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Старый 06-09-2011, 22:27   #1721
CrazyIvan
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About Recharge Battery Time:

In game, default recharge Value - 30 % per Hour (with 2 diesel worked at charge, speed submarine - 0 kts).

Now, -RA- addon given 20 % per one hour (with 2 diesel worked at charge, speed submarine - 0 kts).

For next update (and for game purpose), we fixed this value to 50 % per one hour snorkeling (with 2 diesels worked at charge).
With 1 diesel at recharge, and second diesel worked at propulsion, recharge time battery, will be 25 % per one hour.
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Старый 06-09-2011, 23:09   #1722
dasOoops
DW & Il2 player
 
Регистрация: Dec 2008
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1.33 is a beta? On http://www.ra-dwx.narod.ru old 1.32
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Старый 06-09-2011, 23:54   #1723
sertore
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Сообщение от CrazyIvan Посмотреть сообщение
About Recharge Battery Time:

In game, default recharge Value - 30 % per Hour (with 2 diesel worked at charge, speed submarine - 0 kts).

Now, -RA- addon given 20 % per one hour (with 2 diesel worked at charge, speed submarine - 0 kts).

For next update (and for game purpose), we fixed this value to 50 % per one hour snorkeling (with 2 diesels worked at charge).
With 1 diesel at recharge, and second diesel worked at propulsion, recharge time battery, will be 25 % per one hour.
Just for game purpose, we fully agree on fix to 50% recharge per hour snorkeling (full diesel charge) for next update. Thanks CrazyIvan!
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Старый 06-09-2011, 23:58   #1724
sertore
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Exclamation Refresh your browser cache

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Сообщение от dasOoops Посмотреть сообщение
1.33 is a beta? On http://www.ra-dwx.narod.ru old 1.32
I see RA version 1.33 on narod.ru site.
Refresh your browser with F5 (better CTRL-F5 to fully clear the cache).
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Старый 07-09-2011, 04:02   #1725
Theta Sigma
Leading Aircraftsman
 
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Cayman, will we see you join the RA team, or are you going to finally release your DWX?
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Старый 07-09-2011, 14:54   #1726
dasOoops
DW & Il2 player
 
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Today all ok. 1.33 on http://www.ra-dwx.narod.ru (without F5 or Ctrl+F5)
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Старый 07-09-2011, 15:59   #1727
Panzermensch
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sorry I am a bit confused about the download-links...
which link I should use now?
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Старый 08-09-2011, 07:00   #1728
CrazyIvan
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Сообщение от Panzermensch Посмотреть сообщение
sorry I am a bit confused about the download-links...
which link I should use now?
The original add-on, always lays on links on the first page.

All other downloads - the archive is taken from these files depot and placed at other resources..
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Старый 08-09-2011, 14:21   #1729
kyte
Северный флот
 
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What happening with .50 machinegun?

Hi, friends!

What happening with .50 machinegun (ver. RA 1.33)? Now its bullets can't damage small ships like Fishing Boats ... Only rubber crafts.

I think, it is not correct. Bullet .05 cal. is very powerful weapon against wooden craft. Can you fix it, please?

P.S. I can do it myself in my own database, but I think that global database must be changed too.
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Старый 09-09-2011, 19:11   #1730
CrazyIvan
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Сообщение от kyte Посмотреть сообщение
Hi, friends!

What happening with .50 machinegun (ver. RA 1.33)? Now its bullets can't damage small ships like Fishing Boats ... Only rubber crafts.

I think, it is not correct. Bullet .05 cal. is very powerful weapon against wooden craft. Can you fix it, please?

P.S. I can do it myself in my own database, but I think that global database must be changed too.
In the other case, you can destroy Super tankers with 50 Caliber.
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Старый 10-09-2011, 22:19   #1731
dd149
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French team played a game yesterday with version 1.33 without problems, little comment Udaloys and Helix driven by AI are very aggressive (too much for some human players hehe).
Thanks again for the development, what more are you working at?
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Старый 12-09-2011, 04:52   #1732
Snipt
Leading Aircraftsman
 
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Сообщение от Panzermensch Посмотреть сообщение
sorry I am a bit confused about the download-links...
which link I should use now?
Guess you download the full mod again and reinstall to a new vanilla DW, thats how i done it

I have a vanilla copy of DW at hand all the time anyway since i put the mod into jsgme mods folder once i installed it.

Edit: Have to keep it that way since Seawolves has refrained from upgrading to 1.33 yet, they dont enjoy the pace at which this mod is updated since it creates big chaos. So we all stuck with 1.32, i use 1.33 for single play though switching between the 2 versions by jsgme.
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Старый 12-09-2011, 05:10   #1733
Panzermensch
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Guess you download the full mod again and reinstall to a new vanilla DW, thats how i done it

I have a vanilla copy of DW at hand all the time anyway since i put the mod into jsgme mods folder once i installed it.

Edit: Have to keep it that way since Seawolves has refrained from upgrading to 1.33 yet, they dont enjoy the pace at which this mod is updated since it creates big chaos. So we all stuck with 1.32, i use 1.33 for single play though switching between the 2 versions by jsgme.
Aye, fully agree!
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Старый 12-09-2011, 05:10   #1734
Snipt
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Сообщение от niklos4 Посмотреть сообщение
Hello everyone....
Congratulations to RA team. Superb job!!! I have discovered your mod only too recently although I play DW for many years now. I think its the best mod I've seen so far. Can't find any missions or scenarions based on your mod though. I would be more than happy if you had any suggestion.
Again, congrats. Keep up the excellent work!
Theres a little mission pack based on 1.32 version here: http://seawolves.org/svn/downloads/download.php

Think it should work with 1.33 as well. From what i hear SVN is planning to get a full rework of their old MP maps to RA mod.
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Старый 14-09-2011, 01:24   #1735
CrazyIvan
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Сообщение от Snipt Посмотреть сообщение
Theres a little mission pack based on 1.32 version here: http://seawolves.org/svn/downloads/download.php

Think it should work with 1.33 as well. From what i hear SVN is planning to get a full rework of their old MP maps to RA mod.
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Старый 14-09-2011, 14:56   #1736
PJB
Senior Aircraftsman
 
Регистрация: Aug 2009
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Seawolves uses the Jgsme so what you see there is the already installed RA you need only to put the folder into mods folder and it works fine
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Старый 14-09-2011, 21:17   #1737
sertore
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Сообщение от PJB Посмотреть сообщение
Seawolves uses the Jgsme so what you see there is the already installed RA you need only to put the folder into mods folder and it works fine
The use of JSGME with DW can create some troubles due to the presence of few files with database settings inside (.lod, .lsm): the values for objects change between different MODs and, if you don't delete these files during MODs switching, your weapons loadout step will not work for sure.
Best solution is multiple installations, with rename of directories depending on MOD that you want to use.
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Старый 15-09-2011, 00:32   #1738
PJB
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Сообщение от sertore Посмотреть сообщение
The use of JSGME with DW can create some troubles due to the presence of few files with database settings inside (.lod, .lsm): the values for objects change between different MODs and, if you don't delete these files during MODs switching, your weapons loadout step will not work for sure.
Best solution is multiple installations, with rename of directories depending on MOD that you want to use.
For each instllation of RA we make sure the mods folder is deleted prior to installation. Or use a virgin DW so far we have had no problems at seawolves, I personally have 4 different version of RA all in 1 DW install also have Lwami there too and i have never had any DB issues, but like i said i make sure Mods folder is deleted prior to an install.
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Старый 15-09-2011, 01:39   #1739
AKQuinn
Aircraftsman
 
Регистрация: Feb 2011
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Just a heads up, the download links keep giving me a 404 missing file. So a re-upload may be required.
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Старый 15-09-2011, 17:39   #1740
CrazyIvan
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Сообщение от AKQuinn Посмотреть сообщение
Just a heads up, the download links keep giving me a 404 missing file. So a re-upload may be required.
Has been fixed, and updated with latest patch.

For version 1.33 from 01/09/2011 - produced separate patch: DWX_Update_1_33_A. Download available from first page.
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