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Сообщение от risorgimento59
The crash on 2256.dmp seems caused by the "happy" coincidence of the 3D engine picking a 32-bit backbuffer (side effect of the D3D8 emulation wrapper, I believe?) and the non-power of 2 size of gen_dlg_MIDLFT.bmp of shared graphics package.
My notes about it:
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Цитата:
Сообщение от risorgimento59
Beside this, there're just 2 other CTD causes from the attached minidumps.
This is a problem reading a -10000.f variable added by the mod to the NavalSimEngine .text section (it's pad/alignemnt data in the vanilla 1.04).
This one happens inside the 88th method (+0x15C) of db manager's virtual table. Perhaps something related to the RA mod changes to the db structures?
Maybe I will investigate them more deeply, if I'll be able to find some more free time.
Hope this helps you guys.
Keep up the good work!
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Thanks risorgimento59 (are you italian?) for your help! Unfortunately i cant do much. I hope this can help the RA team for future fixes. The only workaround i found is run DW not from steam but instead create a shortcut and run it.