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Старый 14-11-2008, 11:40   #10
Hokum
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TCPrime/TestCenter Update Notes - November 13, 2008

http://forums.station.sony.com/swg/p...opic_id=782100

Wampa Valley:
Wampa Valley is now available in the Battle of Echo Base heroic encounter.

Battle of Echo Base:
A minimum of four players in the group are required to begin the Battle of Echo Base.
You must have at least four players in Echo Base or the instance will close after 15 minutes.
Added an Accomplishment window at the end of the encounter. The window displays to show you how well your group did for each goal during the instance.
If all phases of the Battle of Echo Base are failed, then no tokens will be awarded.
Various HP and damage adjustments have been made to the NPCs on the battlefield.
Random click collection locations have been moved to easier to find locations.
The buff given by a barricade on Hoth no longer blocks players from being able to buff group members.
Music playing on Hoth during each of the three main phases should be less likely to be interrupted and halted.
Added extra decoration in the lower hangar to solve a collision problem.
Re-enabled tower doors. Rebels can now access the observation tower; Imperials may access once Ion Cap is taken.
You no longer are given the option to enter a snowspeeder or AT-ST while stealthed.
Imperial: Imperial players now should receive an audio that imperials have entered Echo Base.
Imperial: Barriers should not spawn for Imperials invading the base.
Imperial: Fixed an issue where an AT-AT could shoot at an AT-ST player vehicle. (This did not cause damage to the AT-ST.)
Imperial: AT-ST Rockets (co-pilot ability) now shoots slightly faster for a little more damage.
Imperial: The AT-ST driver should no longer see an empty pet toolbar.
Imperial: Reduced the number of resources needed to win objectives in Phase 2.
Rebel: Increased snowspeeder turn rate; snowspeeders also ascend and descend faster.
Rebel: Movement speeds reduced for combat NPCs and AT-STs.
Rebel: During Phase 2, when the Command Center is successfully destroyed by the Rebel bombs, a system message will now inform you of your success.
Rebel: During Phase 2, if an objective is failed before the task to secure the room for that objective is completed, that secure the room task will be cleared.
Rebel: During Phase 3, only one transport must get away for a minor victory.
Rebel: Five seconds after Luke takes off in his X-wing, the Imperial invasion of the evacuation area begins.
Rebel: Death particle effect for transports missing from Rebel version of the evacuation added.
Rebel: Removed the doors in the hangar. This allows for players to watch the scripted NPC events (Han, R2-D2, C-3PO, etc.).

Chapter Gift:
Fixed an issue where the Snow Machine particle would remain if you deleted your snow machine using the structure terminal.
The Snow Machine snow is now destroyed when the snow machine is picked up.

Beast Master:
Fixed Enfeeble line of abilities that were buffing the target instead of de-buffing them.

Bounty Hunter:
Shields now absorb 99% damage when activated. On hit the damage reduction is lowered by 1% and applies the energy reservoir effect which increases damage dealt by 1%. Changed from increases armor by 10,000 and glancing blow by 80%.

Medic:
Unlinked cooldown of Bacta Spray and Bacta Grenade.
Reduced cooldown on Bacta Grenade from 8 seconds to 1.5 seconds.
Reduced Health to Action ratio of Bacta Grenade from 1.08 to 0.44.
If a medic buff is used on a group member, it applies to all group members within 72m.
Medic group buffs also buff beasts.
Reduced cost of medic buffs by 90%.

Character Transfer Service:
Fix an issue that can sometimes cause a ship in the datapad not to transfer.
Characters who transfer servers can now select the titles "Fugitive from" and "Traveler from", which were chosen in a player poll.
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