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Старый 22-02-2010, 21:31   #505
goldorak
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Регистрация: Dec 2008
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Сообщение от whiskey111 Посмотреть сообщение
I wrote that: (...) this sound is hearable despite of dead zones. (means in real)
Not in RA mod unfortunately.
Ok I understand now. Even if the sensor has a dead zone, people inside the submarine could still hear the pings from a ship astern of the sub in real life.

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I have an anusual question: can you make this change (mod active intercept) enabled by JGSME in RAmod1.1 ?
I sincerly have no idea.

Цитата:
In my selfish point of view a little upgrade you did is a big disadvantage for the whole game.
I don't know.
Lets talk about the game, not the real life situation.
What good would an active intercept sensor be (with a dead zone) if you could hear pings coming from ships behind you ? It wouldn't make any sense. Just play with a 360 active intercept and be done with it. In this case you would hear pings (from torpedoes, from ships) from every possible direction.

But the moment you introduce in the game, a dead zone for active intercept then the only sensible way to make use of such a feature is to make the dead zone a dead zone for every possible ping coming from that direction (torpedo or ship active sonar).
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