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Старый 31-10-2012, 05:03   #1921
Hummer
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Сообщение от CrazyIvan Посмотреть сообщение
* - Fixed ASUW mission bug (CTD) with Controllable Atlantic Mk 3 /France/Italy/Germany/
* - AI Subrocs snaphots over sudden torpedo attack - reduced exact aiming.
* - IR station bug removed for multistation mode (Aviation interfaces).
* - Sound profiles has been fixed for Borey,Typhoons and Red October.
* - Argentinean A-4M Skyhawk or Veinticinco De Mayo CV in mission causes game crash bug removed.
* - Controllable Ships - noise platforms has been increased.
* - Controllable Ships - towed arrays sensitivity has been improved.
* - An Submarines, SailBridge sound bug has been fixed.
* - KA-27: Ammo quantity reduced to 500.
* - For best informations, LINK 11 switch labels fixed to "Receiver Is ON" and "Receiver Is OFF".
* - Kilo Improved Club Added to Vietnam.
* - Gepard 3.9 FFH Frigate Added to Vietnam. (KA-27 Helix onboard carried)
* - Molniya PT (ASW primary) has been added to Vietnam.
* - Pauk-II Class added To Vietnam.
* - AS 332F ASW Helicopter Added to Indonesia.
* - Sigma 9113 FFL Corvette added to Indonesia. (Helo pad for AS 332F ASW Helicopter)
* - Sigma 10514 FFH Frigate added to Indonesia. (AS 332F in Hangar Onboard carried)
* - Project 11661K (Dagestan) Frigate Added to Russia (KA-27 Helix Onboard).
* - AS 15TT ASM, MICA SAM missiles has been added.
* - Akulas: for player speed launch underwater missile increased to 15 kts.
* - Some new pictures added to USNI section.
* - SS-N-16 Stallion 3D model fixed.
* - OSA-I; OSA-II bug with difficulties in classifications has been fixed.
* - USNI reference: added information about loadout weapon for controllable platform (OwnShip Section)
and One more question it will be a patch or a new version?
Can replace the mod to game stock(vanila) sky textures, sun, moon, for new textures(models)?
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Старый 31-10-2012, 23:09   #1922
whiskey111
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Jaf: thank you for the answer. I'm looking forward to the new RA version.

Any chance to see new surface controllable units ?
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Старый 01-11-2012, 10:23   #1923
Jaf
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Any chance to see new surface controllable units ?
Chances are always there, but at the moment they are equal to zero.
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Старый 01-11-2012, 14:35   #1924
whiskey111
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Understand.
How about some upgrade to the existing AI units attack/defense scropts.
For example german frigates look like almost completely passive in the fight and are easy targets.
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Старый 01-11-2012, 19:58   #1925
PJB
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* - Controllable Ships - noise platforms has been increased.
* - Controllable Ships - towed arrays sensitivity has been improved.
So as i understand only fixing Ships TA and not subs? so will be easier for FFG drivers to kill deaf subs. Even with a few bugs to work out still an AWESOME mod, keep up the great work

Последний раз редактировалось PJB; 02-11-2012 в 14:42.
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Старый 03-11-2012, 18:11   #1926
Sag75
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Hi to all, after upgrading to 1.35, I still have a bug in gauntlets behaviour in the stern emi-circle of Udaloy.

As you can see in the attached mission, aiming Gauntlets to astern merchant targets (90° to 270° passing through 180°), the missiles run erratically.

This is a pitty as there is no missile anti-missile/air/ship defence astern the Udaloy !
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Тип файла: rar Gauntlet test.rar (1.0 Кб, 580 просмотров)
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Старый 05-11-2012, 22:41   #1927
CrazyIvan
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Сообщение от Sag75 Посмотреть сообщение
Hi to all, after upgrading to 1.35, I still have a bug in gauntlets behaviour in the stern emi-circle of Udaloy.

As you can see in the attached mission, aiming Gauntlets to astern merchant targets (90° to 270° passing through 180°), the missiles run erratically.

This is a pitty as there is no missile anti-missile/air/ship defence astern the Udaloy !
Has been fixed.
__________________
Only the dead have seen the end of the war.
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Старый 06-11-2012, 06:27   #1928
Hummer
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I know mod release thats is done ,how long waite release?
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Старый 07-11-2012, 01:36   #1929
Sag75
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Has been fixed.

GREAT! thanks for modding!
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Старый 09-11-2012, 10:41   #1930
sertore
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Post SLAM-ER ineffective against land targets

Hello, I know, SLAM-ER should used against land targets near the coasts due to the limitation of doctrine, but they are really ineffective against land targets, leaving the P-3 without weapons against SAM and other land threats.
The missiles, if launched against a land target that is not near the water, start to rotate over the target until it consume all its propellant.
Can you please check if is it possible fix this problem, at least to let the missiles able to hit a inland target under some conditions? Thanks.
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Старый 09-11-2012, 11:29   #1931
Jaf
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The missiles, if launched against a land target that is not near the water, start to rotate over the target until it consume all its propellant.Can you please check if is it possible fix this problem, at least to let the missiles able to hit a inland target under some conditions? Thanks.
I'm afraid to ask - have you disabled autocommand at F6 station when launching SLAM-ER?
(see page 41 of RA_Weapon_Info_rev33.pdf)
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Старый 09-11-2012, 23:35   #1932
sertore
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I'm afraid to ask - have you disabled autocommand at F6 station when launching SLAM-ER?
(see page 41 of RA_Weapon_Info_rev33.pdf)
Hello Jaf,
yes, I had the F6 station on manual control as during our multiplayer session we keep all autocommands disabled.
Moreover another player, flying on Tu-Bear, got the same problem with russian missiles but in this case I am not able to say you something more as I was on P-3.
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Старый 10-11-2012, 20:22   #1933
Jaf
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yes, I had the F6 station on manual control
Thanks for the report, will be tested.
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Старый 18-11-2012, 05:21   #1934
Гена
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makes fun of me? ehe
I Enjoy breaking a Russian unit with a MK-48. A real pleasure.

greetings
Hopefully USN is really proud of you. Good luck with that
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Старый 20-11-2012, 17:47   #1935
Hummer
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how long wait next version?
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Старый 25-11-2012, 15:24   #1936
whiskey111
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Akulas: for player speed launch underwater missile increased to 15 kts.
Why the speed was increased to such a high value ?
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Старый 30-12-2012, 17:14   #1937
Hummer
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what about version 1.36?
not long time any new`s
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Старый 04-01-2013, 13:46   #1938
Drakken
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Exclamation Bug Reports guns fire FFG/DDG User

Hi, can you check the effectiveness of the Guns (76mm / 100mm)
of the Udaloy and Perry Human control...
it seems that is impossible to hit any target (land or surface).

Thanks
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Старый 13-01-2013, 18:16   #1939
sertore
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Post [BUG] Udaloy cannon

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Сообщение от Drakken Посмотреть сообщение
Hi, can you check the effectiveness of the Guns (76mm / 100mm)
of the Udaloy and Perry Human control...
it seems that is impossible to hit any target (land or surface).

Thanks
Hello RA Team,
we did some tests and seems that the automatic aim does not works: the cannons miss every targets are pointing, even with FCR active.
Can you please check and let us know?
Thanks

Последний раз редактировалось sertore; 15-01-2013 в 12:55.
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Старый 17-01-2013, 10:26   #1940
sertore
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Post [BUG] SUBWREACK AND AIP SUBMARINE NOT COMPATIBLE

Hello,
we have to notice an apparent bug in RA 1.35: using the mission editor and creating a scenario with a new AIP submarine (COLLINS, HARUSCIO, 212) and a SUBWRECK, choosing as controllable platform the AIP in the game cause the game crash.
This does not happen with a controllable submarine of different class.
Please find attached a test mission to check this strange behaviour.
Thanks
Вложения
Тип файла: zip _test.zip (715 байт, 568 просмотров)
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