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15-08-2011, 22:51 | #1 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Bug fix status
Hello RA team, could we know a little bit of the latest development? Are you going to issue a fix with latest corrections signalled here, or are you working on something bigger. The latest version is already pretty good and is used now full time by the French and Italian communities. Thanks again for your achievements.
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15-08-2011, 23:37 | #2 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Цитата:
If you have noticed, in original game, there is an inability to start missile in "sated salvo ". Even VLS shoot 1 missile at 10 seconds. Thus start 6 missiles to last 1 minute. As well artillery - given from a database - are ignored. In the version 1.33, it was is eliminated. ROF (Rate Of Fire) Launchers work as is specified in a database. VLS can start missile with the minimal interval per 1 second. From ---- !DWX_RA_1_33_OPFOR_INFO.TXT ---- : ** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF. ** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles). ** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.
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16-08-2011, 00:12 | #3 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Superb job, it probably was not easy...
Some other nice things in the works? When will you release 1.33 it seems that 1.32 is still on the download page? |
16-08-2011, 00:21 | #4 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Many corrections were made - I specially did not register it.
However many mistakes were liquidated. Waiting ver. 1.33... It is not long
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Only the dead have seen the end of the war. |
16-08-2011, 03:25 | #5 | |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Цитата:
German Team is really looking forward to play and test the next patch!! |
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16-08-2011, 11:56 | #6 | |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 50
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Цитата:
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29-08-2011, 11:11 | #7 | |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Цитата:
wow,, that's exactly what I thought you could do in the next version, when I develop a playable Su-32FN/Su-34, I found that the Salvo-shooting interface IS absolutely necessary inprovement for the game, that's great news! Another thing, when I develop playable jet-plane onboard Carrier, noticed that the Game also ignore the Airstrip databse setting, that cause the fail landing on the Carrier wonder if you can check this out in the future development? playable ariplane on the Carrier, that would be a lot of fun! on another hand, helo-landing airstrip setting is working well , so right now, I add some playable special-airplane on the Carrier, that bring me a lot of fun Последний раз редактировалось cayman; 29-08-2011 в 11:36. |
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31-08-2011, 15:28 | #8 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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To: Cayman.
Establish correctly airstrip (light green), and the plane will be capable landing on a deck. Make a beginning of a air-strip approximately 250 meters behind of the ship.
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