A last very important change: - Weapon malfunction have been introduced (small percent). Mines, Torpedoes, Missiles and Sonobuys can be refused - now they are not 100% reliable weapons.
Of course - this can be useful only for veterans. But still…
But there is also good news - this option can be disabled via Dangerous Waters.INI file: After the first launch of version 1.42, the line WeapMalfunctions appears in this file.
Set it NO, if you want the weapon to be 100% functional as in all previous versions.
Previous Sonalysts games, have never made this parameter. The weapon was always 100% reliable.