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Старый 12-03-2010, 00:26   #641
CrazyIvan
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4 Silex Salvo vs NR-1 Civilian Sub (Travel an 1230 ft).

two UMGT-1 in Active Mode has been generated from SILEX and two torp in Passive Mode.
Also - variable Search Depth has been setting.

LOG:

[3720] NSE: UMGT-1 Torpedo detected by NR-1 Research Sub with Passive Sonar at rng 1071
[3720] NSE: UMGT-1 Torpedo ID'd Hostile by NR-1 Research Sub
[3720] NSE: ======= Torpedo Data ========:
[3720] NSE: UMGT-1 Torpedo
[3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ):
[3720] NSE: 1.000000
[3720] NSE: SearchDepth:
[3720] NSE: -762.947754
[3720] NSE: ======= Torpedo Data ========:
[3720] NSE: UMGT-1 Torpedo
[3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ):
[3720] NSE: 1.000000
[3720] NSE: SearchDepth:
[3720] NSE: -1160.784180
[3720] NSE: ======= Torpedo Data ========:
[3720] NSE: UMGT-1 Torpedo
[3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ):
[3720] NSE: 0.000000
[3720] NSE: SearchDepth:
[3720] NSE: -515.886536
[3720] NSE: UMGT-1 Torpedo detected by NR-1 Research Sub with Passive Sonar at rng 725
[3720] NSE: UMGT-1 Torpedo ID'd Hostile by NR-1 Research Sub
[3720] NSE: ======= Torpedo Data ========:
[3720] NSE: UMGT-1 Torpedo
[3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ):
[3720] NSE: 0.000000
[3720] NSE: SearchDepth:
[3720] NSE: -1394.416016
[3720] NSE: NR-1 Research Sub detected by UMGT-1 Torpedo with Passive Sonar at rng 2175
[3720] NSE: NR-1 Research Sub ID'd Hostile by UMGT-1 Torpedo
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Старый 12-03-2010, 03:20   #642
Von Faust
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Сообщение от CrazyIvan Посмотреть сообщение
4 Silex Salvo vs NR-1 Civilian Sub (Travel an 1230 ft).
.....
LOG:

[3720] NSE: UMGT-1 Torpedo detected by NR-1 Research Sub with Passive Sonar at rng 1071
[3720] NSE: UMGT-1 Torpedo ID'd Hostile by NR-1 Research Sub
[3720] NSE: ======= Torpedo Data ========:
[3720] NSE: UMGT-1 Torpedo
[3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ):
[3720] NSE: 1.000000
[3720] NSE: SearchDepth:
[3720] NSE: -762.947754
....
Excuse me, to obtain this LOG what You use ? A debugger ?

PS: We just finished a game in multy (5 players) and it seems stable.
Only one crash at the end game but it is the standard DW.
All players listenthe TIW from great distances (we have Vista, Xp....)

Thanks !!!
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Старый 12-03-2010, 11:29   #643
Castout
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If I may suggest one thing

there's one thing that I miss sorely from LWAMI that is not in DWX.

That is the ability for towed torpedo decoy to detonate [some type of] torpedo.

LWAMI made these towed decoy able to detonate torpedo but in effect destroying it and allowing subsequent torpedo to detonate on the ship itself.


Ideas could go far so I thought why not sharing what I had in mind
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Старый 12-03-2010, 11:39   #644
goldorak
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Talking

Hi CrazyIvan,

It would be best if silex ASW missiles could be set to active (no random choice between active and passive search modes).
For air dropped torpedoes from remote controlled helicopters leave them as they are now.


My fellow italian players would appreciate if the Type 212 could use metric units (to express distance, for periscope depth, etc...), the same as russian boats. We don't exactly use feet and yards over here.
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Старый 12-03-2010, 12:09   #645
Jaf
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Excuse me, to obtain this LOG what You use ? A debugger ?
Learn materiel :) http://www.commanders-academy.com/fo...hread.php?t=74

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All players listenthe TIW from great distances (we have Vista, Xp....)
So, we continue our games...
Start any mission.
When contact appears, right click on it and select "Classify Contact..."
If you see "Information not available" on Indonesian 512-1152 ship, then you installed RA 1.1 not correctly

P.S. for goldorak:
Indonesian 512-1152 is first element in RA 1.0 and RA 1.1
Difference is that in 1.0 you will see "Information not available & No Photo" but in 1.1 I corrected classification.

Последний раз редактировалось Jaf; 12-03-2010 в 12:45.
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Старый 12-03-2010, 12:46   #646
Von Faust
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Thank You Jaf
The problem is that the link to "DbgView" doesn't work.

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So, we continue our games...
Start any mission.
When contact appears, right click on it and select "Classify Contact..."
If you see "Information not available" on Indonesian 512-1152 ship, then you installed RA 1.1 not correctly
Ok, Goldrak have comunicate this to all our friends to test.
I have try it and it works fine. It is classified correctly /the information are available).
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Старый 12-03-2010, 12:50   #647
goldorak
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Сообщение от Castout Посмотреть сообщение
If I may suggest one thing

there's one thing that I miss sorely from LWAMI that is not in DWX.

That is the ability for towed torpedo decoy to detonate [some type of] torpedo.

LWAMI made these towed decoy able to detonate torpedo but in effect destroying it and allowing subsequent torpedo to detonate on the ship itself.


Ideas could go far so I thought why not sharing what I had in mind

Weird, I was convinced the towed decoy on the frigate/udaloy could make torpedoes explode, same as in Lwami. I was playing a mission with an Udaloy, and an incoming torpedo suddenly explosed way behind the ship, where the nixie was.
This doesn't happen everytime though, some times the torpedo is just spoofed by the nixie and goes its own way.
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Старый 12-03-2010, 14:43   #648
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
Weird, I was convinced the towed decoy on the frigate/udaloy could make torpedoes explode, same as in Lwami. I was playing a mission with an Udaloy, and an incoming torpedo suddenly explosed way behind the ship, where the nixie was.
This doesn't happen everytime though, some times the torpedo is just spoofed by the nixie and goes its own way.
Torpedo detonate at AI Ship Nixie and without damage ship. (or User Ship Nixie)
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Старый 12-03-2010, 14:53   #649
CrazyIvan
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Hi CrazyIvan,

It would be best if silex ASW missiles could be set to active (no random choice between active and passive search modes).
For air dropped torpedoes from remote controlled helicopters leave them as they are now.


My fellow italian players would appreciate if the Type 212 could use metric units (to express distance, for periscope depth, etc...), the same as russian boats. We don't exactly use feet and yards over here.
If it possible be made - we would make it.
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Старый 12-03-2010, 17:06   #650
dd149
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Metric units

It is true that for Navies other than US, British and Australian and other ex- commowealth countries, metric units are more realistic than Imperial system.
Thanks again to the Russian team, we are amazed by the amount of work you did.
One more question, do you intend to release a detailed changelog for the new RA 1.1 mod?
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Старый 12-03-2010, 21:54   #651
CrazyIvan
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Сообщение от cayman Посмотреть сообщение
clean Installation in two different computer with Win7, TIW works fine

however, if it's a upgrade installation base on DWX1.0(no matter XP or Win7), TIW doesn't work like it suppose to.

so, conclusion, clean Installation is a must
ok.

You can check it on LAN (multiplay)- using SEVEN or Vista?
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Старый 13-03-2010, 12:16   #652
Drakken
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Hi

I am a member of the Italian forum BETASOM (www.betasom.it), we are testing together with VON FAUST (already affiliate in this FORUM) and up 12 players your MOD, I would like to ask if it is possible to modify the weapons of the Italian sub A212.

Recently we have effected a visit to the submarine and there are some errors in your database.

You can insert/REFRESH with this WEAPON LOADOUT...

TORPEDO A184 Mod3
TORPEDO BLACK SHARK (to the place of A184) ---> ( with this data (Warhead 420kg - max speed 52 knt - range (90km @ 20knt - 22km@52knt) - max depth 800 m - wireguided) .

ASM ---> SUB-HARPOON (to the place of ASM EXOCET)

Thanks... and thanks for your job with this good MOD.
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Старый 13-03-2010, 18:52   #653
cayman
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ok.

You can check it on LAN (multiplay)- using SEVEN or Vista?

Test several times, in Win7 system, LAN(mutiplay) does have a TIW problem, both the OS and the Game(DWX1.1) are clean installation

don't know if it is the same in XP, if it isn't, then may be have something to do with the Win7 firewall protocol; if it is, then may be some codes in "exe" still need to be clean
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Старый 13-03-2010, 23:35   #654
Jaf
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Test several times, in Win7 system, LAN(mutiplay) does have a TIW problem, both the OS and the Game(DWX1.1) are clean installation
Gentlemen, who have a "TIW bug", spend more testing please.
Does this problem occurs only in multiplayer or both in the multiplayer and in a single?
Write you OS.
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Старый 14-03-2010, 00:52   #655
fitzcarraldo
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Possible bug?

In the DW mission "Superficial Tomb", I picked up the Seal team at 267 ft depth and 10 kts. velocity. The status mission give me a goal for that...

In the moment of the pick up, I use accelerated time (8x), for the approach to the coordinates of the traffic message. I didn´t need to go at 3 kts. and PD depht to recover the seal team.

Regards.

Fitzcarraldo
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Старый 14-03-2010, 02:26   #656
Castout
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Сообщение от goldorak Посмотреть сообщение
Weird, I was convinced the towed decoy on the frigate/udaloy could make torpedoes explode, same as in Lwami. I was playing a mission with an Udaloy, and an incoming torpedo suddenly explosed way behind the ship, where the nixie was.
This doesn't happen everytime though, some times the torpedo is just spoofed by the nixie and goes its own way.

Really? That's great. I never noticed that in DWX 1.0. As for DWX 1.1 I've decided to wait for the re-release instead. Thanks for the information
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Старый 14-03-2010, 02:54   #657
goldorak
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Talking

Tonight I got a reminder just how great it is to have the subroc launch missile warning. Unfortunately I wasn't up against subrocs, but asrocs launched from 2 krivak III.
No missile launch warning, only the TIW telling me these torpedoes landed just beside me.
Its a real pity sonar can't detect surface launch asrocs.
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Старый 14-03-2010, 10:37   #658
CrazyIvan
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Test several times, in Win7 system, LAN(mutiplay) does have a TIW problem, both the OS and the Game(DWX1.1) are clean installation

don't know if it is the same in XP, if it isn't, then may be have something to do with the Win7 firewall protocol; if it is, then may be some codes in "exe" still need to be clean
Tnx, Cayman !
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Старый 14-03-2010, 10:49   #659
CrazyIvan
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What system is used Australian NAVY?

Yards and feet?

Or meters?

Tnx.
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Старый 14-03-2010, 12:03   #660
dd149
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I believe that Australians use Imperial system like US and UK. Could somebody confirm it?
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