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Старый 23-02-2011, 10:29   #1457
sertore
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Регистрация: Sep 2009
Адрес: Italy
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Сообщение от CrazyIvan Посмотреть сообщение
Tnx!

How much was in game of controlled subs?

It would be desirable to learn ID, which was on improved Kilo (On which there is no charge).

first playable unit in game it always ID - 1001
second - 1301
3 - 1601
4 - 1901
5 - ???? With what ID at fifth playable unit ?

CTD at detonate wakehoming - in single or multiplay ?
How there is a lot of wakehoming of torpedos is launched, when happens CTD?
All subs present in the attached scenario were controlled (5 SSs).

About ID, I have to check: where I can find this information? Running the debugger?

CTD always on multiplayer, happens even in the past: host crash as soon as the wakehoming hit the target, but not always.
Strange issue: when the issue is present the game exit to desktop, BUT the thread continue to run in background, and it is possible kill the process only with task manager.

We had at least 3 wakehomig running at CTD, and one of them hits a player submarine surfaced instead of the targeted FFG (error of a player that puts its unit on torpedo run!)

Please note In the last mission we played we had 5 wakehoming running and we sinked the FFG without any problem or CTD!
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