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Старый 24-01-2010, 01:56   #441
fleet command CC
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Hey whiskey111

What I mean is, that you could hack the game so you could get basic control of all the ships in your fleet instead of the computer AI controlling them.

i.e.

Give the other ships in your fleet (commands) like attack that ship, change your speed, change your direction and so on.

I always thought this was a bit odd that SCS didn't add this feature to the game. Having basic control of the others ships in your fleet would be nice to have, but if you haven't play Fleet Command you probably won't know what I'm on a about.
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Старый 25-01-2010, 02:08   #442
whiskey111
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I would ask about torpedo's behave in the following RA 1.1
In my version of RA, torpedos can detect other submarine in all aspects of depth differences. For example when I set torpedos depth for 30m it can lock on sub which could be on even 500m.
Is the torpedos vertical angle of view will be limited?
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Старый 28-01-2010, 20:05   #443
Rasputino
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I think I have seen a bug.
The ASROC missile shatters with the sea. They don't deploy the parachute.
And they reach the sea and they are destroyed.
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Старый 28-01-2010, 22:55   #444
kpv1974
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I think I have seen a bug.
The ASROC missile shatters with the sea. They don't deploy the parachute.
And they reach the sea and they are destroyed.
Bug in RA 1.1 terminated!
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Старый 29-01-2010, 01:42   #445
Rosencrantz
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Hi!

One question: Is it possible to build up fixed sonobuoy field in RA by using the "sonobuoy field" option in mission editor? Or does buoys deployed as a field sink within few hours after mission start, just like their counterparts deployed from some platform?

I'm just thinking, if the buoys in the field could "stay forever", then it would be possible to build up fixed listening lines.


Greetings,
-RC-
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Старый 29-01-2010, 11:22   #446
CrazyIvan
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Hi!

One question: Is it possible to build up fixed sonobuoy field in RA by using the "sonobuoy field" option in mission editor? Or does buoys deployed as a field sink within few hours after mission start, just like their counterparts deployed from some platform?

I'm just thinking, if the buoys in the field could "stay forever", then it would be possible to build up fixed listening lines.


Greetings,
-RC-

It is possible for making.

But - than differs buoy DIFAR which is put in the beginning of mission from Buoy DIFAR which is thrown from the plane?
Why same buoy should have other lifespan?

Probably it is fair to make for lines of listening LOFAR buoys - they are established through " sonobuoy field " option in mission editor.

In RA 1.1 lifespan LOFAR set to 6 hours.
However,we can even more increase this time.
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Старый 29-01-2010, 14:54   #447
whiskey111
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What about my question? (Four posts above)
Can I count on any answer?
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Старый 29-01-2010, 16:57   #448
goldorak
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Question On frequencies and biologics....

Hi Guys,

I was browsing through the sonar profiles of all the contacts in RA/DWX and was surprised to find that 2 biologics (shrimp and whale) have the classical 5 frequencies assigned to them.

Biologic Civilian Shrimp 50 100 300 900 1200
Biologic Civilian Whale 60 120 360 1080 1400

If this is the case then shouldn't we be able to view at least the lowest frequency or 2 lowest frequencies on the towed array in narrowband search ?

Can someone please explain to me why this is so ? Is it a limit of the engine that once you classify a contact as biologic in the database then irrespective of frequency assignment values you're not going to see them under any circumstance on the towed array narrowband (I'm not talking about the signal which is seen, but the frequency lines which are not displayed at all).
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Старый 29-01-2010, 19:01   #449
goldorak
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Question Feature Request : Removal of TSAMs from modern US subs (as in real life)

Hey Guys,

Its pretty well known that the US Navy has basically retired from all surface and subsurface vessels the TASMs.
Now I know that for gameplay purposes most modern US subs in DWX carry the TASMs.

My request is this : why don't we keep the TASMs for the 688 Flight II, and eliminate them from the weapons loadout of the 688 Flight III, the Seawolf and the Virginia ? It would be more realistic and in any case these subs carry the Harpoon which should be sufficient in most cases against surface threats.
And should a massive attack with TASMs be necessary the mission designers could always include the 688 Flt II.
It can be an acceptable compromise don't you think ?
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Старый 30-01-2010, 18:12   #450
CrazyIvan
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Frequency strings which is invisible - the NavalSimEngine does not pass for platforms Class SUB - Type BIO.(Type Bio - NSE cut any FQ - also and for Towed CM)

Rather ТАSМ I can speak the following - are left for prevention of the possible bugs in interfaces.

Probably we shall try to delete it.
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Старый 30-01-2010, 18:13   #451
CrazyIvan
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Сообщение от whiskey111 Посмотреть сообщение
What about my question? (Four posts above)
Can I count on any answer?
I shall check it.
Only specify - what mode of search, active or passive?
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Старый 30-01-2010, 21:06   #452
goldorak
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Frequency strings which is invisible - the NavalSimEngine does not pass for platforms Class SUB - Type BIO.(Type Bio - NSE cut any FQ - also and for Towed CM)
, another "bug" of the navalsimengine.


Цитата:
Rather ТАSМ I can speak the following - are left for prevention of the possible bugs in interfaces.

Probably we shall try to delete it.
I hope everything goes well and no "bugs" due to the removal of these missiles comes out.
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Старый 31-01-2010, 23:02   #453
whiskey111
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I shall check it.
Only specify - what mode of search, active or passive?
Active. Passive hadn't been checked by me.
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Старый 03-02-2010, 01:38   #454
Rosencrantz
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Crazy Ivan:

It is possible for making.

But - than differs buoy DIFAR which is put in the beginning of mission from Buoy DIFAR which is thrown from the plane?
Why same buoy should have other lifespan?

Probably it is fair to make for lines of listening LOFAR buoys - they are established through " sonobuoy field " option in mission editor.

In RA 1.1 lifespan LOFAR set to 6 hours.
However,we can even more increase this time.

Thanks for the reply, Crazy Ivan!

Just one more question/suggestion: Could it be possible to create a whole new buoy type with much greater lifespan to be used in listening lines? Something as sensitive as VLAD, but maybe with 168 hours (one week) lifespan? I know that most of the missions in DW lasts only maybe few hours, but what I'm thinking of is simulating a week long naval exercises in Barents area or somewhere else...

-RC-
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Старый 03-02-2010, 16:21   #455
CrazyIvan
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Сообщение от Rosencrantz Посмотреть сообщение
Thanks for the reply, Crazy Ivan!

Just one more question/suggestion: Could it be possible to create a whole new buoy type with much greater lifespan to be used in listening lines? Something as sensitive as VLAD, but maybe with 168 hours (one week) lifespan? I know that most of the missions in DW lasts only maybe few hours, but what I'm thinking of is simulating a week long naval exercises in Barents area or somewhere else...

-RC-
New Buoy - impossible to create.
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Старый 03-02-2010, 16:26   #456
CrazyIvan
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Сообщение от whiskey111 Посмотреть сообщение
Active. Passive hadn't been checked by me.
Vertical Ranges, Sample: 1000 x tanh(30) = 577.35 m (Half Cone Range - Down from central axis sensor)

Use the known formulas for calculate of triangles. Thus receive a vertical distance capture of a sensor control.
Миниатюры
Нажмите на изображение для увеличения
Название: KONUS_Vert_Rng.jpg
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Последний раз редактировалось CrazyIvan; 03-02-2010 в 17:50.
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Старый 03-02-2010, 23:34   #457
whiskey111
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Big question:
can anybody estimate when the final version will be:
1. one month
2. six months
3. a year
?
(this question is of course only to people who creating the mod)

Thank you for the answer
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Старый 04-02-2010, 12:52   #458
CrazyIvan
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Big question:
can anybody estimate when the final version will be:
1. one month
2. six months
3. a year
?
(this question is of course only to people who creating the mod)

Thank you for the answer
We hope that this month.
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Старый 04-02-2010, 12:56   #459
CrazyIvan
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Сообщение от Rosencrantz Посмотреть сообщение
Thanks for the reply, Crazy Ivan!

Just one more question/suggestion: Could it be possible to create a whole new buoy type with much greater lifespan to be used in listening lines? Something as sensitive as VLAD, but maybe with 168 hours (one week) lifespan? I know that most of the missions in DW lasts only maybe few hours, but what I'm thinking of is simulating a week long naval exercises in Barents area or somewhere else...

-RC-
We have established for LOFAR 24 hours lifespan.

It is enough of it.

I would not know any mission which more than 24 hours last.
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Старый 04-02-2010, 18:51   #460
goldorak
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Question

@ CrazyIvan : will DWX 1.1 be a simple update that can be installed over DWX 1.0 or do we have to cancel DW and then reinstall everything again with DWX 1.1 ?
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