09-06-2013, 22:54 | #1981 |
Aircraftsman
Регистрация: Jun 2013
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CMs problems
Hi Crazy Ivan, I report a bug seen on surface ships.
On Udaloy, launched countermeasures #1 or #2 (flares o chaffs) appears only on the water surface and then disappear. On Perry, all starboard CMs appear inside the ship! Is it only a graphic issue that does not impair CM's work? Or does it? I've 1.36 RA. Thanks! |
12-06-2013, 18:33 | #1982 |
Bugcatcher
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To: Covour
I do not see any problems. Snapshot run cm's - all 6 IR and 6 Chaff in the air.
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13-06-2013, 00:07 | #1983 |
Aircraftsman
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Thank you to have tested it. I tried it again, also disabling wind, but the issue is still there. I don't know, maybe due to a different OS? (I have Vista)
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13-06-2013, 09:53 | #1984 |
Sergeant
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Hi, problem appears always on FFG, sporadically on DDG.
It seems to be not related to OS as I have XP with the same issue. CrazyIvan, we are creating a videoclip to show you the problem. Thanks |
13-06-2013, 11:21 | #1985 | |
Corporal
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Цитата:
http://youtu.be/BLj2vWg5tq4 |
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14-06-2013, 07:27 | #1986 |
Bugcatcher
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Tnx! Has Been Fixed.
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14-06-2013, 09:08 | #1987 |
Sergeant
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Great! Thx!
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16-06-2013, 19:52 | #1988 |
Sergeant
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On Udaloy, ASW missiles seem not to oprate properly, if target is at more than 5 nm, missile does not release torpedo and continues to fly till exhausting fuel? This happens in both 1.35 and 1.36.
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16-06-2013, 21:49 | #1989 |
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Maybe you launch missile into a ASuW mode.
Check Launch Presets - Pay attention to the point F. ================================================== == SS-N-14 Silex (Primary ASW Weapon) Multipurpose Missile Length: 7.205 m (23.6 ft) Diameter: 0.574 m (22.5 in) (upper body) Height: 1.35 m (4.4 ft) Payload: UMGT-1 torpedo Weight: 4,000 kg (4.0 tons) - 40 - Speed: 0.95 Mach (613 kts) Max Altitude: 400 meters. Range: 6-50 km (3.2 -:- 27 nm) Warhead: 250 Kg (AsuW Mode) Has two modes - ASW and ASuW. Mode ASW: In ASW employment, the torpedo is dropped in as soon weapon "Enabled". [ Point "E" at SILEX PLAN on geoplot display. /Weapons Control Station Of -UDALOY * User * - DDG Class ] Before Launch of a “SILEX” guarantee that the first WayPoint "F" is ahead of the ship on distance less than 5000 m. * - For exact drop of a torpedo, it is recommended to hold a course of the ship in a direction of target. Torpedo use osnly ACTIVE Mode Search. As soon as the torpedo is dropped, the missile will be selfdestruct own detonator. Mode ASuW: In a this mode, “Silex” does not use a torpedo and the missile works as usual SSM. For activation of this mode, at start of a missile, guarantee that the first WayPoint, [F mark at Display], will defend from the ship - more than on 5000 meters. It will nominate to a “Silex” a mode ASuW. NOTE: ASW Mode - It can also be used with limited success against surface target with UMGT torpedo at controllable DDG. Udaloy - has two stations of Weapons Control - F10 and F12. ================================================== ====
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17-06-2013, 09:54 | #1990 |
Sergeant
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Ok, we will check and let you know, thanks!
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29-06-2013, 21:15 | #1991 |
Bugcatcher
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Version 1.37 has been released.
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30-06-2013, 10:33 | #1992 |
Corporal
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30-06-2013, 10:44 | #1993 |
Corporal
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30-06-2013, 18:36 | #1994 |
Bugcatcher
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Greetings buddy. Welcome on board after a long absence, Cayman!
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30-06-2013, 19:27 | #1995 |
Bugcatcher
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Table Of Sound Pressure Level For Submarines in DWX ver. 1.37.
NOTE: All data were obtained directly from the debugger executable files, not by calculating a theoretical formulas. It should be noted that the formula for noise generation ships and submarines different - for ships using a linear rise of noise, and for submarines - logarithmic. PS: If Submarine in Cavitation Mode, Then +15 to Currently Noise.
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Only the dead have seen the end of the war. Последний раз редактировалось CrazyIvan; 01-07-2013 в 21:35. |
30-06-2013, 19:29 | #1996 |
Sergeant
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RA 1.37
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01-07-2013, 13:58 | #1997 |
Leading Aircraftsman
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Thank you very much.
Great work as always! |
01-07-2013, 16:04 | #1998 |
Sergeant
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Thanks a lot from France!!!
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02-07-2013, 15:29 | #1999 |
Corporal
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Tried to land the S-3 to Carrier and Airport several times without success(lower the landing-gear first, and then press B return to Base, crash every time), any tips?
OH, BTW, link 11, great work! that really bring up the maneuver of the gaming into another level |
02-07-2013, 18:13 | #2000 | |
Bugcatcher
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Цитата:
Other platforms probably can not accept the VIKING. LANDBASED Airport - accesible for S-3 Viking.
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