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Старый 02-07-2010, 23:18   #1
whiskey111
Corporal
 
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Сообщение от goldorak
@ CrazyIvan : I think the original question whiskey111 asked was related to quick missions. So right now when you play a quick mission, the asw warships put automatically the helicopters on alert 30, which means 60 minutes to launch.
Can you mod this value so that the warships would have the helicopters 15-20 minutes from launch and not 1 hour ? For the quick missions of course.
Now, I made a single player mission. Flight schedule was set up on 15min.

==========================================
-Jaf-
You were right about radar issue. I haven't play non-moded version that I completely forgot how it was.

By the way, I did several tests on win7 and winXP IN SINGLE PLAYER.

There is very interesting issue of "torpedo in the water' message.

For win7: I got this message in range of (about) 25nm
For winXP: as it was developed, in range of 3nm.

As long as I have tested this version of RA I have noticed only this difference between winXP and win7. AI behaviour is the same. Everything else work correctly on win7.

Additionaly one more question: I have an impression that all warships have the same range of radar. Any chance to fix it ?

I have no idea what is causing the difference of message range on win7. I hope it is fixable.
I would like to do for you any test you wish to make this mod fully compatible with win7.
I hope There is a chance to help you all who create this mod.

Последний раз редактировалось whiskey111; 02-07-2010 в 23:33.
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Старый 03-07-2010, 01:35   #2
CrazyIvan
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Сообщение от whiskey111 Посмотреть сообщение
Now, I made a single player mission. Flight schedule was set up on 15min.

==========================================
-Jaf-
You were right about radar issue. I haven't play non-moded version that I completely forgot how it was.

By the way, I did several tests on win7 and winXP IN SINGLE PLAYER.

There is very interesting issue of "torpedo in the water' message.

For win7: I got this message in range of (about) 25nm
For winXP: as it was developed, in range of 3nm.

As long as I have tested this version of RA I have noticed only this difference between winXP and win7. AI behaviour is the same. Everything else work correctly on win7.

Additionaly one more question: I have an impression that all warships have the same range of radar. Any chance to fix it ?

I have no idea what is causing the difference of message range on win7. I hope it is fixable.
I would like to do for you any test you wish to make this mod fully compatible with win7.
I hope There is a chance to help you all who create this mod.

Probably that there is a problem in due course of readiness 15 minutes.

I think that time 15 minutes - bugget. I do not receive rise of the helicopter in this time.
However readiness 30 minutes - works fine.

Concerning radars (surface search radars) - the distance is limited to horizon.

Height of masts - is not considered. Only value of the size of the radar signature.
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Старый 07-07-2010, 17:46   #3
Jaf
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Good news guys:
I hope that a bug in the game engine associated with drowning of unit with 0% damage was defeated.
It is only necessary to conduct more tests to confirm the stability of the result.
If the result is confirmed, it will be possible to make the sunk ships lying at the bottom, as requested by mr. goldorak
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Старый 07-07-2010, 19:53   #4
CrazyIvan
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Сообщение от Jaf Посмотреть сообщение
Good news guys:
I hope that a bug in the game engine associated with drowning of unit with 0% damage was defeated.
It is only necessary to conduct more tests to confirm the stability of the result.
If the result is confirmed, it will be possible to make the sunk ships lying at the bottom, as requested by mr. goldorak

Is checked up. Works absolutely correctly.


The description of the bug (Tested mission - attached):

On start of mission - you receive 28 % of damages from the mine.


Further - expect the second explosion (between 12:03 and 12:05).


After the second explosion - pay attention, that your submarine also has 28 % of damages - and thus she fatally begins to be crushed on depth.

This bug henceforth - was removed. The coming patch - will remove it.

Personal tnx for Jaf and Krabb!
Вложения
Тип файла: rar !_DAMAGE_BUG_1.rar (941 байт, 1012 просмотров)

Последний раз редактировалось CrazyIvan; 08-07-2010 в 01:04.
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