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Старый 14-03-2010, 14:42   #661
goldorak
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I've asked on subsim. Waiting for an answer.
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Старый 14-03-2010, 16:31   #662
Lau
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Bug report & micelanius

1000 ft with esm, radio and periscope mast up without any dammage...
Can you pls check Amethyste and Rubis for this bug

French navy operates in metric system

Graphic problem in torpedo tube command pannel F6/torp tube command n°3, "number 3 graphic flickering", you will see it.

Is it possible to move mast location in conning tower to something approximative to real location. currently esm mast is too close to periscope and at same hight. View to 090° impossible when esm mast up.

Thanks,

Lau
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Последний раз редактировалось Lau; 14-03-2010 в 18:33.
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Старый 14-03-2010, 16:36   #663
fitzcarraldo
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Playing (autocrew on, truth off) the mission "Barents Sea Loiter" (interception and engage of a Russian SAG in the Barents Sea; the SAG is Kusnetsov with escorts and an Akula), I´d receive diverse TIW alarms, but in my sonar stations (broadband, narrowband) I didn´t see the tracking of this torps (gamma of graphics: 0,6). The autocrew didn´t see those fishes, in the true bearing indicator the approach of the torps isn´t indicated, too (torpedoes in passive mode?).

But, the TIWs alarms were presents... I launch some countermeasures...

After four of this alarms, the torps sink my sub...

Is this a bug of RA 1.1? I don´t remember this problem with LWAMI. This mission isn´t a "RA mission". In the list, there are some missions with two versions, an original and the "RA" version. This "Barents sea loiter" only appears as original mission. What is the difference between this missions?

Many thanks and regards.

Fitzcarraldo
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Старый 14-03-2010, 18:42   #664
goldorak
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fitzcarraldo : you probably were sunk by a series of asrocs. You don't get a missile launch warning for those like in the case of subrocs. They landed right next to you, thats why you got the TIW message, but didn't have time to track them on sonar. They were just too close, and boom down you go.
Have you seen the replay of your mission, to understand precisley how you were sunk ?
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Старый 14-03-2010, 19:14   #665
dd149
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I concur with Goldorak, probably ASROCs which are not giving TIW, this should also happen in LWAMI as I think that there is no difference regarding that point.
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Старый 14-03-2010, 19:20   #666
dd149
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Or helo launched torpedoes, I remember in this mission to have been sunk by helos some times.
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Старый 14-03-2010, 19:49   #667
Jaf
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Сообщение от Lau Посмотреть сообщение
1000 ft with esm, radio and periscope mast up without any dammage...
Can you pls check Amethyste and Rubis for this bug
Maybe I missed something?
Really these masts break at immersing in 1.04?
Or you surprised that the sub does not crush at 1000 feet, when the specified maximum operating depth is 984 feet?
Crush depth for all subs is less then max operating depth, is not constant and depends on the hull and the environment conditions.
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Старый 14-03-2010, 20:54   #668
fitzcarraldo
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Сообщение от dd149 Посмотреть сообщение
Or helo launched torpedoes, I remember in this mission to have been sunk by helos some times.
No helos detected in ESM.

After the TIW of the last torp, 8 minutes to sink my boat. In this 8 minutes the sonar autocrew didn´t see the torp? And this subrocs localize my sub in passive mode...No pinging from the fishes...

Ok, I'll play the mission with truth on, and I think I´ll see what happen.

Many thanks for the fast answers.

Fitzcarraldo
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Старый 14-03-2010, 21:06   #669
Lau
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Maybe I missed something?
Really these masts break at immersing in 1.04?
Or you surprised that the sub does not crush at 1000 feet, when the specified maximum operating depth is 984 feet?
Crush depth for all subs is less then max operating depth, is not constant and depends on the hull and the environment conditions.
I am only talking about max operation depth for masts, I tested other platforms and problem is the same you can operate masts at any depth which is not realistic

Hull has a depth limit and each mast has also a limit because mecanism can not resist the pressure. For example, after certain depth periscope lense will brake creating flooding. This was originally simulated in DW but not realistic because if for example in 688i, PD was 63 and you dive 64 mast brake.

I do not really know how much pressure periscope or other mast can resist, but I think it will be more realistic for example for Amethyste and Rubis class :

Periscope Depth : 53ft meaning idea of when periscope should be out of water(this is depth at which you can see, just indication for USNI ref as it can change according to sea state)

Periscope max operating depth : crush depth for periscope, could be 63ft or 73fr I do not know, but certainely not 600 or 1000ft

Then you can do similar rule for other mast and for other submarines.

Hope I was clear

Regards,

Lau
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Старый 14-03-2010, 21:55   #670
Lau
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In doc sonar profiles that comes with manual, missing info for LADA SSK, maybe I missed it or it is under an other name?

Regards,

Lau
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Старый 14-03-2010, 21:55   #671
dd149
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To my understanding mast crush was due to speed increase and not primarily to depth. I don't think that the lens will break, its mostly due to hydrodynamic pressure on the masts. The pressure seal system has no reason to fail less if the mast is retracted. Lets not make it too complicated. The original DW is not that bad in this field, there are so many other things to fix in the game, that I could live with this one.
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Старый 14-03-2010, 22:07   #672
goldorak
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Yeah speed breaks masts in DW. The depth thing is obviously not realistic but its a tiny detail. In any case beyond a certain depth you can't see anything through the periscope or the photonic mast. Just below the surface of the water instead you will be able to see the hull of ships, and submarines going overhead. This makes for very exciting "spy" missions. Yeah I know that high frequency will let you see, but visually seeing through the periscope is much more fun.
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Старый 14-03-2010, 22:15   #673
fitzcarraldo
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Playing the Barents sea lotier mission with truth on, I see the torps: four stalions launched from the Kirov. They enter the water and the TIW alarms come on. 12 minutes after, sink my boat.

Now, the sonar autocrew tracks the torps. But the reaction of the autocrew is very slow...Only a few seconds before the impact of the first fish, I can see the tracking on the sonar stations and I can see the bearing of the incoming torps. Too late...I have virtually no time for defensive reactions. Only I have four TIW alarms 12 minutes before, but no orientation of the incoming attack.

I use Windows Vista Home Premium.

That is realistic?

Regards.

Fitzcarraldo
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Старый 14-03-2010, 22:16   #674
Jaf
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Сообщение от fitzcarraldo Посмотреть сообщение
Playing (autocrew on, truth off) the mission "Barents Sea Loiter"...
Is this a bug of RA 1.1? I don´t remember this problem with LWAMI... This mission isn´t a "RA mission". In the list, there are some missions with two versions, an original and the "RA" version. This "Barents sea loiter" only appears as original mission. What is the difference between this missions?
The difference is in Kirov`s loadout: I do not know how is in LWAMI, but in 1.04 Kirov have not Stallions.
The "problem" is that autocrew can not detect a missile launch from the air or ship.

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Сообщение от Lau Посмотреть сообщение
I am only talking about max operation depth for masts, I tested other platforms and problem is the same you can operate masts at any depth which is not realistic
Hull has a depth limit and each mast has also a limit because mecanism can not resist the pressure. For example, after certain depth periscope lense will brake creating flooding. This was originally simulated in DW but not realistic because if for example in 688i, PD was 63 and you dive 64 mast brake.
Hope I was clear
You is clear, but:
Where this was simulated in the DW?
I had ever seen, can anyone watched this?

Remodeled doctrines and values in the database can fix many errors.
It is very difficult (but sometimes possible) to change hardcoded behavior.
It is impossible without a source to do something never envisaged by developers.

Последний раз редактировалось Jaf; 14-03-2010 в 22:46.
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Старый 14-03-2010, 23:48   #675
Lau
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You is clear, but:
Where this was simulated in the DW?
I had ever seen, can anyone watched this?
developers.
Jaf I just realise I am wrong, DW simulated the speed effect on mast not the depth.

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Сообщение от dd149 Посмотреть сообщение
Lets not make it too complicated. The original DW is not that bad in this field, there are so many other things to fix in the game, that I could live with this one.
I agree, please concentrate in the main problems. Because of the perfection already reached in the RA mod I wanted to let you know my findings. It is up to you to change according to technical possibilities.

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Сообщение от Lau Посмотреть сообщение
French navy operates in metric system

Graphic problem in torpedo tube command pannel F6/torp tube command n°3, "number 3 graphic flickering", you will see it.

Is it possible to move mast location in conning tower to something approximative to real location. currently esm mast is too close to periscope and at same hight. View to 090° impossible when esm mast up.
Lau
- Can you change french submarine to metric system. Just say no and I live without it

- Graphic issue in torpedo command pannel? Again small detail, just wanted to let you know

- ESM mast position and hight, so it does not interfere with periscope watch (more important)

- Just noticed that LA FLTIII has a periscope mast instead off ESM mast graphic. When ESM and periscope up, you can see two periscope. Again small detail but just wanted to let you know.

Thank you for all your hard work,

Lau

Последний раз редактировалось Lau; 15-03-2010 в 00:50.
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Старый 15-03-2010, 03:41   #676
Castout
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Just want to say that after uninstalling DWX I've installed LWAMI 3.09 but can't be bothered to play with it. DWX is so much more interesting.

Hope the sound bug gets fixed soon
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Старый 15-03-2010, 10:30   #677
goldorak
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Just want to say that after uninstalling DWX I've installed LWAMI 3.09 but can't be bothered to play with it. DWX is so much more interesting.

Yep and its not only Lwami but also AT3.
As good as they are, they just pale in comparison to DWX.
DWX feels like what the game should have been when SCS released it 5 years ago. Dw 1.0 : remote controlled helicopter could only launch sonobuoys (not even dipping sonar); DWX 1.1 : remote controlled helicopters can use dipping (active/passive), mad sensor and classify and attack targets automatically. See how far the game has come ?
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Старый 15-03-2010, 11:50   #678
Jaf
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Telegram for our Italian colleagues:
Sharks will soon arrive in the fleet :)
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Старый 15-03-2010, 12:26   #679
goldorak
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Marvelous !!!!!!
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Старый 15-03-2010, 12:51   #680
CrazyIvan
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Type 212 SSK has been is made to metric system.
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