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Старый 14-05-2017, 00:46   #2481
CrazyIvan
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Регистрация: Nov 2008
Адрес: Russia Kursk City
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Cool

These values were not obtained by calculation using the known for we formula.

All the noises for the table were taken directly from the game engine through the simulator kernel debugger, by measuring for each platform. At speeds from 0 to maximum speed.

PS: My little hint

- stay close always to the layer.
If you are below (or above) the layer by 10 feet, the signal reaching you will be increased by 6 points.
If you drop below (or above) the layer by 100 feet - the signal reaching your sensor will decrease by 6 points. Accordingly - if the opponent is on the same side of the layer.

This destroys the basic postulates of the simulator - the deeper you go, the better you can hear it. But it is not true.
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Последний раз редактировалось CrazyIvan; 14-05-2017 в 02:06.
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