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Старый 28-06-2010, 13:42   #1017
sertore
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Регистрация: Sep 2009
Адрес: Italy
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Сообщение от goldorak Посмотреть сообщение
@ sertore : One last thing about torpedoes :

Unless you are discussing wake homing torpedoes that are basically fire and forget, you only need care to fire them to intercept the wake of your target, there is no way for AI target ships to evade them; all other torpedoes, which means wire guided ones, such as the UGST and mk 48 when launched against human controlled units HAVE to be wireguided to the target.
You cannot expect to fire and forget and have the torpedo figure it all out.

Firing at close range, whether mk 48 or UGST the lethality is more or less the same.
At greater distances you cannot fire only in snapshot and expect to hit the target, moreso if the target is evading.
You need to steer these weapons onto the target.

The last mission Betasom played, had a player steering his mk 48 to hit the target.
The player that was hit was astounded to see the torped backtrace and hit him.
And he shouldn't be surprised.
The lethality of the UGST and Mk 48 rests entirely on the ability of the operator to bring the weapon on the target.
If you don't then even the mk 48 can miss.

Players need to learn to account for this new tactic. In other mods torpedoes had a larger acquisition cone, so you could fire in snapshot and be more or less sure of acquiring your prey.
Now its not so easy.
You need to take into account search depth, you need to take into account countermesures which have a real effect, you have to take into account maximum speed and turning radius etc...
And you have to STEER the weapon on the target.

If you don't steer the weapon on your prey the mod isn't really at fault is it ?
Dear Goldorak, I understand your comments, do not agree but I will go along with them.

About last Betasom mission, to which I personally attended, we had a great player piloting a Los Angeles FLT III sinking three trainers (with trainers I mean people that is teaching at Betasom Accademy how to play the game to the DW addicted , with really deep knowing of submarine warfare) on Akula II and Lada: never happened, especially at really close distance (< 5nm)!
The Los Angeles was able to simply evade lot of RU unit's torpedos, instead the RU units were catch by MK48 even with tidy use of CMs and evasion tactics: my feeling is that the RU players have to stay to steer continuously their weapons while the US ones can dedicate their attention to sonars research while their torpedo are working for them... the game is not balanced at all.

In any case, if you are thinking that everything is perfect and the MOD is complete as is, please discard my comments and fix just the sound issues of SSK.

I do not want to continue to annoying you, RA people and other visitors with an not useful discussion: I will not post any other comment about the matter if not requested.

Thanks again for support.

Последний раз редактировалось sertore; 28-06-2010 в 14:04.
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