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Старый 15-01-2018, 21:51   #2761
Jaf
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1. How do I make one mission's setup in a campaign depend on how successful you are in a previous missions?
You must edit the DW campaign, set the checkbox "UseDoctrineLanguage" for the trigger, in the conditions of the trigger it is necessary to put a "Completed Trigger", select the previous mission and trigger from it, and select required Action.
And if the unit is ticked as "KeyPlayer" in Mission#1, and in the next Mission#2 you put a unit with the same name , then the appearance of this unit in the second mission will depend on the survival of this unit in the first mission.

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2. It seems the active sonar on Los Angelos Flt III SSN is broken.
It seems the active sonar on Los Angelos Flt III SSN is not broken.

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3. I don't own Sub Command, but I want to have the mission briefing video (.wav files). Where can I find these files?
Unpack this FILE (from RA Site)
to your ...\Dangerous Waters\Scenario folder.
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Последний раз редактировалось Jaf; 15-01-2018 в 22:46.
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Старый 16-01-2018, 02:09   #2762
Billy
Senior Aircraftsman
 
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@Jaf

Thanks for the tips on #1 and #3. For #2, what is your range? In my scenario, the target was at 10k yards and I saw absolutely nothing. Also, my newly launched torpedos or countermeasures don't show up either.

Последний раз редактировалось Billy; 16-01-2018 в 04:05.
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Старый 16-01-2018, 07:06   #2763
seadog0514
seadog
 
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I found a funny thing about perry.
if you keep CIWS in FULL AUTO mod, it will shoot any missle perry fires...........

is there any place we can find new mission or campaign?
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Старый 16-01-2018, 21:53   #2764
Billy
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I found a funny thing about perry.
if you keep CIWS in FULL AUTO mod, it will shoot any missle perry fires...........

is there any place we can find new mission or campaign?
CIWS in Full auto is supposed to shoot anything that's flying. It was the original design, not something introduced by Reinforced Alert.
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Старый 16-01-2018, 21:55   #2765
Jaf
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In my scenario, the target was at 10k yards and I saw absolutely nothing. Also, my newly launched torpedos or countermeasures don't show up either.
The signal strength of Active Sonar Echo depends on the surface area of the target (Target Aspect).
For example, ADCAP gives no signal when moving to/from you, but if perpendicular to your course it return a signal.
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Старый 16-01-2018, 22:00   #2766
Billy
Senior Aircraftsman
 
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I am in the process of building a new campaign which features SSN VA class and more modern platforms and weapons than most of existing campaigns. However I am still learning mission editor, so I need some help from experts here. Here is my number 1 lesson:

1. In the second mission of the sub command campaign, "Transit", there are a few scripts (1 through 4). I believe these scripts are about system damage on towed arrays if own ship attacks civilian ships. However, I don't understand why the mission needs these scripts and triggers. So as soon as you attack a civilian ship, your system gets damaged as a punishment?
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Старый 16-01-2018, 22:15   #2767
CrazyIvan
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If you attack civilian vessels - the commander of the ship should be punished and not the system.

If you attack civilian vessels - other naval patrols should be increased. Who will find your captain - and punished.
__________________
Only the dead have seen the end of the war.
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Старый 16-01-2018, 23:33   #2768
Billy
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The signal strength of Active Sonar Echo depends on the surface area of the target (Target Aspect).
For example, ADCAP gives no signal when moving to/from you, but if perpendicular to your course it return a signal.
Wow, that's so hard to see. Btw, do you also hear the sound of contact returns? Cuz the returns you point out are smaller and fainter than some of the noise in the background. Just wonder how you reliably pick out the correct returns.
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Старый 17-01-2018, 00:13   #2769
Jaf
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Wow, that's so hard to see. Btw, do you also hear the sound of contact returns?
If the signal strength is slightly higher than the background, then you not hear returns.
But you can still see and mark faint contact.
Hint: send another ping (or pings) and you can see contact.
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Старый 17-01-2018, 07:20   #2770
Billy
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Сообщение от Jaf Посмотреть сообщение
If the signal strength is slightly higher than the background, then you not hear returns.
But you can still see and mark faint contact.
Hint: send another ping (or pings) and you can see contact.
@Jaf I see. Thanks. Btw, could you take a look at subcommand campaign mission 2? I am trying to learn mission editor. I have a good understanding of most of things, but just couldn't figure out why having systemdamage on towed arrays scripts. It seems script 1 to 4 are useless, not sure why having them there. Perhaps you can teach me and help me learn here.
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Старый 17-01-2018, 12:00   #2771
seadog0514
seadog
 
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any suggestion
how to remain undetected?
and how to counter detect?
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Старый 17-01-2018, 16:00   #2772
pepe
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any suggestion
Play against human opponent in complex MP scenario.
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how to remain undetected?
and how to counter detect?
You are asking the wrong question.
Detection is NOT your main problem during battle. When you understand this, you will change style of playing for better: more aggresive and more effective.

Situation 1 when you are in Maritime Patrol Aircraft (MPA)



Situation 2 on Los Angeles



DW in single player mission is not good for learning because computer AI can very easily to identify almost all detected targets.

For example: when you ping once computer AI have your position (bearing and range) but human player have ONLY bearing.

Play more MP sessions.
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Старый 17-01-2018, 20:18   #2773
Billy
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There is some conflicting info on SSN VA. So TA29 is on port side or std side? If you read the info in reference, it says port side in one area and stb in another.
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Старый 17-01-2018, 20:25   #2774
pepe
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I have advice:
Just stream wathever you want, mark contact and check on map source.
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Старый 18-01-2018, 06:52   #2775
seadog0514
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thx

thx for advices.

For so many single-player missions, they want you to follow or attack enemy sub/ship while maintaining undetected or counter-detected, I thought that's realy difficult to achieve. So I ask for some help.

from China, there's rare ative player at this days.
I tried tunngle before, connection not so good and not so many free time to play online. Recently free, I will tried it again.


and last question, the situation-1 you gave, how to identified target not using visual-identification?
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Старый 18-01-2018, 07:25   #2776
seadog0514
seadog
 
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shit. last year I still can register tunngle with bad connection. and now I even cannot open their website.
I install EVOLVE successfully, anyone is using it?
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Старый 18-01-2018, 09:02   #2777
kyte
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shit. last year I still can register tunngle with bad connection. and now I even cannot open their website.
I install EVOLVE successfully, anyone is using it?
Hello! We play with Tunngle friday-saturday. Start at 20 - 21 (Moscow time).
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Старый 18-01-2018, 14:50   #2778
pepe
Corporal
 
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@seadog0514 DW in MP is team work. If you cannot identify platform maybe someone else can do it (from your team)

Other ways:
- fly very high and drop sonobuoy in good direction (sono can travel long range from high altitude)
- force Udaloy to turning on radars and use ESM for identification
- fly very high - over udaloy SAM max altitude
- observation - civilian ships usualy have constant speed and course
- sometime you can observe missiles from one unidentified surface ship
- flying with EMCON - if Udaloy is also with EMCON you can identify it visualy
- many other ways depends on battle situation Just play wise and try to be elastic for changes


BTW we start usualy at 20-22 CET time Fridays, Saturdays and few time during week. Only Directplay8 connection because Tunngle is some kind of malware aplication.
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Старый 18-01-2018, 16:34   #2779
seadog0514
seadog
 
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thx for the suggestions.

I think it will be after midnight when you guys starts to play. pity.
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