02-03-2012, 14:50 | #1861 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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I´m not sure, but there is that + at the end of the line in the registry entry. Whats up to yours? I am gonna check this removing it.
Update: Well, it just turn off all 3D-Sounds... Do you guys actually have got Sound on Sail Bridge? |
04-03-2012, 04:41 | #1862 |
Senior Aircraftsman
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
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No.. I've the same issue.. I only hear engine sound same on the sail bridge as is when inside. no other external sound.
__________________
Fearless |
04-03-2012, 11:49 | #1863 | |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
In the Sail bridge room (Fig-1) could hear only the operation of the engine. But in the open air (Fig-2 & Fig-3) can be heard the sound of waves, the cries of gulls, penguins and sea lions... ;) Or you do not have this? |
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04-03-2012, 19:25 | #1864 | |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Цитата:
Well, aye, on surface ships all sounds seem to be correct, but on submarines sail bridge theres unfortunately no ambient sounds. Only the internal sound of engines for example like fearless just mentioned |
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04-03-2012, 22:08 | #1865 |
Leading Aircraftsman
Регистрация: Mar 2012
Сообщений: 19
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CrazyIvan, после установки последней версии мода игра стала нестабильной. Участились вылеты (правда, до установки 1.35 у меня их не было). А на некоторых подлодках не работает ни один сенсор. На сонаре, например, ни одной помехи, ни одного пеленга поймать не могу. В данный момент проверил: сенсоры не работают на Трафальгаре и Оскар-2.
Порядок установки... 1. Игра. 2. Патч. 3. RA ранней версии. 4. RA 1.35 с заменой файлов. Фиксы доктрин 1.34 не устанавливал. |
04-03-2012, 22:36 | #1866 | |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
In the original version 1.04 there is no ambient sound on the submarines Sail Bridge. |
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04-03-2012, 22:42 | #1867 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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05-03-2012, 00:04 | #1868 | |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Цитата:
Any chance to bring it back to current version? |
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05-03-2012, 00:11 | #1869 |
Leading Aircraftsman
Регистрация: Mar 2012
Сообщений: 19
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05-03-2012, 01:43 | #1870 |
Senior Aircraftsman
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
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I remember having sound on the sub's sail bridge.. Somehow it disappeared. It would be great if this could be looked at.
__________________
Fearless |
06-03-2012, 03:51 | #1871 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I have noticed that heli is not able to ping the sub correctly. Evem if is got a sub contact it is far from accurate.
I have done several tests without the thermal layer. Seems like something very strange... Additionaly look like MAD doesn't work in heli. Could you please clarify me: is it something which must be fixed or this is only my installation issue ? Последний раз редактировалось whiskey111; 06-03-2012 в 15:10. |
06-03-2012, 20:08 | #1872 |
Leading Aircraftsman
Регистрация: Mar 2010
Сообщений: 22
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Hi RA team, I noticed that player Udaloy's AI helicopter does not go at right altitude when putting the radar programs (for example, pressing T T T T the heli should rise at 4000m, but it stops at 2000 and some. OHP heli seems go at right altidute). Thanks.
Also, any news about Gauntlets inability to acquire rear/stern incoming targets? |
07-03-2012, 11:37 | #1873 |
Senior Aircraftsman
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
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RA team, could you please advise what i need to change to correct this?
__________________
Fearless |
09-03-2012, 21:56 | #1874 |
Leading Aircraftsman
Регистрация: Mar 2010
Сообщений: 22
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Hi RA Team! I just report this: Udaloy's heli hits often the ship mast if the ship speed is below 9-10 kts (even respecting the correct take off procedures watching at wind display in the bridge station)
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11-03-2012, 14:58 | #1875 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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Additionaly one thing: DIFARs effectiveness is almost none.
What was changed that caused such issues ? |
17-03-2012, 00:31 | #1876 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
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If conditions bad - bottom the sand, or mud, also is absent a layer, then acoustic conditions bad. A very weak opportunity for detecting. Check up these conditions.
Sonobuous work normally on my measurements.
__________________
Only the dead have seen the end of the war. |
17-03-2012, 20:38 | #1877 | |
Bugcatcher
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Адрес: Russia Kursk City
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Цитата:
I do not observe such bug. Sound of the flying by helicopter I hear and in the version 1.35.
__________________
Only the dead have seen the end of the war. |
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17-03-2012, 20:55 | #1878 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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Цитата:
3.2 km - altitude for T-T-T-T mode.
__________________
Only the dead have seen the end of the war. |
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19-03-2012, 22:09 | #1879 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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CrazyIvan: during my tests, I was not able to get the contact of the submarine which was at the avarage depth (200m) by my heli launched from the OHP or Udaloy. Sometimes heli was able to get the contact but in condition that the submarine was closer than 1.5nm
Additionaly, it is almost not possible to get the contact using passive sonoboys. I was testing it in the water 2, thermal layer bottom limited. In the previous versions of RA this situation couldn't happen. If this a new level of realism or just a bug ? |
01-04-2012, 20:05 | #1880 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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External sound for Sail Bridge has been fixed.
Download file Controllers.ini from first page. (Update from 01/04/2012)
__________________
Only the dead have seen the end of the war. |
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