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Старый 20-10-2009, 12:21   #371
cayman
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Сообщение от CrazyIvan Посмотреть сообщение
We are concentrated on elimination of mistakes in the mechanics of game.

Last time were advanced Subrocs missile - now there is an opportunity to set modes of search of torpedos - passive or active mode, is deep or Shallow.

Have made the intelligent mechanics job of CMs on platforms of the player (Avia and surface Ships).

Artillery on DDG Udaloy - correct cone of guns are established. (Tnx Mr. Krabb - nice hack work )

Russian units - all in system of measurement of meters instead of ft ( Driveable Aircraft and Helo).

Aggression of submarines also under essential intelligence.

AEGIS and other doctrines of the surface ships - the work is essentially changed.

Is eliminated bug with CTD in "Missions of the big battle " - where the mass launch of AI missiles caused damages of game.

And it is a lot of, much another...

The addition new units is does not decide really anything.

The player can choose from all presence available now AI of platforms - the worthy opponent.

However - first of all, the mechanics of game should work correctly.
( The confidential message - NavalSimEngine was successfully broken ).

And we expect some valid improvement.

Cheers!
Yep! the "NavalSimEngine" bug fixing direction----I can't agree you more

that's definite something worth work on for the next level

Does it mean that you crack the shell of " NavalSimEngine" ? if so, that's a great news
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