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Старый 04-11-2010, 12:29   #1235
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
These data are on the screen DDI. (Transparent window an Nav.Map)


It data is accessible on nav.map to any player, even in multistation a mode
Hi CrazyIvan,

In real life the bearing rate is independant from the tma solution.
Bearing rate depends on how the bearing to the contact changes with time (thats all it is, and the game should in principle have no problem showing this value). And this information can tell you (together with tma) how the target is moving with respect to you.
Now in DW, bearing rate is determined by the tma solution. That is to say that the value you see in the DDI (the litte screen in the navmap) and in the tma station is generated once you set a target solution. And this is conceptually wrong because bearing rate doesn't depend on the tma solution.
For instance if you are tracking a target (you have assigned a tracker), you won't get a bearing rate until you generate a tma solution. If the solution is correct the bearing rate will be correct, if your solution is wrong the bearing rate will also be wrong. In real life it doesn't work this way, bearing rate is independant from tma information. So you can have a correct bearing rate value even if you don't generate a tma solution.
This is another of those brain deaded implementation issues that Sonalysts just didn't care to think out straight.
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