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Старый 12-07-2010, 14:37   #1079
goldorak
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Регистрация: Dec 2008
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@ CrazyIvan :

What I meant was that for testing in multiplayer people should do it on a lan.
A real lan, where latency is not a problem. The moment you start playing over the internet, wether through public ip, or recreating a virtual lan as with hamachi you are still subject to lag. Thats the nature of the internet.
Testing on a physical lan is the only way to be sure that latency can influence negatively the new version of the navalsimengine.

The old versions of DW, didn't exhibit such drastic differences between local play and playing over the internet. RA 1.1 seems to suffer badly when there is lag. So much so that "bugs" appear whereas in the local play no such strange behaviour is observed. Maybe some things were tuned in such a way as to assume that no lag would be present. And when there is lag all hell breaks loose.
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