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Старый 16-09-2009, 23:58   #192
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
It not the bug.

However is a known problem with the secondary weapon.

I shall bring a simple and clear example:

The missile SS-N-27 ASM in addition LWAMI - had 2 stage.

Thus there was a following funny thing - player killed the target by a missile SS-N-27 ASM (and if to be exacter - second stage of this missile which was generated from the first stage) - however brifing of mission not distinguish it - that is brifing did not appropriate in a field of the player this killed target.

At generation of the second stage, the parental communication is lost. The second stage of a SS-N-27 missile - IS NOT CONSIDERED as a missile of the player.

In a case -RA- we notice same - generation of a final torpedo occurs by a complex way : SUB ---- > Missile ---- > Chute ---- > Torpedo.

Thus parental connection also is lost. Thus, this torpedo - NOT a TORPEDO of the PLAYER turns out that.
Therefore and on a navigating map she is not shown. The alien torpedo is considered what is it.

For network missions it is necessary to bypass this problem with the help of triggers stipulating this problem - for offset to the player which has killed the target.
Ah, so its a limit of DW then.
If I understand correctly in multiplayer the player that launches subrocs and sinks targets is not notified that he killed the target/s.
Unless we attach triggers to the different possibile targets.
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