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30-11-2009, 21:58 | #1 |
Senior Aircraftsman
Регистрация: May 2007
Адрес: minsk, Belarus
Сообщений: 36
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any more impressions?)) describe more about your games. it'll help us to find "suprises"))
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09-12-2009, 02:59 | #2 |
DW Sub Captain
Регистрация: Sep 2009
Сообщений: 41
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Are there some news about the new update?
Regards Fitz |
09-12-2009, 20:16 | #3 |
Sergeant
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 216
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09-12-2009, 22:45 | #4 |
DW Sub Captain
Регистрация: Sep 2009
Сообщений: 41
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18-12-2009, 03:47 | #5 |
Senior Aircraftsman
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
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Awesome. Looking forward to the Christmas Pressie in the New Year.
__________________
Fearless |
09-12-2009, 05:41 | #6 |
Senior Aircraftsman
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
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Yes, It will be handy to know what the status is and if a release date is on the horizon.
__________________
Fearless |
27-12-2009, 00:15 | #7 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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Tech info and etc. v.2 from DataBase DW 1.0.4 DWX 1.0
Technical info (units, weapons) + short weapons manual + cavitation depths + act. sonars freqs + classification US Navy. All on Russian...
(Archive contains cmpUtil.exe from DW 1.0.4 DWX 1.0). How to install: 1. make backup copy of files Graphics/usnidata.grp and Graphics/usnidata.ndx 2. unpack folder extra from archive to folder Graphics 3. go into folder extra 4. run install.bat 5. delete folder extra |
27-12-2009, 10:27 | #8 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Цитата:
Тип цели: [ПЛ] [корабль] [самолет] [вертолет] [наземная] [ракета] Тип оружия: ASM SSM Макс. скорость= 1800 узл. (3334 км/ч) Дальность= (0,0 - 8,6) миль (0,0 - 16,0) км. Высота: (0 - 26666) м. (0 - 83331 фут.) Датчики: Jammer Мощность БЧ: 20 условных единиц Масса: 12,5 кг. This Weapon not connected with "Jammer" sensor. "Jammer" - this "Dummy", not working sensor. |
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27-12-2009, 13:26 | #9 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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Ok. I am try make manual 1:1 at database . Be fixed for manual fro DWX 2.0
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30-12-2009, 15:30 | #10 |
Aircraftsman
Регистрация: Dec 2009
Сообщений: 1
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Happy New Year 2 all!
Jingle bells,
Jingle bells, Jingle all the way. Oh what fun it is to play in a ReinForce Alert! |
31-12-2009, 03:51 | #11 |
DW Sub Captain
Регистрация: Sep 2009
Сообщений: 41
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Is the new year blessed with the RA 1.1? We hope that!!!
Happy new year! Fitz |
31-12-2009, 14:52 | #12 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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Ladys and Gentelmens! Happy New Year!!! С Новым Годом, Дамы и Господа!!!
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09-01-2010, 02:14 | #13 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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09-01-2010, 03:47 | #14 |
DW Sub Captain
Регистрация: Sep 2009
Сообщений: 41
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31-12-2009, 17:43 | #15 |
Sergeant
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 216
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Adding of new playable units will require additional time to debug, so release is delayed for 1-2 weeks.
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01-01-2010, 17:13 | #16 | |
Aircraftsman
Регистрация: Sep 2009
Сообщений: 9
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kpv1974 wrote:
Цитата:
But sure we can live with that, right? RA team has done marvellous job already, and if they can give us the very best mod for DW forever it won't matter if we have to wait some time. Hey hiio-hou!!! And Happy New Year 2010 to everybody! Greetings, -RC- fm Finland |
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04-01-2010, 09:08 | #17 |
Senior Aircraftsman
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
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Happy New Year to all.
__________________
Fearless |
09-01-2010, 16:29 | #18 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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I say shortly: Happy New Year all! Without discrimination ) And with Christmas! )
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13-01-2010, 00:40 | #19 |
Aircraftsman
Регистрация: Sep 2009
Сообщений: 9
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One question and one idea came into my mind. Is oil rig floating like a ship or grounded and stationary like a building in RA? (I don't have RA installed now, as I'm waiting for 1.1, so I can't check this out.)
I'm just thinking that could it be possible to give an ordinary ship extending legs like an oil rig (which, I think, grow as much as needed), and could we move "stationary ship" or "ship in anchorage" problem to the history? You know, then there would be maybe three classes of freighter for example: original Freighter, Freighter loaded and then, within the "buildings", Freighter stationary. Most of the times these specialized stationary ships would be probably decorations only, but I think they could be nice. Personally I hate wandering ships in port and have thought many times how the problem could be solved. By editing wind and current the problem can't be solved properly and definitely. Comments, please... Greetings, -RC- |
14-01-2010, 23:07 | #20 |
DW Sub Captain
Регистрация: Sep 2009
Сообщений: 41
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There is a new estimated date for the one-one RA?
I´m desesperate for the new mod!!! I´ll watch that, I´ll watch that.... Fitz |
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