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Старый 16-09-2018, 04:51   #2881
Billy
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what's wrong with this mission?

PS: I did something to fix it, but I do not remember exactly
That mission couldn't be completed if Buffalo was sunk but you reach the ice cap. It is because when the ship got sunk, it gets removed and script won't recognize that. I think what you did was to fix that.
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Старый 16-09-2018, 07:41   #2882
Billy
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an interesting observation, not sure if it's a bug.
The mission I used "invade motherland" of SC missions. I get TIW and sonar buoy warnings from 2 Nimrod aircraft 36nmi away. Sub launched and surface ship launched torpedoes are ok. You can't only hear TIW within a certain range.
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Старый 16-09-2018, 13:46   #2883
CrazyIvan
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For me, this is a known default bug - you will get TIW from sonobuoy, if the torpedo is at a distance of 3 miles from him. (the distance to the player can be just huge - 300, 400 miles for example.)

And - TIW players get on both on submarines and on ships.
Вложения
Тип файла: 7z !! _Tiw_Sonobuoy_Bug.7z (1.2 Кб, 12 просмотров)
Тип файла: 7z RA_RSR12_Race_of_the_Cripples.7z (4.9 Кб, 10 просмотров)
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Старый 17-09-2018, 04:01   #2884
Billy
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Сообщение от CrazyIvan Посмотреть сообщение
For me, this is a known default bug - you will get TIW from sonobuoy, if the torpedo is at a distance of 3 miles from him. (the distance to the player can be just huge - 300, 400 miles for example.)

And - TIW players get on both on submarines and on ships.
I am v1.45. I thought this bug has been fixed in 1.45? So do I still need this patch if I have 1.45?
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Старый 17-09-2018, 23:02   #2885
CrazyIvan
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This bug can not be deleted.

At least - in this way as we use it. (editing via hex codes without having a basic source)
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Старый 18-09-2018, 19:44   #2886
Billy
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Just reporting three other possible bugs:
1. When American carrier gets hit by Oscar's UGM missiles, its in-flight fighters also suffer damage in the air. It seems this occurs randomly. I don't remember seeing this bug back in 1.43.
2. When Arleigh Burke class destroyers flight 1 and 2 get attacked by a barrage of missiles, they will only launch 2-3 missiles at a time. It seems their VLS is not getting used. (it seems all American DDG and CG couldn't use VLS. They all launch a few missiles regardless how many enemy missiles are launched against them.) Russian warships are working fine.
3. When a missile gets destroyed, all other SM-2s aimed at that missile would self-destruct.
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Старый 19-09-2018, 19:32   #2887
risorgimento59
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Сообщение от CrazyIvan Посмотреть сообщение
This bug can not be deleted.

At least - in this way as we use it. (editing via hex codes without having a basic source)
What's the obstacle exactly, CrazyIvan?
I know a little bit about OsSensorDetectEvent, OsSensor, etc. too.
Not as much as you or as I'd like, but still we might try to cross opinions and formulate a solution (how would you expect that to work IRL? how should this event system coordinate with data link? what about sonobuoy link state? friendly platforms should be considered as extend events' comm range extenders - maybe introducing comm delay? didn't think too much in-depth about the subject yet ).
I've looked only at your missile-torpedo-sonobuoy switches in disasm (OsSensor's 0x0669F90 function, vtable+0x14) so far (called by OsSensorDetectEvent's vtable+0x10).
Couldn't you share the broader picture of the problem, please?
Let's see if I can be of any help there, if it's welcome of course.
As usual, thanks so much for your hard modding work.
CubanFoxtrot
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Старый 20-09-2018, 02:01   #2888
CrazyIvan
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This is not my merit.

Rather, comrades –Krabb- and –Jaf-, corrected this bug, and shared fix for community.

All from our team ))
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Старый 21-09-2018, 18:17   #2889
Billy
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I know you guys are working hard on the next great v1.46. I just have a few suggestions:

1. Can we strengthen CIWS power and accuracy? Right now, CIWS is practically useless against sea-skimming missiles, which they were originally designed to kill. The only use of CIWS now is to shoot at terrorist's rubber boats

2. Can we double check on some of the SAM's speed? Right now in 1.45, USNIReference says SM-2 missile top speed is only Mach 2.5. Most sources I checked, this missile's top speed is at least Mach 3.5. Considering most modern fighters (su-27, f-15 etc) top speeds are around 2.35, a Mach 2.5 SAM is practically useless.

3. There is a discrepancy between the listed speed in the reference and the actual in-battle speed. SM-2's top speed is mach2.5, but actual in-battle is only around 950kts, that's merely Mach 1.42.
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Старый Вчера, 05:46   #2890
seadog0514
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better save the engergy for sub only, surface and air battle are mess in DW.
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