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Старый 02-05-2018, 23:36   #2827
Von Faust
Corporal
 
Регистрация: Apr 2009
Сообщений: 64
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Сообщение от CrazyIvan Посмотреть сообщение
Run DbgView.exe (the program should be in the root folder with the game)
Then select the option from the menu Connect -> Name of your computer.

Then run the command line dangerouswaters.exe -debugoutput.
(or create and launch BAT file with the string dangerouswaters.exe -debugoutput)

Next, in the debugger, you will see which module was last loaded from the list of DLL files.
This is the result using Udaloy in Quick Mission:

[26748] EXE: Inserting Entity: 816
[26748] EXE: Inserting Entity: 940
[26748] EXE: Inserting Entity: 921
[26748] EXE: Inserting Entity: 973
[26748] stopping file
[26748] stopping file
[26748] EXE: HERE!
[26748] EXE: PRE-sendIniMsg.
[26748] EXE: PRE-sendTimeManagerMsg.
[26748] EXE: PRE-sendDBAddressesMsg.
[26748] EXE: PRE-new SolutionManager.
[26748] EXE: PRE-sendWorldAddressesMsg.
[26748] EXE: POST-sendWorldAddressesMsg.
[26748] EXE: PRE-new MastManager.
[26748] EXE: PRE-InitOS.
[26748] EXE: PRE-InitSubScreenData.
[26748] EXE: PRE-new GoalManager.
[26748] EXE: PRE-new ScoreManager.
[26748] EXE: PRE-SetScenarioName.
[26748] EXE: PRE-SetScenarioType.
[26748] EXE: PRE-GetScenario.
[26748] EXE: PRE-GetEntityToControl.
[26748] EXE: HULL STORE = 4000
[26748] EXE: Scenario Name: QuickMission seed: 1525288956.
[26748] EXE: PRE-ProgressDialogCreate.
[26748] EXE: New Track Num 1001, ent hull 1, tgt hull 1
[26748] EXE: BOTTOM OF SimLoad returning: 1!
[26748] EXE: Loading Interface textdll...
[26748] EXE: Loaded DLL: Bridge.DLL with Unique ID: 10222

This with Bergamini:

[21816] EXE: Inserting Entity: 816
[21816] EXE: Inserting Entity: 940
[21816] EXE: Inserting Entity: 921
[21816] EXE: Inserting Entity: 973
[21816] stopping file
[21816] stopping file
[21816] EXE: HERE!
[21816] EXE: PRE-sendIniMsg.
[21816] EXE: PRE-sendTimeManagerMsg.
[21816] EXE: PRE-sendDBAddressesMsg.
[21816] EXE: PRE-new SolutionManager.
[21816] EXE: PRE-sendWorldAddressesMsg.
[21816] EXE: POST-sendWorldAddressesMsg.
[21816] EXE: PRE-new MastManager.
[21816] EXE: PRE-InitOS.
[21816] EXE: PRE-InitSubScreenData.
[21816] EXE: PRE-new GoalManager.
[21816] EXE: PRE-new ScoreManager.
[21816] EXE: PRE-SetScenarioName.
[21816] EXE: PRE-SetScenarioType.
[21816] EXE: PRE-GetScenario.
[21816] EXE: PRE-GetEntityToControl.
[21816] EXE: HULL STORE = 4000
[21816] EXE: Scenario Name: QuickMission seed: 1525289213.
[21816] EXE: PRE-ProgressDialogCreate.
[21816] EXE: New Track Num 1001, ent hull 1, tgt hull 1
[21816] EXE: BOTTOM OF SimLoad returning: 1!
[21816] EXE: Loading Interface textdll...
[21816] EXE: Loaded DLL: Bridge.DLL with Unique ID: 10222

With OH Perry I have no problem and the result is:

[23432] EXE: Inserting Entity: 921
[23432] EXE: Inserting Entity: 973
[23432] stopping file
[23432] stopping file
[23432] EXE: HERE!
[23432] EXE: PRE-sendIniMsg.
[23432] EXE: PRE-sendTimeManagerMsg.
[23432] EXE: PRE-sendDBAddressesMsg.
[23432] EXE: PRE-new SolutionManager.
[23432] EXE: PRE-sendWorldAddressesMsg.
[23432] EXE: POST-sendWorldAddressesMsg.
[23432] EXE: PRE-new MastManager.
[23432] EXE: PRE-InitOS.
[23432] EXE: PRE-InitSubScreenData.
[23432] EXE: PRE-new GoalManager.
[23432] EXE: PRE-new ScoreManager.
[23432] EXE: PRE-SetScenarioName.
[23432] EXE: PRE-SetScenarioType.
[23432] EXE: PRE-GetScenario.
[23432] EXE: PRE-GetEntityToControl.
[23432] EXE: HULL STORE = 4000
[23432] EXE: Scenario Name: QuickMission seed: 1525289317.
[23432] EXE: PRE-ProgressDialogCreate.
[23432] EXE: New Track Num 1001, ent hull 1, tgt hull 1
[23432] EXE: BOTTOM OF SimLoad returning: 1!
[23432] EXE: Loading Interface textdll...
[23432] EXE: Loaded DLL: Bridge.DLL with Unique ID: 10222
[23432] EXE: Loaded DLL: AcousticDisp.DLL with Unique ID: 10232
[23432] EXE: Loaded DLL: ASTAC.DLL with Unique ID: 10229
[23432] EXE: Loaded DLL: Active.DLL with Unique ID: 10209
[23432] EXE: Loaded DLL: TowedArray.DLL with Unique ID: 10212
[23432] EXE: Loaded DLL: EW.DLL with Unique ID: 10234
[23432] EXE: Loaded DLL: Radar.DLL with Unique ID: 10220
[23432] EXE: Loaded DLL: TMA.DLL with Unique ID: 10221
[23432] EXE: Loaded DLL: WeaponsControl.DLL with Unique ID: 10235
[23432] EXE: Loaded DLL: FloatingCamera.dll with Unique ID: 10242
[23432] EXE: Loaded DLL: TorpedoControl.DLL with Unique ID: 10237
[23432] EXE: Loaded DLL: MachineGun.DLL with Unique ID: 10239
[23432] EXE: Loaded DLL: UW_CTRL.dll with Unique ID: 10231
[23432] EXE: Loaded DLL: L11.DLL with Unique ID: 10250
[23432] EXE: New Track Num 1, ent hull 4, tgt hull 4
[23432] EXE: New Track Num 2, ent hull 3, tgt hull 3
[23432] EXE: New Track Num 3, ent hull 2, tgt hull 2
[23432] EXE: STARTING THE REINFORCE ALERT ADD-ON v.1.44 Revision 1.
[23432] NSE: O.H.Perry FFG User detected by Freighter with Visual at rng 795
[23432] NSE: O.H.Perry FFG User ID'd Neutral by Freighter
[23432] NSE: Spruance DD detected by Freighter with Visual at rng 2422

If could be helpful I have a CTD if I try to change to lower resolution from 1280x1024 in Options. The result of debug is:

[26592] FTH: (26592): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
[26592]
[26592]
[26592] Building Driver/mode list...
[26592]
[26592] Driver: nvldumd.dll
[26592] Description: NVIDIA GeForce GTX 1050
[26592] Device: HAL
[26592] 640 x 480 R5G6B5
[26592] 800 x 600 R5G6B5
[26592] 1024 x 768 R5G6B5
[26592] 1280 x 1024 R5G6B5
[26592] Finished
[26592]
[26592] Clipping to 0, 0 to 1279, 1023
[26592] Pixel shader version: 1.4
[26592] Projected texture supported: Yes
[26592] Clipping to 0, 0 to 1279, 1023
[26592] stopping file
[26592] Removing window clipping.
[26592]
[26592]
[26592] Building Driver/mode list...
[26592]
[26592] Driver: nvldumd.dll
[26592] Description: NVIDIA GeForce GTX 1050
[26592] Device: HAL
[26592] 640 x 480 R5G6B5
[26592] 800 x 600 R5G6B5
[26592] 1024 x 768 R5G6B5
[26592] 1280 x 1024 R5G6B5
[26592] Finished
[26592]
[26592] Pixel shader version: 1.4
[26592] Projected texture supported: Yes
[26592] Clipping to 0, 0 to 1023, 767

Thank You
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