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19-12-2010, 16:21 | #1 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Pay attention on post #1283.
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18-12-2010, 06:55 | #2 |
Leading Aircraftsman
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
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Hey, guys, its Falconsix again.
Iam looking forward for your new update, one more time now, so i wish you a mery christmas over there and happy programming.^^ One of you have now offered me twice to use this "ingame movie making" tool ore something like that for my next movie. Currently it works well without it, too, i just think about something like "Countdown 3" or anything about RA 1.3. As like before, if you have any wishes or specific ideas for this movie, just tell me, ill give my best to bring them down to .wmv. regards Falconsix |
19-12-2010, 02:00 | #3 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I would like to see movie about modern sea war. Satelites, AWACS, launching spec ops, some shallow water action
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19-12-2010, 18:50 | #4 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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- Crazy Ivan: It happens whatever mission I make.
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26-12-2010, 12:49 | #5 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Is eliminated default engine bug, when radars and the visual sensors (an AI Platforms) could not see submerged a submarine.
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27-12-2010, 00:21 | #6 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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27-12-2010, 01:25 | #7 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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For Playable platforms it worked properly - in original game.
Anyway, the automatic visual pilot (or auto radar crew) by the helicopter (or P-3), is capable to mark contact of a submarine, when from it there is a trace of sail foam on water. But AI of a platform, by default, were unable to this. Also - the ability for detecting masts, was now improved. For example - the Akula-I has PD as 20 meters. The sensor controls of detectors of masts, can see this submarine on depth of 22 meters. On depth of 23 meters - submarine already undetectable. Typhoon: PD = 30 meters. On depth of 31 meters - the sub is invisible to a sensor control of search of masts. However on depth of 30 meters (PD) - the sensor control is capable it to find out. |
26-12-2010, 16:27 | #8 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Hey again!
I found out, that the SSN21's Periscope and ESM Mast will break at 10knots, even if Sail Bridge is already over surface. Oo And they break at 56ft after bridge breaked through ice at 0knts. I just wonder whether these masts are really that sensitive under these conditions? |
27-12-2010, 01:43 | #9 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Цитата:
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27-12-2010, 13:31 | #10 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Ok, I checked that problem another time and did these pictures:
(also I have to correct my discription of my last post... on low sea state everything goes fine as long as I am not over 10knots!) |
30-12-2010, 00:45 | #11 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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30-12-2010, 03:31 | #12 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Version 1.3 has been released. See Post #1 - link added.
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30-12-2010, 10:18 | #13 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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RA 1.3
Downloaded!
Thanks for efforts and Happy New Year all! |
30-12-2010, 11:32 | #14 |
Leading Aircraftsman
Регистрация: Mar 2010
Адрес: Italy
Сообщений: 28
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Hy CrazyIvan, have you a list of major modification, of this release ???
For Example: The precise functionality of the switch "Ladar" in the new "ACTIVE INTERCEPT" station of the UDALOY ??? Thanks and Happy New Year !!! Последний раз редактировалось Drakken; 30-12-2010 в 13:12. |
30-12-2010, 12:02 | #15 |
Corporal
Регистрация: Apr 2009
Сообщений: 64
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Great !!!!
Happy New Year !!!!! Thanks !!! |
30-12-2010, 14:32 | #16 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Thank you very much, Team!
Happy New Year, all! Keep it up! |
30-12-2010, 14:54 | #17 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Thumbs up to CrazyIvan and all the RA modders.
I can't wait to take the Borey for a spin. |
30-12-2010, 16:16 | #18 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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A big thanks from France, and Happy 2011
We plan a multiplayer test coming Sunday, we will tell you the results. |
30-12-2010, 17:31 | #19 |
Corporal
Регистрация: Apr 2009
Сообщений: 64
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I have a problem.
I have created a mission that includes a Borei [B] SSBN but when mission start almost immediately this launches an attack (completely random) with five Seat60. There are no enemies nearby. Thanks !! |
31-12-2010, 01:03 | #20 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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