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Старый 28-11-2008, 11:12   #18
Hokum
Corporal
 
Регистрация: Nov 2005
Сообщений: 92
Battle of Echo Base:

A cloning location has been added to Wampa Valley.
Turrets in Phase 3 should no longer cause groups of mobs to aggro.
It is no longer possible to harvest creatures on Hoth.
Updates to the AT-ST pathing on the battlefield have been made.
Various adjustments have been made to Phase 3, including boss turrets on the Imperial side and a center squad for both sides.
Imperial: Imperials can now see the health for the AT-ATs they are protecting on Hoth.
Rebel: The Front Door has been removed from Echo Base.
Rebel: Room names on the overhead map now change colors from red (start of Phase 2) to white (as Rebels start the evacuation). The evacuation elevator name is yellow.

Gameplay:
Snowballs can no longer be thrown at entertainers playing instruments.
You can now destroy packed vendors from the vendor control device in your datapad. This operation will destroy the vendor and all items on the vendor.
Optimized player health and action pool recalculations.
Fixed a pathing error in the Tusken Army heroic encounter.

Medic:
Reckless Stimulation no longer fires when the medic has a full action pool.

Beast Master:
Beast enzyme collection icons are now fixed.
A Beast Egg that has been made into a Mount Egg now retains the option to be made into a holo-pet.

UI:
Fixed a bug that caused the player status window to become permanently locked.
If the mouse is over the button portion of the toolbar it will not set the look at target to objects behind the toolbar.
Hiding the HUD in space should now properly hide the 'Leave Ship Station', 'Eject' and 'Holodisc Trainer' buttons.
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