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Старый 07-02-2011, 10:43   #1421
dd149
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I recognized this problemon Type-212 as well.
It should be present on all diesel subs as they probably all use same code and interfaces.
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Старый 07-02-2011, 12:05   #1422
sertore
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Arrow [BUG] Electric-diesel engine back WARP speed at surface depth

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It should be present on all diesel subs as they probably all use same code and interfaces.
Yes, it is.

I mentioned just the Kilo because it is the better example of what should not do, but all submarines with electric and diesel engines suffer of the same issue.

Unfortunately I did not find any database setting to solve the problem and I am a quite worried about a possible solution, but who knows... RA team already showed us incredible things!

Последний раз редактировалось sertore; 07-02-2011 в 12:07. Причина: [BUG] Electric-diesel engine back WARP speed at surface depth
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Старый 07-02-2011, 12:39   #1423
dd149
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Yes, it is.

I mentioned just the Kilo because it is the better example of what should not do, but all submarines with electric and diesel engines suffer of the same issue.

Unfortunately I did not find any database setting to solve the problem and I am a quite worried about a possible solution, but who knows... RA team already showed us incredible things!
Yes lets hope they find some way to solve. BTW, some nuclear subs added by RA also use this interface, does somebody know if they are concerned by this bug too?
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Старый 07-02-2011, 13:55   #1424
goldorak
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Talking

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Yes lets hope they find some way to solve. BTW, some nuclear subs added by RA also use this interface, does somebody know if they are concerned by this bug too?
Since nobody has brought in up in over 5 years (Dw, lwami, at3 and ra) I would have to say its pretty minor as bugs go.
Really unless you're driving your sub rear end first it doesn't matter too much.
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Старый 07-02-2011, 14:12   #1425
dd149
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Since nobody has brought in up in over 5 years (Dw, lwami, at3 and ra) I would have to say its pretty minor as bugs go.
Really unless you're driving your sub rear end first it doesn't matter too much.
True it is more annoyance than major bug, I guess the RA team will decide what to do depending if it can be fixed relatively easily or would imply major rework.
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Старый 08-02-2011, 04:16   #1426
CrazyIvan
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Small improvements:
Old missile AI submarines (Hotel-I SSBN; Juliett SSG; Echo SSGN; Romeo Improved Mod SSG.China), will launch missiles only from surfaced.

Other modern AI submarines are able to launch missile with the same depth as players. For example AI Stallion SS-N-16, depth launch increase to 150 meters, the AI missiles series SS-N-27 with a depth launch of 100 meters, etc. vs 50 meters for all AI underwater missiles in original game.
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Старый 09-02-2011, 21:55   #1427
Invicible
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Hi,
I enclose a mission, where following the launch of UUM-125B "Sea Lance" SUBROC when entering the water, return to deskot with an error message.
The computer crash is not constant, But it always presents itself when the Subroc enter the water.
From what can it depend on?

Greetings

No one has found the same problem?
Thanks
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Старый 10-02-2011, 05:03   #1428
CrazyIvan
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Detailed information will be stored for a long time now. In Player LOG.
And when you exit the mission.
Currently, if you leave the mission through 1-2 minutes after the defeat of the player details can not be saved.
It was fixed.

LOG CONTAINS:
Captain:,New Player,Ship:,[RU] Kuzbass SSN419 (AKULA-I IMPROVED),Mission:,0 SSM_Depth_Launch
100%,100,/,100
Resolution,Failed - Ownship destroyed,Ownship killed by Burun with SS-N-9 Siren SSM.
Elapsed Time,0012


Goals
Critical
(none)
Non-Critical
15,Complete,100


Kills
(none)
Damaged,(none)

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Старый 10-02-2011, 10:21   #1429
sertore
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Thumbs up

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Detailed information will be stored for a long time now. In Player LOG.
And when you exit the mission.
Currently, if you leave the mission through 1-2 minutes after the defeat of the player details can not be saved.
It was fixed.

LOG CONTAINS:
Captain:,New Player,Ship:,[RU] Kuzbass SSN419 (AKULA-I IMPROVED),Mission:,0 SSM_Depth_Launch
100%,100,/,100
Resolution,Failed - Ownship destroyed,Ownship killed by Burun with SS-N-9 Siren SSM.
Elapsed Time,0012


Goals
Critical
(none)
Non-Critical
15,Complete,100


Kills
(none)
Damaged,(none)

Great! Really good to evaluate multiplayer games after end! Thanks!
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Старый 11-02-2011, 03:29   #1430
sertore
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Exclamation [BUG] Gepard TA not working

Gepard TA does not work again (black screen in sonar window) on multistation game (please find attached the scenario): we were 3 players on Akula II Improved, one at ship control and Radio/ESM, one at Fire and Sail and 1 at remaining stations.
Tried to deploy, retrieve and re-deploy, change speed, depth, deploy again... nothing to do: does not work, no waterfall, just black screen inside sonar windows on broadband and narrowband stations.
MOD installed with Mig29fix, AI_Air_Ctrl.txt removed and Multistationfix installed.
Thanks for possible help.

EDIT: really damned bug! Not possible to test systemically, sometime happens sometime not: same issue seen on Virginia too. Hope you are able to find out the source of problem, present only in multistation games (maybe stations assignement does not works right?)
Вложения
Тип файла: zip _Yellow Hazard.zip (5.3 Кб, 478 просмотров)

Последний раз редактировалось sertore; 14-02-2011 в 11:17.
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Старый 15-02-2011, 21:43   #1431
CrazyIvan
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1.31 the version was realized.

Updating the version 1.3 up to the version 1.31 also is accessible.

Links - in a post №1
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Старый 16-02-2011, 02:43   #1432
sertore
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Thumbs up Good news!

Great! Thanks CrazyIvan and RA team all!
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Старый 16-02-2011, 15:07   #1433
Panzermensch
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1.31 the version was realized.

Updating the version 1.3 up to the version 1.31 also is accessible.

Links - in a post №1

Ah cool! *very excited*

PS:
I know that there is a short fix-log in the readme, but is there any possibility to get more precise details of some significant changes?
Just to know whether my crew really needs to completely patch up their systems again. Thanks!
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Старый 16-02-2011, 19:09   #1434
CrazyIvan
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Ah cool! *very excited*

PS:
I know that there is a short fix-log in the readme, but is there any possibility to get more precise details of some significant changes?
Just to know whether my crew really needs to completely patch up their systems again. Thanks!
Most likely it is impossible.
As initially there is no code which would deduce this information in LOG a file.
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Старый 17-02-2011, 00:26   #1435
Snipt
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Thank you for the patch, just dled it, readme looks good.
Another thing: a friend of mine just tried to install and said there was a CRC error on Part2 of the package, he tried downloading it twice. Could you check and reup it maybe if this is in fact damaged?
Thanks for your work anyway guys.
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Старый 17-02-2011, 02:05   #1436
CrazyIvan
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The official application:

- RA - the team has lost the constant member in my person.

-Crazy Ivan-, was removed from further modding of game.

Good hunting!

Cheers!
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Старый 17-02-2011, 04:16   #1437
Snipt
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NOOOOOOOOOOOOO!
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Старый 17-02-2011, 11:43   #1438
goldorak
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Thumbs up

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The official application:

- RA - the team has lost the constant member in my person.

-Crazy Ivan-, was removed from further modding of game.

Good hunting!

Cheers!

CrazyIvan thanks for all the hard work you put in RA.
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Старый 17-02-2011, 12:09   #1439
sertore
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The official application:

- RA - the team has lost the constant member in my person.

-Crazy Ivan-, was removed from further modding of game.

Good hunting!

Cheers!
It is really sad see you leaving, but thanks anyway for your hard and brilliant work on RA MOD.
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Старый 17-02-2011, 13:29   #1440
Panzermensch
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Wow, what news...

Thanks for all your patience and endurance on this great project!
I hope you made the right decision. You were a important part in the DW-Community. Shame we never had the possibility to play together

Good luck and stay sharp, comrade!
До свидания!
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