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Старый 22-02-2010, 14:12   #503
goldorak
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Регистрация: Dec 2008
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Сообщение от whiskey111 Посмотреть сообщение
I'm wonderring about active intercept sonar issue. As we know, there is a gap for active intercept - on the stern.
The main idea is to make torpedo undetected when it is attacking us from our stern side.
But due to this new issue we have a new unrealistic event - we can't hear DD/FFG (whatever else) which is pinging us on the stern side.
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Сообщение от whiskey111 Посмотреть сообщение
Dead zone is ok.
But this sound is hearable despite of dead zones. Not in RA mod unfortunately.

The main idea is not to make the torpedo undetected, you can still see it on sonar. The main idea is that whenever the torpedo is in the active intercept dead zone you won't hear its active pings. And this of course works also for all other kinds of active pings. If you have a ship that pings you from behind it is in the dead zone so you won't hear its active pings in the active intercept. This is not a bug, it works as it is intended.

I don't understand you. In the first post you say that not hearing the DD/FFG or whatever else is pinging us from the stern is unrealistic. And in the second post you say that the ping is hearable in the dead zone.

If you have a dead zone in the active intercept, then its a dead zone for any kind of active pings (torpedo, active sonar from ships, etc...).
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