel_page

I called id "unofficial", cause i didnt know your Team, but i hope, you like it, and someday, i can write below "Official Trailer".

Greetings
F6
HI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!
I the admirer of your creativity!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!

You inspire us!
kpv1974 вне форума   Ответить с цитированием
Старый 16-06-2009, 15:09   #151
R.Hunter
Aircraftsman
 
Регистрация: Jun 2009
Сообщений: 1
Hi everybody, I'm R.Hunter, a master of the Dangerous waters Section of Betasom, the Italian navy and submarines forum.

Thank you all for the great job you're doing with RA mod...we're following its development with big interest, and we 're sure that it will start a new age for DW players!!!
R.Hunter вне форума   Ответить с цитированием
Старый 16-06-2009, 16:05   #152
falconsix
Leading Aircraftsman
 
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
Цитата:
We can send to you the current version of the RA with the CinematicEditor and you will be able to make the "Official Trailer"
(If, of course, Mr. CrazyIvan agrees to include it in the final version)
Wow! That would be great! I have never heard about an "Cinematic Editor", but if it is what it sounds, i think, i can make some very interesting things!

Цитата:
HI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!
I the admirer of your creativity!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!

You inspire us!
Wow, it is very nice to read that you like my movies

Thanks!
falconsix вне форума   Ответить с цитированием
Старый 16-06-2009, 17:12   #153
falconsix
Leading Aircraftsman
 
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
Cool...

Ehm...i possibly could help with the Translation from the "Type 212" - Interface, if you want...^^
falconsix вне форума   Ответить с цитированием
Старый 23-06-2009, 07:09   #154
falconsix
Leading Aircraftsman
 
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
Hi

I have another Question:

Is shedulded, for the German Submarine "Type 212", to integrate the "IDAS" System? It is a sub - launched, AA - missile wich is loaded in a 4x magazine for one torpedo tube.

The range is 20 kilometers, the guidiance runs with an infrared heat seeker.

greetings
Falconsix
falconsix вне форума   Ответить с цитированием
Старый 23-06-2009, 13:52   #155
Fearless
Senior Aircraftsman
 
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
Excellent movies Falconsix
__________________
Fearless
Fearless вне форума   Ответить с цитированием
Старый 01-07-2009, 08:08   #156
timcav
Leading Aircraftsman
 
Регистрация: Jan 2009
Сообщений: 20
Hi guys, i don't mean to be the one that dulls the mood, but back to the reason this forum is here, do we have a release date as yet for the next installment of RA?

I've been keenly watching since December much the same conversation, so are we closer yet? (the internet forum equivalent of "are we there yet?)
timcav вне форума   Ответить с цитированием
Старый 02-07-2009, 12:37   #157
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Timcav, I suppose the mod will be released once the bugs are squashed out.
goldorak вне форума   Ответить с цитированием
Старый 02-07-2009, 15:32   #158
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
CrazyIvan вне форума   Ответить с цитированием
Старый 02-07-2009, 16:40   #159
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
Absolutely, if the torpedo in real life has a wakehoming mechanism then by all means make the DM2 A4 in RA mod have the same capability.
As far as playability is concerned, having a wakehomer in the NATO side doesn't really change the equation. Its not as if a fleet of Type 212s can go hunting by themselves the russians carriers. From an historic perspective wakehomers have always been more important to russian ASuW/ASW doctrine than NATO.
Adding the wakehoming capability should add some diversity in the NATO (I always envy the russian arsenal if nothing else because of the sheer number of different weapons they have) arsenal and so the type of missions these subs can achieve.
goldorak вне форума   Ответить с цитированием
Старый 03-07-2009, 07:33   #160
fleet command CC
Leading Aircraftsman
 
Регистрация: Jun 2009
Сообщений: 29
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
CrazyIvan

Is there any possibly you could change the default weapon loads amount on the Seawolf SSN21.

MK 48 to 10,
TASM to 15,
TLAM to 15,
Harpoon to 10,

I have found out how to the change the MK 48, TLAM, FIM-92 SAM, by trial and error editing of the .dll files in the Interfaces folder with a Hex Editor, but I haven't the found the TASM or Harpoon yet, if you know where I need to edit could you help me out please.

I would greatly appreciated thank you.
fleet command CC вне форума   Ответить с цитированием
Ответ


Здесь присутствуют: 16 (пользователей: 0 , гостей: 16)
 
Опции темы
Опции просмотра

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +4, время: 18:30.


Red Rodgers official site. Powered by TraFFa. ©2000 - 2024, Red Rodgers
vBulletin Version 3.8.12 by vBS. Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Перевод: zCarot