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Старый 14-11-2018, 23:05   #2941
CrazyIvan
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Exclamation

Patch #2 For ver. 1.46 Released.

Description:

$$$$$$$$
Some info about Patch #2 "Reinforce Alert" (ver 1.46)
1 - SSM Sizzlers (CLUB) missiles fix. (AI and User)
2 - SAM For Controllable Ships and AI platform fix.
3 - SAM Missiles fix default bug, when missile never fly with max.speed *
4 - Ohio Campaign has been fix.
$$$$$$$$

Install: Just Copyed Unzip Archive into DW Game Folder.
This is cumulative archive - previously released patch #1 is not required.

Rel: nov 2018
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Старый 14-11-2018, 23:28   #2942
pepe
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Great!

Thank you


Последний раз редактировалось pepe; 15-11-2018 в 00:02.
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Старый 16-11-2018, 01:55   #2943
Randy T
Aircraftsman
 
Регистрация: Nov 2018
Сообщений: 1
Hey Ivan, nice to see RA mod is still moving forward. It definitely adds to the game.

Question though, are there any future plans for adding the 885 or 885m Yasen class as a playable sub. They are the newest and best attack boats in the fleet, and I for one am dying to get my hands on the command chair Of one in the game
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Старый 17-11-2018, 21:40   #2944
Jaf
БЧ-2
 
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@MANoWAR.U52 from SubSim

If you tried to land off on an air base in Severomorsk, then you blundered a little ;)
When approaching Severomorsk comes a new order indicating another base to land off - be attentive.
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Старый 17-11-2018, 21:42   #2945
pepe
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@Randy T
Hmm adding newest playable warships/subs should be parallel with adding modern AI warships, submarines, systems, weapons etc.
If its not, you havent correct "background" for commanding your ultra modern sub
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Старый 18-11-2018, 12:12   #2946
Jaf
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@MANoWAR.U52 from SubSim
Цитата:
There is no message like one claimed. Just a circle appearing.
There is no crew message, but there is a RADIO message and it should be read on radio station.
That's why I said that you need to be more attentive.
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Старый 18-11-2018, 17:35   #2947
pepe
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In USNI REF ->ownship info max speed for Pelamida II is 15 kts but real value is 20
The same for Irtysh: in game info shows 18 kts but real is 20 (but more sensitive -10)
[max sensitivenes is usualy 75%-80% of value writen in USNI]

Changes were done in RA 1.45 without any information for players!

In my opinion its not fair. It looks like secretely making RUS sensors much better than in "paper"

TB-16 wasn't changed - so it wasn't increasing capabilities of all Towed Arrays for better game purposes.

I've always defend RA team from accusations RUS mod = RUS ships are OP.
It looks i was wrong - its sad for me.

Please to correct this informations in next patch.
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Старый 21-11-2018, 21:21   #2948
Jaf
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@MANoWAR.U52 from SubSim

Цитата:
There is no radio message like one claimed. The Bear Campaign doesn´t give the radio message
By default, the radio is turned off.
(LINK 4 for helicopters; LINK 11 for airplanes and ships)
It is activated via the "Order Menu" -> LINK
or by clicking the right mouse button on your plane and then LINK
Миниатюры
Нажмите на изображение для увеличения
Название: Link.jpg
Просмотров: 117
Размер:	63.7 Кб
ID:	11155  
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Старый 23-11-2018, 11:53   #2949
Stewy
Aircraftsman
 
Регистрация: Nov 2015
Сообщений: 3
Hey Crazy Ivan,

Sorry to bother; I was wondering if you would please consider making the Oberon SSK a playable?

It has 6 bow tubes (the stern tubes weren't used in the modern era), no TA and is diesel, so it would fit the Kilo interface very well.

If you could consider adding at least one boat each from UK, Australia, Canada (the only difference would be the weapons - UK Tigerfish, Aus Mk 48, etc. - and maybe the sonars), players can add more boats with DW Edit if they want to)

The boat would make for some great Cold War missions - and it'd be great to have a Western diesel in the game. (EDIT - sorry, I just read about the Sauro)

Thanks very much Crazy Ivan, for a great mod, as always!

Stew

Последний раз редактировалось Stewy; 23-11-2018 в 12:17.
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Старый 15-12-2018, 01:12   #2950
Red_88
Leading Aircraftsman
 
Регистрация: Jan 2015
Сообщений: 22
Question

Hi,
I noticed that in game length of Towed Array of Akula subs differs from the USNI OWNSHIP data.

Akula I, in game: 332m USNI: 340m
Akula I imp., in game 332m, USNI: 340m
Akula II, in game: 342, USNI: 340m
Akula III, in game: 342, USNI 700m

which one is right?
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Старый 15-12-2018, 10:49   #2951
CrazyIvan
Bugcatcher
 
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Цитата:
Сообщение от Red_88 Посмотреть сообщение
Hi,
I noticed that in game length of Towed Array of Akula subs differs from the USNI OWNSHIP data.

Akula I, in game: 332m USNI: 340m
Akula I imp., in game 332m, USNI: 340m
Akula II, in game: 342, USNI: 340m
Akula III, in game: 342, USNI 700m

which one is right?
in game
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Старый 16-12-2018, 01:44   #2952
Red_88
Leading Aircraftsman
 
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Ok thanks, I thought I missed something.
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Старый 21-12-2018, 02:01   #2953
Red_88
Leading Aircraftsman
 
Регистрация: Jan 2015
Сообщений: 22
I updated my DWX-Cheatsheet.

Small Corrections and data tables updated for DWX 1.46
Вложения
Тип файла: pdf DWX-Cheatsheet_1-2.pdf (47.4 Кб, 63 просмотров)
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Старый 02-01-2019, 03:33   #2954
seadog0514
seadog
 
Регистрация: Aug 2016
Адрес: China
Сообщений: 69
happy 2019
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Старый 02-01-2019, 19:43   #2955
Billy
Senior Aircraftsman
 
Регистрация: Feb 2016
Сообщений: 56
Цитата:
Сообщение от pepe Посмотреть сообщение

I've always defend RA team from accusations RUS mod = RUS ships are OP.
It looks i was wrong - its sad for me.

Please to correct this informations in next patch.
Lol, I thought I was one of the few who held that opinion. Welcome to our camp.
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Старый 09-01-2019, 03:24   #2956
Fearless
Senior Aircraftsman
 
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 44
Цитата:
Сообщение от Fearless Посмотреть сообщение
RA team, could you please advise what i need to change to correct this?
Цитата:
Сообщение от Fearless Посмотреть сообщение
The correct armament Payload for the Collins Class sub is 22 (mix of Mk 48s and UGMs) in RA mod it is only 18.

Can this be corrected? Alternatively where in the object.eod file is it located so I can correct this myself?

On another note, v1.35 is running fine for me.
Hi all, I'm still trying to figure out how to change the Collins class weapons loadout from 18 to 22. It would be greatly appreciated if this could be done. It would be awesome if I could have the appropriate files updated and be able to download them.

Alternatively can you advise what .dll files need editing and how and what to change to make this happen as well as what numbers to change if it is Hex edit and what the replacement numbers are as I have no idea how to use Hex edit programs.

I would be greatly appreciated if this could be fixed now that I have v1.46
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Старый 11-01-2019, 02:56   #2957
Fearless
Senior Aircraftsman
 
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 44
Цитата:
Сообщение от Fearless Посмотреть сообщение
Hi all, I'm still trying to figure out how to change the Collins class weapons loadout from 18 to 22. It would be greatly appreciated if this could be done. It would be awesome if I could have the appropriate files updated and be able to download them.

Alternatively can you advise what .dll files need editing and how and what to change to make this happen as well as what numbers to change if it is Hex edit and what the replacement numbers are as I have no idea how to use Hex edit programs.

I would be greatly appreciated if this could be fixed now that I have v1.46
Fixed.
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Старый 14-01-2019, 06:06   #2958
Fearless
Senior Aircraftsman
 
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 44
Collins Class newe Entity

Hi CrazyIvan,

It would be great if you could fix the following in your next update for the Collins Class Submarine

1. Add a new Entity namely HMAS Rankin SSG-78 to the Collins Class Sub? This was the last Collins Class sub launched 07 November 2001 and commissioned on 29 March 2003.

2. Correct Collins class classification from SSK to SSG.

3. Correct the weapons loadout from 18 to 22 (as per info obtained)

Thank you in advance
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