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Старый 06-10-2012, 15:44   #1901
CrazyIvan
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For standard P-3 cases the same?

What is "SF releasing" ?
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Старый 06-10-2012, 19:35   #1902
sertore
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For standard P-3 cases the same?
...
Have to check for RA 1.35: will let you know.

In original game P-3 works fine: just the player with CAMERA assigned can access to this station.

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...
What is "SF releasing" ?
Deploy Special Force
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Старый 06-10-2012, 23:28   #1903
sertore
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Post Infrared bug on air units

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For standard P-3 cases the same?
Checked with RA 1.35 + cumulative fix just released

The same for P-3: infrared station is available to all players in case of multistation with two people even if assigned to one only.
The player that access to station without it assigned cannot see the bitmap: sometimes receive the erro "bitmap failed to load", sometimes does not receive any error.
In any case after access to unassigned infrared station the game starts to run bad, sometimes CTD.
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Старый 06-10-2012, 23:38   #1904
CrazyIvan
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Hello,
I report the following (please note that everything works fine in single player):
1. on Atlantic MK3 IT, in a multistation session with two players (player1 : pilot/TACCO/radar/link 11 control and player2 : acoustic/MAD/ESM/infrared), everyone can access to CAMERA.
It is normal for player 2, with the station assigned, and cause an error (bitmap not loaded) for player1, with CTD at the first change of station after accessed to CAMERA.
2. SF releasing does not work for 212A and Alfa in multiplayer game even with all stations assigned to a player only (SF remains unavailable on quick menu in the NavMap).
Thanks for possible help.

I have no such problems - seals on type 212 run normally. Alpha - no has a load of fur seals (in the mission editor - there is no tab)
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Старый 07-10-2012, 00:04   #1905
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Checked with RA 1.35 + cumulative fix just released

The same for P-3: infrared station is available to all players in case of multistation with two people even if assigned to one only.
The player that access to station without it assigned cannot see the bitmap: sometimes receive the erro "bitmap failed to load", sometimes does not receive any error.
In any case after access to unassigned infrared station the game starts to run bad, sometimes CTD.

I looked - I have no such problem.
However, I ran the game on a single computer (with key wences: dangerouswaters.exe / wences)

note - the station (IR) selection screen is gray. It does not belong to the player on the left player window. And on the right player window - is available, that player owns the station.
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Старый 08-10-2012, 00:23   #1906
sertore
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We tested P-3 and Atlantic MK3 IT: they did not run fine both.
I will try with wence option too to check the result.
(Note in your test you did not distributed the station as I specified:
player1 (HOST): pilot/TACCO/radar/link 11 control/PD mast search
player2: acoustic/MAD/ESM/infrared
Please try in this condition)

212A did not deployed special force (I write wrong class for other sub, now I do not remember which type was, sorry).
We will try another multiplayer game this week to check again if it works or not: I will let you know.

Thanks

Последний раз редактировалось sertore; 08-10-2012 в 17:02.
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Старый 08-10-2012, 17:01   #1907
sertore
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Exclamation P-3/MK3 multistation bug on Infrared

Bug confirmed also using /wences : use the stations distribution as I stated.

Please find in images attached:
- view of Infrared station for two players
- view of Infrared station for player with screen not assigned
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Старый 08-10-2012, 18:05   #1908
CrazyIvan
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Don't assign L11 station on HOST.

I hope it will help.
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Старый 08-10-2012, 23:07   #1909
sertore
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Thumbs up Infrared on air units

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Don't assign L11 station on HOST.
I hope it will help.
Will do and let you know.
Thanks CrazyIvan.
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Старый 09-10-2012, 11:57   #1910
CrazyIvan
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Will do and let you know.
Thanks CrazyIvan.
It seems the problem was resolved.
Test the game with this file
Вложения
Тип файла: 7z controllers.7z (2.8 Кб, 518 просмотров)
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Старый 09-10-2012, 16:38   #1911
sertore
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Test on next Thursday evening: let you know the result.
Thanks
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Старый 21-10-2012, 01:43   #1912
NavyUSA
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Hello,
I do not understand how to use the MAD, the MH-60 seahawk step over a submerged contact (150 ft), with low speed so that the sensor be at water, do not get any signal detection.
Explanation?

thanks
regards,
NavyUSA
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Старый 21-10-2012, 11:55   #1913
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Hello,
I do not understand how to use the MAD, the MH-60 seahawk step over a submerged contact (150 ft), with low speed so that the sensor be at water, do not get any signal detection.
Explanation?
MAD sensor is not the hydrophone. It need not be lowered into the water.
Deploy MAD sensor from ATO[F2] station or from the Task Bar’s Orders Menu.
Do not forget to switch POWER switch to the ON pos. in the MAD/ESM Station [F6].
Because MAD sensor has a limited range of detection it is necessary to lower it closer to the water surface.
(See the section 8-33 & 8-34 of UsersManual)
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Старый 25-10-2012, 02:12   #1914
NavyUSA
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Hello Ra team,
Why can not I change the mode, when the sonobuoy is on the right column of the station?
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Старый 25-10-2012, 09:45   #1915
Jaf
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Hello Ra team,
Why can not I change the mode, when the sonobuoy is on the right column of the station?
Study the User Manual finally
Section 7-15 and below...
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Старый 27-10-2012, 22:40   #1916
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so that the sensor be at water
That's pretty hilarious especially with nickname like yours
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Старый 28-10-2012, 22:00   #1917
NavyUSA
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That's pretty hilarious especially with nickname like yours
makes fun of me? ehe
I Enjoy breaking a Russian unit with a MK-48. A real pleasure.

greetings
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Старый 29-10-2012, 16:51   #1918
Jaf
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Driving one of the top submarines I'm not able to clasify FFG or Udaloy...
Driving the FGG or Udaloy, I'm not able to detect any top submarine moving at 5kts (by towed array)...
I would like to ask if there is any chance to have the answer to my questions ;-)
Noise profiles and towed array's sensitivity of Perry and Udaloy were reduced in RA v1.35.
In RA v1.36 it will be corrected.
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Старый 30-10-2012, 15:42   #1919
Hummer
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Noise profiles and towed array's sensitivity of Perry and Udaloy were reduced in RA v1.35.
In RA v1.36 it will be corrected.
when is the release v1.36 ?
changelog?
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Старый 30-10-2012, 20:55   #1920
CrazyIvan
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when is the release v1.36 ?
changelog?

* - Fixed ASUW mission bug (CTD) with Controllable Atlantic Mk 3 /France/Italy/Germany/
* - AI Subrocs snaphots over sudden torpedo attack - reduced exact aiming.
* - IR station bug removed for multistation mode (Aviation interfaces).
* - Sound profiles has been fixed for Borey,Typhoons and Red October.
* - Argentinean A-4M Skyhawk or Veinticinco De Mayo CV in mission causes game crash bug removed.
* - Controllable Ships - noise platforms has been increased.
* - Controllable Ships - towed arrays sensitivity has been improved.
* - An Submarines, SailBridge sound bug has been fixed.
* - KA-27: Ammo quantity reduced to 500.
* - For best informations, LINK 11 switch labels fixed to "Receiver Is ON" and "Receiver Is OFF".
* - Kilo Improved Club Added to Vietnam.
* - Gepard 3.9 FFH Frigate Added to Vietnam. (KA-27 Helix onboard carried)
* - Molniya PT (ASW primary) has been added to Vietnam.
* - Pauk-II Class added To Vietnam.
* - AS 332F ASW Helicopter Added to Indonesia.
* - Sigma 9113 FFL Corvette added to Indonesia. (Helo pad for AS 332F ASW Helicopter)
* - Sigma 10514 FFH Frigate added to Indonesia. (AS 332F in Hangar Onboard carried)
* - Project 11661K (Dagestan) Frigate Added to Russia (KA-27 Helix Onboard).
* - AS 15TT ASM, MICA SAM missiles has been added.
* - Akulas: for player speed launch underwater missile increased to 15 kts.
* - Some new pictures added to USNI section.
* - SS-N-16 Stallion 3D model fixed.
* - OSA-I; OSA-II bug with difficulties in classifications has been fixed.
* - USNI reference: added information about loadout weapon for controllable platform (OwnShip Section)
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