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Старый 04-05-2018, 13:48   #2833
seadog0514
seadog
 
Регистрация: Aug 2016
Адрес: China
Сообщений: 95
hi

hi, I have a request for you if you are not busy

For the current unbroken torpeto-guiding-wire, I really like to have some way to alter it, even if the method to be used is not that real.

as you mentioned before , to achieve the 100% reality for torpeto-guiding-wire, lots of works need to be done. so let's compromise that, let's just intruduce some kind of speed limit when sub wants to maintain the torpeto-guiding-wire, just like the way if sub's speed exceed some limitation, their TA will break.

the reason I really like to implement this kind of limitation is if there is a limitation to consider when wire-guiding torpeto, to achieve a hit , player will need more information before attack, also need to know how to use the layer to mask their own torpeto to alert opponent as late as possible.

there is a really bad way to play DW: detect target, no information gathering, no analysis, just shoot 3-5 torpetos, run , ping, wire-guiding ......

if it is convenient and easy for you, could you please tell me how to do that.

Последний раз редактировалось seadog0514; 04-05-2018 в 18:02.
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