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18-05-2011, 10:27 | #1 | |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Цитата:
EDIT: shkval and great prophet goes down just after launch and disappear hitting the bottom of sea: happens pretty always, more time when submarine is near the bottom. Few times works fine. Probably issue in doctrine. Possible issue on mobile decoys that exploding just after the launch, maybe in combinated lauch with other weapons, but we have to check. Everything tested using Lada or Ghost on quick mission. Thanks EDIT2: quick mission, ghost, Australia_Northen, ASW, Easy: launched 1 great prophet, 2 mobile decoys targeting the enemy sub: great prophet went down after launch a disappeared hitting the ground, 1 mobile decoy exploded just after exiting the tube and last mobile decoy goes to bearing 270 working fine. Attached the debug file. Thanks Последний раз редактировалось sertore; 18-05-2011 в 11:38. |
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18-05-2011, 11:54 | #2 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Цитата:
18.05.2011 The correction for Akula - ability was made to start Sizzler on speed up to 15 kts. The archives were corrected. If you have archive loaded up to May 18, it is necessary to replace files in folders Akulas. Rather SHKVAL and GP - default the depth is established 60 meters (in presets). After start, the rocket-torpedo borrows depth of 60 meters. For Shallow waters establish smaller depth - for example depth OwnShip. |
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18-05-2011, 11:59 | #3 | |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Цитата:
Got the point on Shkval and GP: we used quick launch from NavMap. Now we will check preset before fire. About mobile decoy I confirm queer possible explosion just after launch. Thanks. |
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19-05-2011, 17:26 | #4 |
Corporal
Регистрация: Apr 2009
Сообщений: 64
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Summarizing.....
To have a proper installation (starting from DW origina + patch 1.04) we install: - Global archive add-on v 1.32. (3x50 Mb, 1x32 Mb parts) - Latest bug fix for version 1.32 (from 19.05.2011) This evening Betasom.it team make a multiplayer game to test. Thank to all RA Team for your work !!!! |
19-05-2011, 17:31 | #5 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Good Luck, Commander !
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19-05-2011, 22:47 | #6 |
Aircraftsman
Регистрация: May 2011
Адрес: Germany
Сообщений: 3
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I installed the newest version and the bug-fix directly over my 1.31 b version. Now, I can play, but after more or less time, the game crashes. Is this because I haven't installed 1.31 d first or is there another reason?
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19-05-2011, 23:20 | #7 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Install of 1.32 complete over game stock + patch 1.04 give a different result than install update of 17/5/2011 on RA version 1.31c (latest before the new patch): is this correct?
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19-05-2011, 23:27 | #8 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Цитата:
You have in view of what game gives the message on different files? (DLL, Database or doctrine) For global archive, and 1.31D. I was not the supporter of accommodation of a separate patch. However some people have no broadband inet for download full version 1.32.. For reliability I recommend global archive. Besides - May 18, the global archive and 1.31D was changed. |
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19-05-2011, 23:22 | #9 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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Цитата:
However I recommend to take global archive 1.32 - if you do not experience difficulties with broadband inet. Последний раз редактировалось CrazyIvan; 19-05-2011 в 23:50. |
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01-06-2011, 11:44 | #10 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Great!
I am very excited aboot the next session with latest DWX! |
01-06-2011, 12:02 | #11 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Thanks CrazyIvan and RA team!
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02-06-2011, 11:07 | #12 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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I do not remember if already noticed, but on Lada and Alfa is not possible deselect all MINE in store screen: one MINE remain always selected, and it is not possible set its number to 0.
Последний раз редактировалось sertore; 02-06-2011 в 23:06. |
03-06-2011, 02:22 | #13 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Another multiplayer test with all surface civilian units present, MH-60, Lada, Akula I Imp., Akula II, 688 FLT III, 212A.
Played with RA1.32 Bug Fix 31.5, 10 players, 1 multistation, 8 single unit. Host INTEL core 2 duo E7600, 4Gb RAM, MB ASUS, graphic INTEL X4500 and stable broadband inet. Great and stable game, no problem on host: more than 2:30 hours of play, just one CTD on 212A single player, all others worked fine (multistation on 688 too). Thanks. |
09-06-2011, 20:05 | #14 |
Leading Aircraftsman
Регистрация: Mar 2010
Адрес: Italy
Сообщений: 28
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Hi Crazy.... you can check thi BUG:
If you go in the sonar station on the "RED OCTOBER" unit, the game go into CTD. Bye... |
09-06-2011, 22:26 | #15 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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More info to "Typhoon Red October"Sonar CTD: CTD in sonar_bb.dll. In previous version dll (from 1.31b) no CTD.
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10-06-2011, 15:30 | #16 |
Aircraftsman
Регистрация: May 2011
Адрес: Germany
Сообщений: 3
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Noticed something:
The AS-17 Krypton missiles can't seem to find their targets (only the normal ones, the radar-guided work perfect). The never lock onto targets and detonate. Also Anti-Ship cruise missile descend too low. They hit the wanter and either jump up and descend to normal curise altitude again or the fall into the water and are destroyed. |
10-06-2011, 22:39 | #17 |
Leading Aircraftsman
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
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I confirm the CTD on sonar display at Red October.
But anyway, great mod! |
14-06-2011, 00:29 | #18 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Use this DLL (Copy unrar DLL into Interfaces\SSBNRO Folder ):
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14-06-2011, 09:45 | #19 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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14-06-2011, 21:50 | #20 |
Leading Aircraftsman
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
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Thanks, Ivan! It works!
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