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Старый 10-03-2009, 02:36   #109
CrazyIvan
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Регистрация: Nov 2008
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WeaponEffectivenes for weapons - means percent of failure.
Sample: We admit there set is 65 %. (In Database)
On RND of function the number is generated (in NavalSimEngine). If it is less 66, the engine will make NEWTRACK on CM.
If this generated number is more than 65, then the engine WILL NOT GIVE NEWTRACK.

Actually are all simply as a guessing on to throw up coins. Really, the homing is not connected neither to acoustic conditions, nor with distance up to a CM. Simply - is homing or is not homing depends on the casually generated number.

The passive CMs owe so work in an ideal - if noise of a CM more than noise of a Sub - then a torpedo is homing on a CM.
And if the player has thrown out a CM, and then escapes from a torpedo and does thus cavitation - then the torpedo should leave a CM homing, and run behind the player which does loud noise.
For passive torpedoes it partially works - if you are attacked by a passive torpedo, and you will stop speed of a Sub in low speed (it is desirable 0 knots) - then the torpedo will lose your noise - she again will lower speed for search. You can it check in ours add-on.


The algorithm Reattack option extremely difficult is represented. Besides it is not clear in general as it works on the real torpedoes - is a terrible secret of all fleet.

However too big realism - can be broken by playability game.
It is not necessary to forget about it too.

Guys - do not speak us about LWAMi - anything there with realism NO.
And realism never was - as all is based on an original drivers (doctrines) of game from SA.
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