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Старый 26-11-2016, 18:01   #2281
pepe
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Is it possible:
1) changing EMCON status for AI during mission by script and trigger?
2) add "empty" loadout for each ship carrying Air/Helo? (Ivan Rogov have this usefull options)
or
3) disable changing course against wind for unit launching aiplanes?

I think point 2 is more laborious but much safer.


BTW thx for explanation about "generic" airplanes. If I am correct F-14 gen means iranian version?
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Старый 01-12-2016, 22:03   #2282
FPSchazly
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Добрый день! How is the progress of Version 1.41 coming along? I noticed the change log was released several months ago, do you have an estimate of its release date? I hope that progress is going well. Спасибо!
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Старый 02-12-2016, 23:25   #2283
Von Faust
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Hi, for RA 1.41 it may be helpful to know that the Italian Navy, in addition to Type 212 "Todaro" and "Scire," has entred in-service Type 212 named "Pietro Venuti" and short on "Romeo Romei". Thanks !!!
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Старый 05-12-2016, 21:36   #2284
USA~Driver
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How is the progress of Version 1.41 coming along? I hope that progress is going well.


I echo these thoughts and am also curious and was hoping this would be answered. Looking back, I suppose we were wrong to assume that when the change log was made public last summer the modification would soon follow. I'm aware there has been some interaction with another mod group and from the limited information it appears that some problems developed? Just speculating here.

Please understand we're not trying to pester, or hassle you folks in any way. We're aware the work continues, and you're doing your best, but you have to know that change log peaked our interest in a big way. Its been a while, so just wondering how its all shaking out is it. We care, and are still very excited.

In the event you don't answer me CrazyIvan; Keep up the good work anyway.
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Старый 06-12-2016, 13:15   #2285
CrazyIvan
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It is in the final testing stage. Week, there may be two.

Some hard-coded bugs require removal. AI Submarine, still able to fire a torpedo when contact comes below the depth of communication.
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Старый 06-12-2016, 22:01   #2286
USA~Driver
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Smile Thanks for answering, CrazyIvan.

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We figured it was something along these lines. Most unfortunate and wish there was a way to contribute more than just asking questions. Obviously the news you bring is wonderful and we look forward to the day. Thank you for the effort, all of you.
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Старый 07-12-2016, 02:39   #2287
FPSchazly
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Yes, thank you for the effort and the response! I look forward to 1.41 Please have my sympathy with regard to those bugs, their existence is definitely annoying. I wish you the best of luck in fixing them!
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Старый 07-12-2016, 12:31   #2288
CrazyIvan
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Yes, thank you for the effort and the response! I look forward to 1.41 Please have my sympathy with regard to those bugs, their existence is definitely annoying. I wish you the best of luck in fixing them!

At the moment, I was able to block the launch of torpedoes, if the sub is deeper than the depth of communication.

Validation Required - whether it is steadily working on all submarines not only on the test platform.
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Старый 13-12-2016, 21:11   #2289
CrazyIvan
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Exclamation

Last News.

Some important info about add-on "Reinforce Alert" (DWX 1_41 version).
[ * - Hardcoded fix ]
* - CounterMeasures (Decoy,Jammer) - changed 3D models.
* - Added 105 objects. [DbRecNum 1489 - 1594]
* - AI Yasen-M SSN (Granay) added.*
* - Chinese NAVY: Updated.
* - Chinese Kuznetsov CV: Armament and airgroup has been added.
* - AWACS, ELINT planes and Helo: Local FCR Jammer (AAM missile defence) and Radar Jammer countermeasure has been modelled.
* - EW Planes: Modelled damage any detected SSM and ASM missiles with active radar guidance - in terminal stage attack.
* - New doctrines added: AWACS,EW,ELINT mission.
* - Whales: added doctrine - escape from active ping sonar.
* - Coordinates for some weapon launchers has been fixed.
* - ESM-Radio Station Akulas: Window data Name platform and Radar Name types has been expanded. Now all string fully is visible in the window.*
* - Float Wires: aerial cap 3D-model added.
* - AI Submarines: 'Whale Jump' surface maneuver evade active torpedo has been refined.
* - Type 212A (Italy): SS 528, SS 529 added.
* - Nav Buoys: Short Range VHF Emitter added (around 7.5 Nmi).
* - AI Sub: Towed Array Deployment-Retracted option added (virtual option not modeled for 3D, only on sensor level).
In evade mode, for maximal speed TA has been Retracted (TA sensors switch to OFF, besides sphere and hull).
If AI Sub evade with Deployed Towed Array, speed must be limited to user value Towed Array Cut.
* - Sub AI Sonarman: in mode avoid from torpedoes, work in real-time
If torpedo traced AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data approximate or the old data.
* - Sonobuoys Lifespan has been increased x2.
* - AI Subs: Towed Array Under Layer Search Capabilities has been improved - for low speed move at PD or near surface depth. Dive Towed Array under layer.
* - AI Warships: Towed Array Under Layer Search Capabilities has been improved - for low speed move.
The higher the ship speed, the higher depth is the sensor passive towed array .
* - Fishing Nets added: used as part of the formation with a leader fishing trawler or fishing boat astern location.
info: USNI data Sub-Based Section.
* - HF Ice Avoidance Active Sonar For AI Sub, has now equal Player detectability possibility.
* - Kilos: FCTarget Display: Preset Colors has been replaced to green.
* - Ship Towed CM Decoy: Bubbles added. *
* - "MP4-Opposed Transit" default multiplay mission: has been restored.
* - Loadouts Displays (Based on Kilos loadout) has been fixed - weapon for tube #5 and tube #6 not available for loadout in main rack. MAIN RACK name, replaced to # 1-4 RACK.
* - SLMM Mine: Explosive Part Has Been Increased.
* - Chinese Type 093 SSN Added to Playable Sub.*
* - SS-N-19 Shipwreck SSM User Missile: Doctrine has been fixed. Capability CM defence option, now allowed.
* - SSP Convergence Zone: Sound propagation cue has ben improved. *
* - Feedback option added for wire-guided Mobile Decoys.
* - TLAMs: sinusoidal flight over water has been fixed. Now missile fly over deep water at assigned 50-ft altitude.
* - Skipjack SSN Added to Playable Sub.*
* - SSN 21 Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1000 2000 Hz. *
* - Kilo Narrowband Sonar: Frequency Scale has been fixed to 100 300 600 800 1200 2500 Hz. *
* - Airport Objects: Damage value point has been reduced. (Now 4 tlams for fully destroy needed instead 8).
* - Sounds on surface ships Broadband Sonar Station have been fixed. Now sound is correlated with tonnage and type of ship engine.
* - Campaign "Earning Your Dolphins" from 688 Hunter/Killer Jane's reassembled and ready to use in DWX ver 1.41
* - The transition process for launching torpedoes has been fixed. Now the torpedo no longer gives the its maximum noise at launch.
For the electric torpedoes, the process will be quiet, for gas turbine - louder. *
* - Broadband sounds for torpedoes now sets depending on the caliber and type of engine torpedo - electric, gas turbine, a peroxide.
* - Some sonars have been removed from the conformal and is made as bow location. For example, a KILO SS class now has Bow LF and Bow MF.
The ability of tracking the DEMON now applied is low-frequency sonar instead mid-frequency.
* - Tracking Doctrine for AI Sub has been reworked.
* - Towed Arrays TB-16, TB-23, TB-29: The cable length has been set very close to the actual values.
* - All scenarios, and campaigns, for DWX now automatically places in Scenario folder at install.
* - Sonobuoys: Added noise splash for into water entrance. The Submarine player is able to monitor the laying process sonobouys,
if sonobuoys layer platform located near to player. Sound message and text message about splash for this event has been added. *
* - DDI the display was redone. Now shows the depth and height of all units in the regime of truth of the view (Nav.Map) *
* - Kilo Rus, Akulas and Victor-III: UUV has been replaced to Mobile Decoy MG-74 Korund (Submarine Noise Imitator). *
User Manual (MG-74_User_Manual.doc) added in manual folder.
* - Playable Bergamini FFG, added to ITALY fleet. *
* - Playable NFH-90 Helo, added to ITALY fleet. *
* - Playable MH-60, NFH-90: Gun Machine station added.
* - Multirole missile IDAS, added to controllable Type 212 SS.
* - Some graphics interfaces added from Betamod. *
* - "Submarine approach and attack tactics" document, added in manual folder.
* - AI ASW air platforms: Attack Tactic has been improved.
* - AI Warships: Torpedo Evade Tactic has been improved.
* - Ship AI Sonarman: in mode avoid from torpedoes, work in real-time
If torpedo traced AI sonarman - then the target data is accurate. If torpedo not on a sonar, the target data approximate or the old data.
* - Tu-16 Badger ASW added.
* - MILAS, SS-N-14 "Silex": Now ASW and ASuW mode, separate flight parameters is used. Torpedo chute added for missiles.
The behavior of the torpedoes in shallow water is significantly improved
* - Onboard Special Forces - now you can launch it below 1 meter (3 ft) periscope depth.
Periscope depth - a dangerous level. If the sub is at periscope depth, even with lowered masts - it can be detected at a considerable distance LADAR sensor, or VISUAL sensor in a very short range.
* - Some old U.S surface platform added - Truxtun, Albany etc.
* - Some underwaters explosions, now can hear at Broadband Sonar.
* - Depths exit to the sail bridges of the submarines, has been reworked.*
* - Turn Radius for some Subrocs torpedoes has been increased.
* - Removed default bug, when the sub with a Shkval go to depth of launching Subrocs, instead of shooting with a Shkval that current depth.
* - DW_Veterans_Edition.exe - game version without TIW, Underwater missile launch, and sonobuoys splashes text, and audio messages.
* - User Akula-III And Borey: Station shipcontrol - you have the option to return the default view of the station if necessary.
Controllers.ini file - Akula-III:
[Interface] "AkulaIIi" 382
[DLL] "ShipControlM2.DLL" - replace name to ShipControlM.DLL

Controllers.ini file - Borey:
[Interface] "Y_Dolgorukiy" 870
[DLL] "ShipControlM2.DLL"- replace name to ShipControlM.DLL
! Compatibility in a multiplayer game can be broken.
! Make sure that all players have the same station of ShipControl.
* - Comms Depths for AI Subs has been reworked [In the direction of decreasing depths] *
Outgoing contacts from AI Sub, will come always, regardless of the depth of communication.
* - Promote Link time set to 3 minute, instead 5-8 minutes default value.*
* - Some techno-sounds volume has been reduced (wire steram, mast rise, etc)
* - Tactical speed battleships was increased. Default values of sensors suggests that the ship's sensors
can operate at 4 knots less than the maximum speed of the sensor. Thus, to the tactical speed of the ship correspond to the declared data, sensors max speed has been increased on all battleships.
=================================================
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Последний раз редактировалось CrazyIvan; 13-12-2016 в 21:29.
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Старый 14-12-2016, 00:57   #2290
pepe
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All features looks very interesting but i have some questions:

1)
Цитата:
MILAS, SS-N-14 "Silex": Now ASW and ASuW mode, separate flight parameters is used. Torpedo chute added for missiles.
Is it remove 5 km range limitation of first waypoint for ASW mode? It would be very useful.

2)
Цитата:
Promote Link time set to 3 minute, instead 5-8 minutes default value
Can you give more info about this?

3) Is it possible to add Sauro from Betamod? Sauro was great option for balancing scenarios against Kilo. For modern submarines AIP don't work like in real. Lacking conventoinal submarines with limited batteries makes sometimes difficult to balance MP games.
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Старый 14-12-2016, 02:52   #2291
CrazyIvan
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All features looks very interesting but i have some questions:

1)

Is it remove 5 km range limitation of first waypoint for ASW mode? It would be very useful.

2)

Can you give more info about this?

3) Is it possible to add Sauro from Betamod? Sauro was great option for balancing scenarios against Kilo. For modern submarines AIP don't work like in real. Lacking conventoinal submarines with limited batteries makes sometimes difficult to balance MP games.

Milas - must have only one mode - ASW priority?
Currently, he works as a Sile
x - in 2 modes, ASW and ASuW

Quantity SSM-ASW Weapon limited to 8.

In ASW or SSM (Otomat Role) - 8 missiles allowed.


Your contact - goes faster on communication at all friendly platform. Reduced response time - your AI units will shoot faster and more accurately.

Sauro - not included in this mod.
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Последний раз редактировалось CrazyIvan; 14-12-2016 в 04:11.
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Старый 14-12-2016, 17:36   #2292
pepe
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ok I understand, thank you for reply.
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Старый 15-12-2016, 13:31   #2293
Von Faust
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There are many interesting innovations. Thanks !!!
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Старый 16-12-2016, 00:10   #2294
CrazyIvan
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Added:

* - ASW helos without dipping sonar, now must used ASW Planes tactic - target localization and classification, from sonobuoys.
* - A new type of countermeasures added - anti torpedoes MT-15. Apply on the new Russian ships (pr.22350; 20380; 20385 ) as Paket-NK complex.
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Последний раз редактировалось CrazyIvan; 17-12-2016 в 01:16.
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Старый 17-12-2016, 18:01   #2295
FERdeBOER
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Amazing job, guys!

I'm eager to play it!
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Старый 17-12-2016, 21:07   #2296
USA~Driver
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Its beginning to look a lot like Christmas. . . . .

CrazyIvan's avatar is most appropriate this time of year. I'm here everyday like Christmas morning to see if Santa Claus came. . . . .

Let us know if you need help loading the sleigh there, mate!!
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Старый 20-12-2016, 23:05   #2297
CrazyIvan
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CrazyIvan's avatar is most appropriate this time of year. I'm here everyday like Christmas morning to see if Santa Claus came. . . . .

Let us know if you need help loading the sleigh there, mate!!
Comrade - you, changed his avatar.
You turned into - air hunter for submarines?

I'm Angry Santa

EDIT: Sleigh - loaded already at the half
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Последний раз редактировалось CrazyIvan; 21-12-2016 в 00:11.
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Старый 21-12-2016, 06:58   #2298
seadog0514
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christmas gift,I hope.
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Старый 25-12-2016, 04:03   #2299
USA~Driver
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Comrade - you, changed his avatar.
You turned into - air hunter for submarines?
NEVER! That P-3 belonged to VP-90 "Lions" based at NAS Glenview where I lived back in the '70's so that's why I have it displayed.

I love aviation, but I have to be under a layer on the prowl somewhere.

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I'm Angry Santa
You've mentioned this before, Sounds like you're due for holiday, mate. Right time of year as well.
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Старый 25-12-2016, 04:38   #2300
FERdeBOER
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Xmas present!

Downloading!
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