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Старый 26-12-2016, 19:25   #1
pepe
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Earning Your Dolphins - 688i H/K camp. in RA 1.41

First mission have bug:

Trigger 20: Sunrise - MISSION FAIL have automatic activation:
Start time: 00:00:25 (dd/hh/mm)
End Time: 00:00:26 (dd/hh/mm)
without any doctrine.

Код:
BEGIN
GOALNAME "Sunrise - MISSION FAIL"
GOALID 20
PARENTGOALID -1
GOALTYPE 3
TRIGGERTYPE 2
STARTTIME 1500
ENDTIME 1560
POINTS 0
MAXSPEED -1
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
MESSAGETYPEID 1
MESSAGETOHULLID -2
BEGINTEXT
~~~~~ Sunrise Mission Stoppedl ~~~~~
ENDTEXT
END
and

Trigger 16: MISSION COMPLETE have doctrine:
If Complete trigger (...) or complete trigger 20 (...) then

Код:
BEGIN
GOALNAME "MISSION COMPLETE"
GOALID 16
PARENTGOALID -1
GOALTYPE 3
TRIGGERTYPE 2
STARTTIME 0
ENDTIME 0
POINTS 0
MAXSPEED -1
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
CRITICAL 1
AUDIO r_misc_06.wav
GOALDOCTRINE
BEGINTEXT
IF  ( CompletedGoal  0 19 ) or<R>

 ( CompletedGoal  0 20 ) then<R>

GoalTriggered  <R>

 ENDIF
ENDTEXT
MESSAGETYPEID 1
MESSAGETOHULLID -2
BEGINTEXT
=== MISSION ACOMPLISHED ===<R>


ENDTEXT
END
So...
...after 25 minutes of game player recive message:

=== MISSION ACOMPLISHED ===

There was no "sunrise" in the middle of night

After that you can finish mission and go to next one.
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Старый 26-12-2016, 23:02   #2
CrazyIvan
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Yes, this is a mistake.
The time must be more than 4 hours. Most likely, or 5: 25 or 6:25.

EDIT:

Corrected.

Fail Time is set to 5:25.
Furthermore, trigger №20 now refers to the fact, that the trigger №21 not completed - I.e, If Special Forces, not destroyed Land Target until 5:25.
Вложения
Тип файла: 7z CA1.7z (4.0 Кб, 882 просмотров)
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Последний раз редактировалось CrazyIvan; 26-12-2016 в 23:20.
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Старый 27-12-2016, 22:36   #3
pepe
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Thx
Normally i can fix that but i can't open 688i H/K editor with full options for searching correct time.
[FULLOPTIONS] 1 - doesn't work (in 688i editor)
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Старый 27-12-2016, 23:27   #4
CrazyIvan
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Цитата:
Сообщение от pepe Посмотреть сообщение
Thx
Normally i can fix that but i can't open 688i H/K editor with full options for searching correct time.
[FULLOPTIONS] 1 - doesn't work (in 688i editor)
Use -Sardine- Editor for 688 HK.
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Старый 28-12-2016, 00:00   #5
pepe
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Sardine doesn't work on win7 x64 even with compatibility mode (win 95, 98, XP)
Its not good because 688i h/k is still one of my favorite games.

BTW i have 688i h/k from Naval Pack with version number 1.08 and "Update Pack" causes crashes. I don't know how to resolve this problem.
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Старый 28-12-2016, 01:08   #6
CrazyIvan
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Сообщение от pepe Посмотреть сообщение
Sardine doesn't work on win7 x64 even with compatibility mode (win 95, 98, XP)
Its not good because 688i h/k is still one of my favorite games.

BTW i have 688i h/k from Naval Pack with version number 1.08 and "Update Pack" causes crashes. I don't know how to resolve this problem.
Very strange - my 7 win, work well with -sardines- editor.


This possible fixes some issues - old non released updated for 688HK.
Вложения
Тип файла: 7z 688HK_Update_PACK_02.7z (1.97 Мб, 872 просмотров)
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Старый 28-12-2016, 01:58   #7
pepe
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Oh thank you, I will check this Update Pack tommorow.

I have sardine from subsim, setup.exe version 3.0.111.0
Link
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Старый 28-12-2016, 20:34   #8
pepe
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Game runs well with Update Pack 02 - thx CrazyIvan

Screen from first mission of campaign.


(image edited for "vintage" impression)

Update Pack 02:
Цитата:
================================================== ========
ADDED AI WEAPONS:
SS-N-27 CLUB SSM Missile (Akula SSN Loadout)
SS-N-14 Silex SSM Missile (Krivak FFL loadout)
SS-N-12 Sandbox SSM Missile (Slava CG Loadout)
SS-N-7 Starbright SSM Missile (Papa SSGN Loadout)
Spearfish Torpedo (Trafalgar SSN Loadout)
AT-2 Torpedo (Helix Loadout)
HARM Missile (F-15 Loadout)
Helfire Missile (AH-1 Cobra Loadout)
================================================== ========
REPLACE OLD PLATFORMS:
Trident to Ohio SSBN
Kotor to Najin FFL
Heroj to Papa SSGN
Sava to Alfa SSN
Minisub to Sang-O SSW
Swamp to Osprey MHC
SilkWorm Missile to SS-N-2 STYX [SSM]

================================================== =======
REPLACED 3D MODELS:
SS-N-19 Shipwreck
SS-N-14 Silex.

================================================== =======
GLOBAL REPLACE:
Blades and TPK [turns per knot value] has been replaced for all platforms.
Towed Array applicable now for OSCAR-II, DELTA-IV, KRIVAK-II, and O.H PERRY.
LF, MF, HF passive sonars has been replaced for some platforms.
Weapon loadouts and quantity has been replaced for some platforms [Ship, Sub, and Air]
Speed and range missiles has been replaced
Ship: maximal speed - set to more real value.
Sub: maximal speed and maximal depth - set to more real value.
Torpedoes: maximal speed - set to more real value.
Broadband sound for diesel subs set to unique.
Broadband sound for nuke submarines set to unique.
Broadband sound for gas-turbine and electrical torpedoes set to unique.
Background sound for broadband sonar has been replaced.
Active Sonar frequency, has been replaced to all platforms.
Added motors for some platforms - Seal Team, Motor Sailer, has now outboard motor.
SLMM Mine - now with frequency profile and Broadband sound.
Damage modeling has been fixed.
================================================== =======

Full Data to All platforms available in 688_Data_Units.xls file (Excel Table).
After installation, file located in BOOKS folder.

Fix__01:
Grisha-V FFL: Blades fixed to 3 instead 4.
Database fixed: CTD with default boxed mission.
Airport, Oil-Rig: Radar Station Added.
Harpoon: Warhead power increased.
Speed for subs has been finally fixed.
================================================== =======
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Старый 15-01-2017, 03:14   #9
CrazyIvan
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Custom Missions For 688H/K:
Вложения
Тип файла: 7z 688HK_OLD_Data.7z (213.3 Кб, 870 просмотров)
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Старый 15-01-2017, 22:56   #10
pepe
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Nice, i will check this missions later and give you info.
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