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Старый 15-03-2014, 18:18   #2068
CrazyIvan
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Сообщение от dd149 Посмотреть сообщение
Here are the complete files.
The SubAtkSub.txt file is based on the v 1.38 doctrine

In the SubrocAttack AI.txt file the modified part is clearly identified as follows
Note: It is still based on the v 1.36 file

DropRng = xyrng ( Tgtx - Initx ) ( Tgty - Inity )

;------------modif glob------
If DropRng < 9260 Then { DropRng = 9260 } Endif
;------------fin modif glob------


If Snap2 Then {

Thanks to Glob our forum member for this, hope it helps.
And thanks as always for your good work on the RA mod.
In general, it the correct doctrines.
However, I doubt the wisdom of such a section in the doctrine SubAtkSub.txt:

IF (TgtRNG) <9619 Then {
SetPriority 255 ATTACKBEST
} ElseIf (TgtRNG)> 9619 Then {
SetPriority 255 FIREBEST
} ENDIF

This eliminates a second shot at short range - salvo will be weakened.
Always only ONE torpedo will AI Submarines launch at a distance of less than 5 miles.

Ie - here you are trying to limit subrocs shot at a distance of less than 5 miles, but AI Subs without subrocs lose their effectiveness attack - because in the short range, second torpedo will not be fired.

I think this must be replaced by ONLY the doctrine SubrocAttack_AI.txt

Problem of a single shot (1 torpedo on target) was considered in all addons for DW. And it was solved. Not worth it to rollback to the original version of the game from SCS.

For Players is too easy to evade from one torpedo.

Because the player can shoot many weapon-salvo in AI-submarine, then why we restrict AI submarine in this opportunity?
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Последний раз редактировалось CrazyIvan; 15-03-2014 в 19:13.
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