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Старый 29-06-2010, 15:38   #1025
CrazyIvan
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Регистрация: Nov 2008
Адрес: Russia Kursk City
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LAYERs workaround

In mission with SSP such as Convergence ZONE - layer is located between 300 and 500 ft
In mission with SSP such as Surface DUCT - Layer is located between 400 and 1200 ft.

The mission demonstrates, as the transition UNDER a LAYER weakens a passive signal only partially, a signal from the display - Completely does not delete though even the player has left on 1000 or 1400 ft (MUCH BELOW than LAYER) - signal, all the same is present on the display.

Minesweeper, which is located in 8.5 miles more to the right side Sub of the player - signal vanishes at a leaving under a layer. His also vanishes active ping.

And that minesweeper which at the left side in 5 miles from the player - he remains on sonar - both in a passive and in active scan mode.
( Pay attention - speed at the ships identical, that is production of noise identical.But 8.5 miles of a distance - considerably are weakened by noise level which your sensor control [BB Sonar] reaches.)
At the moment of transition through a layer, easing a signal on BB Sonar will be visible. Also it is visible on a DEMON - as the strips of edges - will be little bit more thin there is some easing of a signal.

In general, it is possible to speak - that Layer it not a "steel board". Especially for short distances and loud Targets.
Вложения
Тип файла: rar LAYERS_WorkAround.rar (2.7 Кб, 907 просмотров)
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