Red Rodgers  

Вернуться   Red Rodgers > Запасная полоса > S.C.S. Dangerous Waters

Ответ
 
Опции темы Опции просмотра
Старый 22-03-2010, 00:44   #701
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от cayman Посмотреть сообщение
to RA team

Any schedule for SSN23 Jimmy Carter?
Jimmy Carter is roughly 100 feet (30 m) longer than the other two ships of her class.
Actually we have no the given model.
And accordingly we can not build a new class with authentic model.
CrazyIvan вне форума   Ответить с цитированием
Старый 22-03-2010, 19:22   #702
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Russian friends: Su-32 FN super-sonic ASW fighter
how about its ASW ability? which level is it compare to Tu-142? if this Su-32 actually good at ASW, it might be a great idea to put it in RA-Mod
cayman вне форума   Ответить с цитированием
Старый 22-03-2010, 19:33   #703
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
Jimmy Carter is roughly 100 feet (30 m) longer than the other two ships of her class.
Actually we have no the given model.
And accordingly we can not build a new class with authentic model.
the original seawolf model in DW is somewhat like SSN23, but a raw one. you might consider building SSN 23 model base on that scale, just a thought
cayman вне форума   Ответить с цитированием
Старый 22-03-2010, 19:34   #704
Jaf
БЧ-2
 
Аватар для Jaf
 
Регистрация: Nov 2008
Сообщений: 255
Цитата:
Сообщение от cayman Посмотреть сообщение
to RA team
Any schedule for SSN23 Jimmy Carter?
Already done :)
Миниатюры
Нажмите на изображение для увеличения
Название: SSN23.jpg
Просмотров: 681
Размер:	32.7 Кб
ID:	8428  

Последний раз редактировалось Jaf; 23-03-2010 в 12:56.
Jaf вне форума   Ответить с цитированием
Старый 22-03-2010, 21:14   #705
Lau
Senior Aircraftsman
 
Аватар для Lau
 
Регистрация: Feb 2010
Сообщений: 53
F17 mod 2

@Goldorak

Less than 4 miles and Amethyste torp did not managed to sink UDALOY
At this distance UDALOY would have already counter detected Amethyste...
So here ends the fun of a great French submarine

Even if it is not realistic, may I suggest to load French Amethyste with Blackshark?

Rubis can stay with F17 mod 2 torp, this way French will have two very different sub to balance scenario.

I am just trying to play the french sub, but if it does not stand a chance I will certainly switch to other sub.

Thanks,

Lau
Lau вне форума   Ответить с цитированием
Старый 22-03-2010, 22:07   #706
Sag75
Leading Aircraftsman
 
Аватар для Sag75
 
Регистрация: Mar 2010
Сообщений: 22
Is it normal that my U212 (stopped, 0 kts) had detected a Delta III class at only 3nm running at 5kts towards me?

thx!
Sag75 вне форума   Ответить с цитированием
Старый 22-03-2010, 23:10   #707
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от Lau Посмотреть сообщение
@Goldorak

Less than 4 miles and Amethyste torp did not managed to sink UDALOY
At this distance UDALOY would have already counter detected Amethyste...
So here ends the fun of a great French submarine

Even if it is not realistic, may I suggest to load French Amethyste with Blackshark?

Rubis can stay with F17 mod 2 torp, this way French will have two very different sub to balance scenario.

I am just trying to play the french sub, but if it does not stand a chance I will certainly switch to other sub.

Thanks,

Lau
"The ECAN F17 Mod 2 torpedo is a French wire-guided torpedo with active/passive homing to a range of 20 km. It travels at a speed of 40 knots and carries a 250 kg warhead to an official depth of 600 meters.
It is also used by Pakistan and Spain."

You disagree with the official data?

However Kilo carries similar torpedos - TEST-71 (15 km at 40 kts) - but we you see them shall not change - because it "inconveniently" for game.
CrazyIvan вне форума   Ответить с цитированием
Старый 22-03-2010, 23:14   #708
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от Lau Посмотреть сообщение
@Goldorak

Less than 4 miles and Amethyste torp did not managed to sink UDALOY
At this distance UDALOY would have already counter detected Amethyste...
So here ends the fun of a great French submarine

Even if it is not realistic, may I suggest to load French Amethyste with Blackshark?

Rubis can stay with F17 mod 2 torp, this way French will have two very different sub to balance scenario.

I am just trying to play the french sub, but if it does not stand a chance I will certainly switch to other sub.

Thanks,

Lau

Lau you would need 2 torpedoes to effectively sink the Udaloy.
Hell not even one mk 48 adcap is sufficient.
2 heavyweight torpedoes are necessary. So 2 F17 mod 2 would be necessary.
Did you see that the F17 has wakehoming sensor ? Its much more effective againt AI surface vessels than simply using passive and or active guidance.

As for the Rubis and or Amethyste carrying Blackshark torpedoes.
Its too much of a strech. Modern french Scorpene (AIP subs) class subs and next generation nuclear powered subs will carry the Blackshark.
But the old Rubis or Amethyste no. Its silly to convert every sub to top of line sub when in reality its not like that. Even in the Mille-sabords french community, some players (that I suppose work aboard french subs daily) have said that in DW the F17 mod 2 is way way better than the real one.

The F17 mod 2 is pretty good, the only thing it lacks is a very big range.
But even at 40 knots it can kill most subs with 1 and damage substantially surface units. In this sense its in the same league as the DM2A4 and the Blackshark and Adcap.

goldorak вне форума   Ответить с цитированием
Старый 22-03-2010, 23:45   #709
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от Sag75 Посмотреть сообщение
Is it normal that my U212 (stopped, 0 kts) had detected a Delta III class at only 3nm running at 5kts towards me?

thx!
Use Towed Array for submarine search. (50-1200 Hz bandwidth)

Sphere sonar have only 800-2000 Hz fq also is not primary sensor for sub hunt.
CrazyIvan вне форума   Ответить с цитированием
Старый 23-03-2010, 00:14   #710
Lau
Senior Aircraftsman
 
Аватар для Lau
 
Регистрация: Feb 2010
Сообщений: 53
@Goldorak

I do get your point.

Just for info : F17mod 2 did not even reach the Udaloy as he started to run at about 30 kts, by the time they get at around 2 milles, torp has reached its max range and turns off.

I am happy that your info from Mille Sabord says that F17 mod 2 are more efficient in the game than in reality I hope France will never get in to a war with these torps

Again many thanks for your reply.

Best regards,

Lau
Lau вне форума   Ответить с цитированием
Старый 23-03-2010, 01:10   #711
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от Lau Посмотреть сообщение
@Goldorak

I do get your point.

Just for info : F17mod 2 did not even reach the Udaloy as he started to run at about 30 kts, by the time they get at around 2 milles, torp has reached its max range and turns off.
In this case, correct attack position is paramount to actually scoring a kill.
The same problem afflicts subs (such as kilos for instance) that have torpedoes with small range. This is why using these kind of subs is very very challenging. You are very constrained in the geometry, something that subs with longer range torpedoes are oblivious to.


Цитата:
I am happy that your info from Mille Sabord says that F17 mod 2 are more efficient in the game than in reality I hope France will never get in to a war with these torps

Again many thanks for your reply.

Best regards,

Lau
Yeah I was suprised by the fact that a person in the know basically said how the real torpedoes were not up to the standard of those in DW.
In reality the F17 were originally designed against surface threats. Anyway Lau, since the database is open even if the Redrodger modders won't add new playables it is not inconceavable that some other modders would add a new generation playable french sub (with Blacksharks).
I myself would love to see the new british subs Vanguard and the Astute playable in DW.
goldorak вне форума   Ответить с цитированием
Старый 23-03-2010, 10:13   #712
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Цитата:
Сообщение от Jaf Посмотреть сообщение
Already done

Great!
cayman вне форума   Ответить с цитированием
Старый 23-03-2010, 11:04   #713
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Цитата:
Сообщение от goldorak Посмотреть сообщение
I myself would love to see the new british subs Vanguard and the Astute playable in DW.
right now only one thing is missing: a nice-detail Astute model

built playable Astute 2 years ago base on the SCX's model http://www.subsim.com/radioroom/showthread.php?t=155599
now need a nice-looking model to fuel the desire to build a RA-add on Astute

Последний раз редактировалось cayman; 23-03-2010 в 12:25.
cayman вне форума   Ответить с цитированием
Старый 23-03-2010, 13:56   #714
Castout
Senior Aircraftsman
 
Регистрация: Nov 2008
Сообщений: 43
Umm many things are improved. Perhpas the sound bug was for the better


The new 1.1 is gonna be
Castout вне форума   Ответить с цитированием
Старый 23-03-2010, 18:56   #715
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Talking

Цитата:
Сообщение от cayman Посмотреть сообщение
Russian friends: Su-32 FN super-sonic ASW fighter
how about its ASW ability? which level is it compare to Tu-142? if this Su-32 actually good at ASW, it might be a great idea to put it in RA-Mod
Supersonic eh ? Then we need one on the blue side also.
Or if its not possibile, then blue side subs should come equipped with surface to air missiles that are launched from under the water. We need some kind of protection to blow out of the sky these pesky supersonic ASW planes.
Manpads in this instance are not sufficient.
goldorak вне форума   Ответить с цитированием
Старый 23-03-2010, 22:22   #716
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Цитата:
Сообщение от goldorak Посмотреть сообщение
Supersonic eh ? Then we need one on the blue side also.
Or if its not possibile, then blue side subs should come equipped with surface to air missiles that are launched from under the water. We need some kind of protection to blow out of the sky these pesky supersonic ASW planes.
Manpads in this instance are not sufficient.
http://www.globalsecurity.org/milita...ssia/su-32.htm

SU-32 FN section, "Only one prototype had been seen - side number 44 -- by 2007. It was reportedly fitted with a ‘Sea Dragon’ avionics suite and may have MAD gear in the tailboom. It will be able to carry sonobuoys on a centreline pod"

http://unsd.macrossroleplay.org/sukhoisu32fn.html
Designed to attack enemy submarines and surface ships, the Su-32FN/MF can operate in all weather conditions, day or night. For it's assigned role, the fighter is equiped with maritime search radar, a ventral sono-bouy pod with 72 bouys, MAD, laser rangefinder, ECM pods on the wingtips, and a EFIS cockpit with 7 LCD screens. The Su-32FN/MF is armed with one GSh-301 30mm cannon in a starboard wing root extension and 12 hardpoints that can carry missiles, torpeados, bombs, sonobouy pods, mines, or other ordinance
Leninez OKB B004 multi functional phased array terrain following /mapping radar. (Sea Sake maritime search radar ASW)

http://books.google.com.hk/books?id=...%20asw&f=false
sensor: MAD + hydrolocator(sonobyoy processor)
ASW role weapon: carry 72-buoy+4 homing torpedoes(2 under each wing)

rumour said that this project was terminated in 1997, but,who knows?
that's why I ask Russian friends give some lecture

Последний раз редактировалось cayman; 23-03-2010 в 22:47.
cayman вне форума   Ответить с цитированием
Старый 23-03-2010, 22:58   #717
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
The guys, we have considerably large mistakes in the engine of game.

These mistakes the games, reserved in the engine, from SCS.

And we give the large importance to this problem, instead of problem of addition new units.

As these additions - anything essentially do not change in game.

The description of the bug:

Be on PD and give itself to find out to a submarine which has Subrocs.

After Subrocs will be at a stage of cruise - give a command go to Surface.

Subrocs - any more do not work.



Can check it on clean 1.04 of the version from SCS - is default bug.

We are engaged with such serious things, instead of problem of addition any new units.
CrazyIvan вне форума   Ответить с цитированием
Старый 23-03-2010, 23:08   #718
Sag75
Leading Aircraftsman
 
Аватар для Sag75
 
Регистрация: Mar 2010
Сообщений: 22
yes! and we appreciate very much all your great efforts!

Yesterday I got a TIW message on my Udaloy, but I was running at 30 knots and totally blind on my sensors (bulb sonar and TA). Is this right on surface ships?

thanks!
Sag75 вне форума   Ответить с цитированием
Старый 23-03-2010, 23:49   #719
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
The guys, we have considerably large mistakes in the engine of game.

These mistakes the games, reserved in the engine, from SCS.

And we give the large importance to this problem, instead of problem of addition new units.


As these additions - anything essentially do not change in game.

Absolutely.
But you can't blame us poor players if we desire more units.
I think its natural. In any case since the database is finally open, modders from different countries can start to add new units.


Ps: if somehow the bug related to wakehoming torpedoes could be fixed it would be fantastic.

Цитата:
The description of the bug:

Be on PD and give itself to find out to a submarine which has Subrocs.

After Subrocs will be at a stage of cruise - give a command go to Surface.

Subrocs - any more do not work.

Can check it on clean 1.04 of the version from SCS - is default bug.

We are engaged with such serious things, instead of problem of addition any new units.
what a nasty bug this is.
goldorak вне форума   Ответить с цитированием
Старый 24-03-2010, 00:11   #720
fitzcarraldo
DW Sub Captain
 
Аватар для fitzcarraldo
 
Регистрация: Sep 2009
Сообщений: 41
Цитата:
Сообщение от goldorak Посмотреть сообщение
Absolutely.
But you can't blame us poor players if we desire more units.
I think its natural. In any case since the database is finally open, modders from different countries can start to add new units.
What is the usable editor for making mods to the database, for addition of a navy, for example?

I´m testing with the editors (used with Lwami and ALFA TAU) and all of that give me errors and errors.

Is there some special editor for RA?

Many thanks!

Fitzcarraldo
fitzcarraldo вне форума   Ответить с цитированием
Ответ


Здесь присутствуют: 13 (пользователей: 0 , гостей: 13)
 
Опции темы
Опции просмотра

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +4, время: 14:05.


Red Rodgers official site. Powered by TraFFa. ©2000 - 2024, Red Rodgers
vBulletin Version 3.8.12 by vBS. Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Перевод: zCarot