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Старый 29-08-2011, 11:11   #1711
cayman
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Сообщение от CrazyIvan Посмотреть сообщение
If you have noticed, in original game, there is an inability to start missile in "sated salvo ".
Even VLS shoot 1 missile at 10 seconds.
Thus start 6 missiles to last 1 minute.

As well artillery - given from a database - are ignored.

In the version 1.33, it was is eliminated.
ROF (Rate Of Fire) Launchers work as is specified in a database.

VLS can start missile with the minimal interval per 1 second.

From ---- !DWX_RA_1_33_OPFOR_INFO.TXT ---- :

** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF.
** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles).
** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.

wow,, that's exactly what I thought you could do in the next version, when I develop a playable Su-32FN/Su-34, I found that the Salvo-shooting interface IS absolutely necessary inprovement for the game, that's great news!

Another thing, when I develop playable jet-plane onboard Carrier, noticed that the Game also ignore the Airstrip databse setting, that cause the fail landing on the Carrier wonder if you can check this out in the future development?

playable ariplane on the Carrier, that would be a lot of fun!

on another hand, helo-landing airstrip setting is working well , so right now, I add some playable special-airplane on the Carrier, that bring me a lot of fun












Последний раз редактировалось cayman; 29-08-2011 в 11:36.
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