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Сообщение от seadog0514
hi, I have a request for you if you are not busy
For the current unbroken torpeto-guiding-wire, I really like to have some way to alter it, even if the method to be used is not that real.
as you mentioned before , to achieve the 100% reality for torpeto-guiding-wire, lots of works need to be done. so let's compromise that, let's just intruduce some kind of speed limit when sub wants to maintain the torpeto-guiding-wire, just like the way if sub's speed exceed some limitation, their TA will break.
the reason I really like to implement this kind of limitation is if there is a limitation to consider when wire-guiding torpeto, to achieve a hit , player will need more information before attack, also need to know how to use the layer to mask their own torpeto to alert opponent as late as possible.
there is a really bad way to play DW: detect target, no information gathering, no analysis, just shoot 3-5 torpetos, run , ping, wire-guiding ......
if it is convenient and easy for you, could you please tell me how to do that.
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This will look like an error.
For example, if you turn off the cord option in the doctrine - there is no voice message about the wire break.
However, you can control the cord by torpedo - at least you can do torpedo reset by command SHUTDOWN.
A good idea is to close the muzzle to break the wire from the DOCTRINE.
In this case, you will receive a voice and text message about the wire break, and really lose control of the torpedo.
But this option is also quite complex - it requires intervention in the game engine.