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Старый 30-10-2008, 11:26   #1
Hokum
Corporal
 
Регистрация: Nov 2005
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Hoth на тестцентре! (частично) :)

http://forums.station.sony.com/swg/p...opic_id=773721

TestCenter/TCPrime Only:

Only the Imperial version of the Battle of Echo Base heroic encounter can be accessed for testing at this time. The Rebel version and Wampa Valley will be implemented in a later update to TC/TCP.

The Battle of Echo Base:

The Battle of Echo Base is the newest heroic encounter in Star Wars Galaxies. Those sympathetic to the Rebel Alliance or Galactic Empire begin their journey to Hoth at the Adventurers' Guildhall in Aurilia.
Only those who have chosen a side in the Galactic Civil War can take part in the battle, and all group members must be the same faction in order to enter the encounter together. A recruiter is available within the Guildhall.
Each stage of the battle has its own objectives and goals, so keep an eye on both your comm window and the Quest Journal for important updates!
The Rebel and Imperial troopers in the Adventurers' Guildhall of Aurilia offer a number of goods in exchange for these valuable tokens, including special armor and DNA that can't be found anywhere else in the galaxy. You must be the same faction as the vendor to purchase his wares.
New collections within the Battle of Echo Base heroic encounter have been added.

Holo-Beasts:

A beast master with one point spent in Incubation sees a new option in the radial menu on an unhatched egg. Select Convert Egg to Holo-Pet to change the egg from a beast to a holo-beast.
The holo-pet cannot be changed back into a beast, so take care when converting a beast into a holographic companion.
Holo-beast data cubes can be traded and can be used in the Chapter 4 publish gift emitter as well as the new Chapter 11 emitter earned by completing a collection.

Game Play:

New collections have been added.
Trading Card Game loot reward vehicles Sith Speeder, Mechno Chair, and XJ-2 Airspeeder now have a maximum health of 15,000.
Housing items that use ground based particle effects (such as the Trick or Treat Projector III) now work properly below ground.
Bandoliers can be hidden from display with /showBackpack.
Fixed an issue that would sometimes cause a command to fail to execute but still trigger the cooldown.
The Elite Tusken Rifle now correctly sounds like a Tusken rifle.
Xeno furniture obtained by the House Pack Up event is no longer No Trade.
The sounds of doors opening and closing in player houses have been reduced in volume by 35%.
The winning paintings from the Create a Painting contest are no longer available.
Grenades in the world will now disappear after they have exploded.
A new character age title is now available to display the age of your character in years. This title is available once your character reaches one year old. You can determine your character's age from the Birthdate field in the Character Community tab. The character's age is preserved when the character is transferred with CTS. Note that this title is based on the character age, not the account age.
An "N Year Veteran" account age title is now available to display the age of your account in years. This title is available once your account reaches 1 year old. /getVeteranRewardTime will display your account age.

Munitions Trader:

The Nova Edge Sword can now be deconstructed.
All weapons that are flagged as deconstructable can now be deconstructed whether they have been biolinked or not.

Officer:

/sysgroup no longer attempts to parse targets unless an other type code actually appears in the string. This means that "/sysgroup Luke go stand by the door" now results in "Luke go stand by the door" but "/sysgroup Luke %TO is a %RO" still converts to "Luke is a Human".

Spy:

Advanced Strikes now increases all damage taken by the target by 2% in addition to increasing damage done by Blaster Burst and Razor Slash by 20%. This effect stacks up to 5 times. (Changed from increases damage done by Blaster Burst and Razor Slash by 10% stacking 10 times.)
Avoid Damage and most GCW commands can be activated while stealthed.

Role-Playing:

Typing /ooc now sets your player status as "OOC" (out of character).

User Interface:

The comm window can now be moved and locked/unlocked.
The lower limit for the Nebula Density slider has been reduced.
Fixed an issue in the space toolbar that caused icons to be positioned incorrectly.
Clicking the Keymap button in the Controls Options window should now properly take you to the Keymap page.
The OK and Cancel buttons in the Trade and Chat Tab Management windows should behave properly when the window is resized.

Graphics:

Added support to recognize higher resolution graphics settings. These higher resolutions are available when using the Matrox TripleHead2GO product.

Character Transfer Service:

Resource crates now transfer. An "imported" resource crate will be uniquely identified on the foreign galaxy by having the originating galaxy name in front of the resource name, like (Europe-Chimaera)Arou. "Imported" resources are not available from the 30K resource deed veteran reward. Recycled resources (like homogenized milk, processed meat, processed seafood, ground bones, smelted copper, etc.), because they are the same on all the galaxies, will be converted to the corresponding native recycled resource of the destination galaxy.
Factory crates now transfer.
Manufacturing schematics now transfer.
Please note that vendors (and vendor contents) are not transferred. If you have a TCG loot vendor, destroy the vendor before transferring to regain the ability to create the TCG loot vendor. The ability to create the TCG loot vendor will transfer so that on the destination galaxy you can create the TCG loot vendor again.
Packed factories should properly transfer, including the maintenance pool, power reserves, installed manufacturing schematic, contents of ingredient hopper, and contents of output hopper.
The maintenance pool of a packed house should transfer.
The contents of crafting station should properly transfer.
Titles are now available to indicate the galaxy/galaxies you have transferred from. It is not granted for a same galaxy transfer. It will be granted retroactively. For each galaxy that the character has transferred from, you can choose from 3 different titles to indicate a particular galaxy that you have transferred from.
You can now search for characters who transferred from a common galaxy as your character, but only if that character wants to be searched for by "transferred from" galaxy. This functionality is retroactive.
Enable your character to be searched for by "transferred from" galaxy by other characters who also transferred from a common galaxy by checking the "Allow my character to be searched by "transferred from" galaxy" checkbox in the Character Community tab.
In the Search Community tab, under the "Character Data" search node, select the "Common Transfer Galaxy" search item to search for characters who transferred from a common galaxy as your character and are marked as searchable by "transferred from" galaxy.
When the search contains the "Common Transfer Galaxy" search item, the common "transferred from" galaxy(ies) of each matching character will be displayed in the matching character popup tooltip in the Search Results window.
A /showCtsHistory command has been added to display the CTS history of the character. This command is retroactive.
Fixed an issue with some mounts and deconstructed weapons displaying the wrong name after a transfer.
Fixed an issue with not transferring with Death Watch Bunker entrance identifiers.
Enzymes and DNA should transfer correctly now.
Fixed an issue that can sometimes cause the Sorosuub Luxury Yacht to be transferred with its components in the character's inventory, causing it to be unusable.
Missions, except for bounty missions, should now transfer correctly. Bounty missions are not transferred.
An incubator with power should transfer with the power.
Fixed an issue where an incubator with power won't allow you to remove the power after the transfer.
Fixed an issue where the transfer failed if there is an item in the reverse engineering tool. The contents of the reverse engineering tool should now transfer.
An account that has the maximum 8 characters will be allowed to do a same account transfer without having to delete a character to temporarily "make room" for the new character.
Most transferred characters should be available for login within 15 minutes after the transfer request. If you try to login the just transferred character before the transfer has completed, no harm will be done to the just transferred character, but you will receive a message saying that you cannot login the just transferred character yet, and to try again later.
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Старый 30-10-2008, 13:53   #2
Boz
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мде...
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Старый 30-10-2008, 15:46   #3
Hokum
Corporal
 
Регистрация: Nov 2005
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Что-то не понравилось?
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Старый 30-10-2008, 16:58   #4
RR_GRAD
Pilot Officer
 
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А? че? про че пишут то? дайте две!! Вобщем если что я тоже такой хочу
__________________
Живой, я живые тела крушу; стальной, ты крушишь металл,
И, значит, против своей родни каждый из нас восстал!
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Старый 30-10-2008, 17:08   #5
RR_Feela
Летнаб
 
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не панимаю паинастранаму
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Не надо ломать самолет, просто убей пилота.
---------------------------------------------
Feela - пилот RR (с)
FO DSM

LeR19_Oippa - "Yaohueeni" by RR_Joy
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Старый 30-10-2008, 21:31   #6
Boz
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Сообщение от Hokum Посмотреть сообщение
Что-то не понравилось?
ну вот добрались и до шпионов в экспертизе

ПыСы А так вроде ничего, теперь холопетов делать можно в инкубаторе
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Старый 31-10-2008, 11:49   #7
Hokum
Corporal
 
Регистрация: Nov 2005
Сообщений: 92
Тема со скринами некоторых ревардов с Хота:
http://forums.station.sony.com/swg/p...opic_id=773930

Коммандо всей SWG - вешайтесь Это ОН! (но нам его не дадут )
http://img261.imageshack.us/img261/2...hot0141gt9.jpg

Ледяной кристалл для джедаев:
http://i260.photobucket.com/albums/i...enShot0000.jpg

Еще несколько скринов с Хота:
http://forums.station.sony.com/swg/p...opic_id=773853
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Старый 02-11-2008, 22:36   #8
Myth
Leading Aircraftsman
 
Регистрация: May 2007
Сообщений: 19
Cool

А вот такая вот штуковина была замечена на тест-центре в Аурилии... Там, кстати, свежий трупик на скрине... какой-то ребель решил испытать на себе ее огневую мощь... скончался быстро... Я уже хочу такую для Рестуса...

Да, на сам Хот попасть практически не реально, т.к. толпы страждущих неотрывно присутствуют в очереди... Да и нечего там делать одному...
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Старый 07-11-2008, 11:01   #9
Hokum
Corporal
 
Регистрация: Nov 2005
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TCPrime/TestCenter Update Notes - November 06, 2008

http://forums.station.sony.com/swg/p...opic_id=778124

Battle of Echo Base:
The Rebel version of the Battle of Echo Base is now available.
Terminals in the command center are now on fire when the Rebel bombs detonate.
An elevator has been added to connect the disco room to juncture near main hangar.
Fixed snow armor set bonus clearing on death.
If you get a flawless victory across the entire instance, you now earn a badge and title.
Battle-hardened troops returning home from Hoth will no longer be Special Forces. Players leaving the instance are now set to 'On Leave' before arriving on Dathomir.
AT-STs have less health.
Rebel Phalanx Commanders have less health.
AI in Echo Base will not regenerate health out of combat.

Hoth Snow Machine:
Snow particle effects now play even if you're not looking at the snow machine.
When changing the intensity of the snow, the snow machine adjusts automatically without the need to turn it off/on.


UI:
Overhead map labels should no longer move as you approach them.
Added a small faction icon to the status window, similar to the icon on the target window.
Meatlump Doll Collector title corrected.


Character Transfer Service:
Previously transferred characters that had their birth date incorrectly reset to the transfer date will automatically get fixed up to the character's correct birth date (i.e. the birth date of the original character) at the next login. In game mail with the subject "Birth Date Fixup" will be sent if/when the character's birth date gets fixed up.
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Старый 14-11-2008, 11:40   #10
Hokum
Corporal
 
Регистрация: Nov 2005
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TCPrime/TestCenter Update Notes - November 13, 2008

http://forums.station.sony.com/swg/p...opic_id=782100

Wampa Valley:
Wampa Valley is now available in the Battle of Echo Base heroic encounter.

Battle of Echo Base:
A minimum of four players in the group are required to begin the Battle of Echo Base.
You must have at least four players in Echo Base or the instance will close after 15 minutes.
Added an Accomplishment window at the end of the encounter. The window displays to show you how well your group did for each goal during the instance.
If all phases of the Battle of Echo Base are failed, then no tokens will be awarded.
Various HP and damage adjustments have been made to the NPCs on the battlefield.
Random click collection locations have been moved to easier to find locations.
The buff given by a barricade on Hoth no longer blocks players from being able to buff group members.
Music playing on Hoth during each of the three main phases should be less likely to be interrupted and halted.
Added extra decoration in the lower hangar to solve a collision problem.
Re-enabled tower doors. Rebels can now access the observation tower; Imperials may access once Ion Cap is taken.
You no longer are given the option to enter a snowspeeder or AT-ST while stealthed.
Imperial: Imperial players now should receive an audio that imperials have entered Echo Base.
Imperial: Barriers should not spawn for Imperials invading the base.
Imperial: Fixed an issue where an AT-AT could shoot at an AT-ST player vehicle. (This did not cause damage to the AT-ST.)
Imperial: AT-ST Rockets (co-pilot ability) now shoots slightly faster for a little more damage.
Imperial: The AT-ST driver should no longer see an empty pet toolbar.
Imperial: Reduced the number of resources needed to win objectives in Phase 2.
Rebel: Increased snowspeeder turn rate; snowspeeders also ascend and descend faster.
Rebel: Movement speeds reduced for combat NPCs and AT-STs.
Rebel: During Phase 2, when the Command Center is successfully destroyed by the Rebel bombs, a system message will now inform you of your success.
Rebel: During Phase 2, if an objective is failed before the task to secure the room for that objective is completed, that secure the room task will be cleared.
Rebel: During Phase 3, only one transport must get away for a minor victory.
Rebel: Five seconds after Luke takes off in his X-wing, the Imperial invasion of the evacuation area begins.
Rebel: Death particle effect for transports missing from Rebel version of the evacuation added.
Rebel: Removed the doors in the hangar. This allows for players to watch the scripted NPC events (Han, R2-D2, C-3PO, etc.).

Chapter Gift:
Fixed an issue where the Snow Machine particle would remain if you deleted your snow machine using the structure terminal.
The Snow Machine snow is now destroyed when the snow machine is picked up.

Beast Master:
Fixed Enfeeble line of abilities that were buffing the target instead of de-buffing them.

Bounty Hunter:
Shields now absorb 99% damage when activated. On hit the damage reduction is lowered by 1% and applies the energy reservoir effect which increases damage dealt by 1%. Changed from increases armor by 10,000 and glancing blow by 80%.

Medic:
Unlinked cooldown of Bacta Spray and Bacta Grenade.
Reduced cooldown on Bacta Grenade from 8 seconds to 1.5 seconds.
Reduced Health to Action ratio of Bacta Grenade from 1.08 to 0.44.
If a medic buff is used on a group member, it applies to all group members within 72m.
Medic group buffs also buff beasts.
Reduced cost of medic buffs by 90%.

Character Transfer Service:
Fix an issue that can sometimes cause a ship in the datapad not to transfer.
Characters who transfer servers can now select the titles "Fugitive from" and "Traveler from", which were chosen in a player poll.
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Старый 15-11-2008, 20:44   #11
rasst
Corporal
 
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Так что, Империя, наконец, нашла этот рассадник джедайства?

Когда Хот ожидают на ливе?

И чой-то они с медиком мутят? С баффами понятно - всё круто, будет теперь групповой бафф. А с лечилками не понял. Не верю, что медиков могли усилить.
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Старый 15-11-2008, 21:36   #12
Hokum
Corporal
 
Регистрация: Nov 2005
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ну учитывая, что вамповскую часть залили в этот честверг - врядли до конца следующей недели запустят на лив. Следовательно - 25 или 27 ноября.
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Старый 16-11-2008, 00:33   #13
Gaschek
Leading Aircraftsman
 
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А-а-а! Ра-а-а-а-с-ст! Срочно помоги уничтожить рассадник джедайства! Долг зовет! Так же можно помочь (в факультативном режиме) лично мне в крафте мандалорского доспеха. )
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